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Gaming Discussion / Your 2020 in Gaming - Highs, Averages and Lows
« on: January 01, 2021, 08:33:04 am »
Here's a thread where we can share our experiences in gaming throughout 2020. If you wish to participate, simply list the games you've played this year in a highs-averages-lows ranking (or however you wish), with an additional comment (or however you wish!). It doesn't matter if your post gets long -- that's the idea! And don't feel like you must restraint yourself to games-only events and experiences.

The only things I'd recommend is being open about using save states or other cheats if you did, and to use proper paragraph division if you want to write longer texts about any of the games. Personally I tend to use save states for many older games, not in a spammy way but about once per level/area/quest, or if I need to take a break.

2019 HG101 thread:

System Shock 2 (PC, 1999) - 8 (Normal, Navy class)
Compared to SS1, it's both more linear and has less of a movement ability focus (and no cyberspace segments in the same sense), but also more RPG elements, a bit more involved stealth and hacking, better controls and interface, and better VA. In this one you start off chosing from 3 classes and get a form of skill points from exploring and completing sub goals. These are then used to grow your skills and stats pretty much however you want at certain terminals, though unlike some other games you are encouraged to make a more specialized build and stick with it, picking a few skills and stats that complement each other. There's quite a bit to customize which adds to the replay value and sense of freedom, and you can do some unusual stuff like hack security turrets to have them defend you, make yourself super fast to pull off seemingly impossible jumps, or trap enemies with a certain psi power.

Story-wise it's a lot like the first, except now there's an additional villain heavily reminiscent of the overmind from SC, which is in opposition to Shodan who also returns (no surprise there though the foreshadowing to her entrance is decent). I found this other villain a bit too one note, tough most of the audio logs telling the story of how it lures the crew over to its side and to commit various atrocities is well done. It just got a bit old by the end-game, and same goes for some of Shodan's comments ("good job insect, have some cybermodules" felt like it was repeated about 5-10 times). The ending is kind of hilaribad. Honestly it pissed me off a bit at first because the tone is mostly serious prior to it and it's definitely not satisfying in terms of what you've accomplished with the whole adventure, but watching it again it made me laugh. It might've been interesting to be able to choose sides here, between succumbing to the many (though I can't see that ending in any good way for the player), working for Shodan (also would probably just backstab you based on how she acts) or taking them both out and without it ending badly anyway.

While it's missing a few aspects I liked about SS1 and could've included some completely alternate paths to take based on your abilities (or at least had the game open up more a bit sooner), it's a very good game and I felt equal parts dread and excitement when firing it up, similar to when I played Silent Hill 2. It puts you in a hostile environment where you can't really relax anywhere and resources are limited, though with some planning and tactical play (and/or save scumming) you'll be able to get through it and it rarely feels unfair or tedious.

Ganbare Goemon 2: Kiteretsu Shougun Magginesu/Go for it! Goemon 2: The Strange General McGuinness (SNES, 1993) - 8 (1p, no difficulty options)
This one was finally fan translated last year IIRC. A hub map has been added with a few branching paths, an additional playable char in Sasuke, and other neat things like being able to push enemies into other ones after crawling and hitting their legs, being able to teleport to visited towns, and a few temporary vehicles within levels. The audiovisuals and controls are a step up, the silly tone of the other games is intact and variety is as good or better than before. For some of the boss fights you are put in a FP view mode, controlling a giant mech fighting another in a gallery shooter/fighting hybrid of sorts - it's a bit clunky and they have some arbitrary invincibility periods, but it's impressive for the SNES and cool to see the origins of after playing the N64 games, and for the finale there's a twist to this formula which I won't spoil. Finally there's an optional post-game level which references CV that you can play if you beat the game and the mini-games in one of the towns. If you like Mystical Ninja then this is a must play for SNES.

Games that exceeded my expectations:
King's Bounty (MD, 1991) - 7 (Knight, Normal)
Surprisingly complex, open-ended and well streamlined for an old PC to console port. Non-random encounters, fast movement and a good map system are some of its nicer features. While you're still better off playing the reboot or a Heroes game, this one might be worth checking out to see the origins of those. But beware, audiovisually it's pretty subpar.

Outcast (v1.1)(PC, 1999) - 6.5
In some ways. It has quite a vivid world with its own terms (and a glossary), a scanner feature which is kind of like detective mode in Arkham Asylum, lets you climb buildings and jump around on roof tops in towns, reputation and dialogue trees, a nice orchestral score before that became the norm, and a bit of an immersive sim element to how you tackle problems. On the other hand it's still very buggy, there are various interface and control issues, on foot movement is a bit slow, sometimes directions are poor and there are some backtracking issues.

Gauntlet IV (MD, 1993) - 7 (Quest mode)
This includes a mode called quest mode which plays basically like Zelda 1 but without the overworld, with exp point leveling and manual stat allocation added, and up to 4-player co-op. Not quite great but it's a nice addition to the old formula and I think most people overlook it entirely. Apparently this was one of the first M2 game, now famous for their ports. Their legacy goes far back!

Ori and the Blind Forest: Definitive Edition (PC, 2016) - 7.5 (Normal, 98% - all but two MP upgrades)
Was quite impressed with the overall movement, the save system (game lets you place your own save points at an energy/MP cost), and the bash ability in particular, which really changed up the platforming in a cool way. It's also a great looking game. If it was a bit more open and didn't have difficulty spikes at the end of dungeons it would've been an 8 and among the best I played this year.

Star Control II (PC, 1992/3DO, 1993)(Ur-Quan Masters remaster, 2011) - 7.5
Again a quite immersive and open world with several distinct alien races to encounter, a lot of interesting ideas for its time like being able to affect some races survival, the emergency warp or the unusual fast travel system, a comedic tone which mostly works, pretty nice ship customization and good if unbalanced thrust-based combat. There are various issues which I've posted about on the game's subreddit but overall I enjoyed it a lot.

Ganbare Goemon 2: Kiteretsu Shougun Magginesu/Go for it! Goemon 2: The Strange General McGuinness (SNES, 1993) - 8 (1p, no difficulty options)
System Shock 2 (PC, 1999) - 8 (Normal, Navy class)
Micro Machines (MD, 1993) - 7.5 SP/8 MP
Ori and the Blind Forest: Definitive Edition (PC, 2016) - 7.5 (Normal, 98% - all but two MP upgrades)
Batman: Arkham Asylum: GOTY Edition (PC, 2010) - 7.5 (Normal, 61%)
Command & Conquer: Red Alert 2 (PC, 2000) - 7.5 (beat it as allies, beat almost half the soviet campaign, normal)
Metroid Prime (GC, 2002) - 7.5 (normal/default, v1.02, about 72% completion)
Guacamelee! Super Turbo Championship Edition (PC) - 7.5 (Normal, 85-ish %)
Star Control II (PC, 1992/3DO, 1993)(Ur-Quan Masters remaster, 2011) - 7.5
Shaman King: Master of Spirits (GBA, 2004) - 7.5
D/Generation (AMI) - 7.5
Spider-Man 2 (PS2, 2004) - 7.5
Ratchet & Clank (PS2, 2002) - 7.5
Castlevania: Dawn of Sorrow (NDS) - 7? (Normal) - possibly 7.5 on hard and w/ the improvement hack
Legend of Zelda: Majora's Mask (N64) - 7
Ultracore/Hardcore (MD, 1995) - 7
King's Bounty (MD, 1991) - 7 (Knight, Normal)
Silver (PC) - 7
Gemfire (MD, 1992) - 7
Gauntlet IV (MD, 1993) - 7 (Quest mode, 1p)
The Punisher (MD, 1994) - 7 (SP, Normal)
Pepenga Pengo (MD, 1995) - 7 (SP)
Road Rash 3 (MD, 1995) - 7 (SP)
Sonic Blast Man II (SNES, 1994) - 7 or 7.5? (normal, 1p)
Xeno Crisis (MD, 2018) - 7 (1p, Easy - there's no normal, just hard and easy)
Ghost Sweeper Mikami (SNES, 1993) - 7 (default)
Gokujou Parodius (SNES, 1994) - 7 (default, beat the extra levels as well)
Shadow Man (N64, 1999) - 7 (~97/120 dark stones, 9/10 HP, 1 violator)
Rayman 2 (PC) - 7 (80-ish % collection completion)
Wario Land 3 (GBC, 2000) - 7 (got about 80% of the treasure)
Blaster Master: Blasting Again (PS1, 2000) - 7 (normal)
Shantae (GBC, 2002) - 7 (got most hearts and warp squid babies, some fireflies)
Threads of Fate (PS1) - 7 (as Rue)
Armored Core (PS1) - 7
Iji (v1.7)(PC, 2017)(Originally from 2008) - 7 (bad/sad ending)
Kirby & The Amazing Mirror (GBA, 2004) - 7 (70% completion (got all hearts), SP)
Dungeon Explorer II (PCE CD, 1993) - 7 (1p, mostly as the Fighter)
Banjo-Tooie (N64, 2000) - 7 (70 jiggies)

Tiny Toon Adventures: ACME All-Stars (MD, 1994) - 7? (6.5 SP)
Toejam & Earl: Back in the Groove (PC) - 6.5 or 7 if bugs are fixed (1p, fixed mode as Earl (died) and then Toejam)
Outcast (v1.1)(PC) - 6.5
Desert Strike (MD, 1992) - 6.5
Rolo to the Rescue (MD, 1992) - 6.5
Milon's Secret Castle (GB) - 6
The Lost World: Jurassic Park (MD, 1996) - 6.5? (1p)
Odyssey (AMI, 1995) - 6.5
Global Defense/SDI (SMS, 1987) - 6.5
Rygar (NES, 1987) - 6.5
Vigilance on Talos V (PC) - 6.5
Spellcaster (SMS) - 6.5
Alundra 2 (PS1) - 6.5 (Normal)
Within a Deep Forest (PC) - 6.5 (Normal)
Xak: The Art of Visual Stage (SNES) - 6.5
Tomba! 2 (PS1, 1999) - 6.5 (did about 85% of the quests, no difficulty options)
La-Mulana (PC, 2005) - 6 (~70% roms, didn't trigger hard mode, no hell temple)
Radia Senki (NES, 1991) - 6

Ikachan (PC, 2000) - 5.5
Where in the World is Carmen Sandiego? (MD, 1992) - 5
Ecco Jr. (MD, 1995) - 5
Space Hunter (NES) - 5
Clash at Demonhead (NES, 1989) - 5.5 (due to the bomb defusal part, otherwise 6)

Gave up on:
International Superstar Soccer Deluxe (MD, 1996) - 7.5? wanna try 2-player, Puyo Puyo (MD, 1992)(Scenario mode, normal) - 7, Ms. Pac-Man (MD, 1991)(1p) - 7, Eternal Daughter (PC) - 6.5, Shapeshifter (PCE CD) - 5.5?, Clock Tower (SNES, 1995) - 6? (WIP, maybe), Osomatsu-Kun (MD, 1988) - 5, Asterix and the Power of the Gods (MD, 1995) - 5.5, Alien 3 (MD, 1992) - 6.5, Paperboy (MD, 1991) - 5.5?, Super Hang-On (MD, 1989) - 6?

Gaming Discussion / Good Retro Games by Region of Origin - Visualized!
« on: December 25, 2020, 01:11:56 pm »
1980s Japan:

1980s North America:

1980s Europe:

The game list is mainly based on gamefaqs and mobygames user ratings. I'll post more as I finish them. The pics are interactive, hover over any phrase to zoom it in.

I had to do the weighting manually since the tool doesn't allow both phrases, weighting and no repetition. It is based on number of well regarded ports per game for games, number of well regarded games developed for devs and number of well regarded games per system for systems. There also seems to be some minor size randomization on phrases with the same weight.

Here is the current text list for all regions (will be 1980-1999 eventually):

NA 1990-1994:

JP 1990-1994:

EU 1990-1994:

Some observations:
-Individual developers are more frequently highlighted in the west, and perhaps more in EU than in the US
-US-based site data means the game list is skewed
-EU didn't make anything still considered good until 1983
-Atari and other NA companies really dropped the ball after the US crash
-Spectrum was pretty much EU exclusive and I assume CPC as well
-Amiga has some US presence in developers such as Cinemaware but not so much in terms of consumer base
-Cross region cooperation goes far back

Hey everybody. Doing these (one year at a time) over at gamefaqs right now, and will cover sega and nintendo systems separately up until and including the 5th gen probably. Join us!

We're now moving into the 16-bit era for the Sega series (the SMS polls are still going on that system's board in case you missed them):

Nintendo one is currently at 1987:

If you just want to post about your fave OSTs for each system you can do that here too.

Is there a tool that you can feed a bunch of terms (game titles) into and quickly get the results for how popular they are on google in a list?

Example list:
secret of mana snes music
robocop 3 nes music
virtua fighter 2 arcade music

Google trends is pretty good but i'm interested in the total search results number.

It should also narrow the results down to a subtopic like music properly (as on YT), not include non-related results as it does now.

Gaming Discussion / PS1 Pitch Modulation
« on: October 22, 2020, 09:17:18 am »
So I recently learned that this is a thing on the PS1 (though some documentation refers to it as FM). I assume that it works like on SNES. Does anyone know of any examples of this? For music or sfx.

Here is the effect used on SNES:

October 22, 2020, 01:03:16 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
"FF7 used PMod extensively. Mostly for sound effects but sometimes for ambient sound. the song "J-E-N-O-V-A" uses pitch mod in its Horn Pad lead sample too if I recall correctly"
Youtube comment about pitch mod on ps1, an uploader of a video on the snes ditto responded.

Newcomer's Board / PsxMC323 for streaming XA ripping
« on: October 17, 2020, 12:24:04 pm »
I'm trying to rip XA audio from 3x3 Eyes: Kyusei Koshu (PS1, 1995). I can access those files and others, but the XA ones are silent (movies also don't play). Sequenced music does play as midis with different instruments, and images show properly.

What to do?

October 17, 2020, 01:39:38 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Was able to play the streamed files in jpsxdec v1.00 rev3921 instead. I didn't check every file but it seems the game doesn't have streamed music besides the logo jingles, just voices and sfx for the fmv cutscenes.

Is there a way to convert the midi files found in PsxMC back to psf?

Newcomer's Board / Ripping saturn sequenced music
« on: October 12, 2020, 04:29:58 pm »
Could someone guide me through doing this in windows 10? I'd like to rip from these games mentioned in a Sega Retro article about CyberSound (sequencer and or sound library used for various games), which I had previously thought didn't have such music (besides some that I didn't find or couldn't load in the emulators used at the time).

Sega Sound Library games:
Golden Axe: The Duel
High Velocity: Mountain Racing Challenge
Isto é Zico: Zico no Kangaeru Soccer (non-game)
Magical Drop
Shichuu Suimei Pitagraph
Shougi Matsuri
Thunderhawk II/Thunderstrike
Wing Arms

CyberSound games:
Amagi Shien
Bishoujo Senshi Sailor Moon SuperS: Various Emotion
Game-Ware Vol. 2 (non-game)
Japan Super Bass Classic '96
Magical Drop 2
Magical Drop III Toretate Zoukangou!
Minami no Shima ni Buta ga Ita: Lucas no Daibouken
Sakura Taisen Teigeki Graph
Sega Screams Volume 1/Sega Saturn Bootleg II (demo disc)
Sega Worldwide Soccer 98
Sword & Sorcery
Zoku Hatsukoi Monogatari: Shuugakuryokou

Intro and gameplay, longplay or audio uploads with good quality are what I'm looking for. Thank you.


Added a page on my site for CD audio (and LD audio) and have covered most games from 1988-1994 (I also ended up adding some MCD, FMT, Amiga and PC-FX chiptune OSTs to other pages). Just 1994 3DO games and possibly some PC-98 games left to add and then it's back to sequenced PS1 music.

Gaming Discussion / Games that seem like they belonged to the next gen?
« on: August 19, 2020, 09:29:09 am »
As in 8-bit games seeming like 16-bit games, 5th gen games seeming like 6th gen games, and so on. Not just at the time but in retrospect as well.

Pics and vids are encouraged though you can also focus on mechanics, controls, world building, audio, story or whatever you want.

This can be games released as early or as late in a system's lifespan as you want.

I'll do an obvious one to get it out of the way:
Super Mario Bros. 3 (NES, 1988) - Playthrough:
-Controls that were unmatched even by most 16-bit games
-Smooth multi-directional scrolling
-Interesting hub map with branching paths, non-hostile locations, wandering monsters, destructible obstacles and temporary secret locations. It advanced its genre's complexity to near zelda levels while keeping it level-based and mostly straightforward
-Variety that would've been impressive for the next gen with water levels that also had on land parts (and vice versa), the giant world, ice and fire levels, underground and indoors levels, maze castle levels, mini-bosses, the various and creative suits as well as a persistent item inventory
-Slopes that you can slide down
-Blocks thrown by enemies also affect other enemies
-From previous games: unlimited continues, music changes within levels, power ups that carried over between levels, pick up and throw blocks, level skip ability (with better control over it here)
-Includes Mario Bros. on the cart

Mentioned games at other forums:

I'm doing a poll series focused on graphics over at the gamefaqs classic gaming board for those who are interested, starting with 1987. I'll post the next one later tonight, not sure how long it'll go but probably to the end of the 5th console gen.


The lists must go on. I mainly went with games structured like the early Zeldas, so no Last Ninja, D/Generation or Tomb Raider (with maybe a few exceptions as I haven't played all of these games yet). The other exclusion was sidescrolling games (platform adventure or metroidvania), besides hybrid ones like Rygar. I have made separate templates for those earlier.

Basic definition (a game should meet most if not all of these criteria):
-Exploration of an interconnected world (including ones with a hub area or hub map) with some persistent elements like unlocked doors staying open. If level-based there should be a reason to backtrack to previous ones at some point
-Some degree of non-linearity
-Character upgrades. In ARPGs, there's experience point or use-based leveling of the player char or their gear
-Puzzle and/or tactical combat elements
-Some degree of story focus, be it interactive or not, environmental or narrated
-Non-key tool/ability gating. See for example the hookshot, boots, feather, ladder or bombs in Zelda. I know bombs are basically keys but they're also weapons and there tends to be an exploration aspect to where you use them

Text lists for reference:

Gaming Discussion / Favorite period for each genre?
« on: July 23, 2020, 04:26:41 pm »
Pick your favorite era or timespan for each genre (can be any period of years such as 1985-1993 for example). I've divided the list into three parts to make things more manageable and to encourage reading other people's lists. I'll post part 2 in a few days, and part 3 a few days after that.

I tried to list some important games/series over the years for each one but my knowledge is sometimes limited.

Part 1:
2D Platformer (Action Platformer, Hop 'n Bop or Avoid the Enemies-style; Mega Man, Shinobi, Castlevania/Super Mario World, Sonic 2, Bonk/Super Meat Boy, Within a Deep Forest)
My 2d platformer pick: 1988-1997 (SMB3-MMX4, Klonoa and Oddworld 1)

Run 'n Gun (Top Down (Mercs, Pocky & Rocky) or Side View (Contra, Gunstar Heroes, Metal Slug))
My run 'n gun pick: 1990-1998 (Mercs-Robotron 64)

First-person Shooter (FPS; Wolfenstein 3D, Doom, Quake, Turok, Unreal, Half-Life)
My FPS pick: 1993-2004 (Doom - Half-Life 2)

Rail Shooter (Space Harrier, Star Fox, Panzer Dragoon)
My rail shooter pick: 1988-20?? (Galaxy Force 2-???)

Free-roaming Shooter or Looping Shooter (Defender, Choplifter, Fantasy Zone, Bosconian, Solar Jetman, Desert Strike, Bangai-O)
My free-roaming shooter pick: 1987-1999 (Fantasy Zone 2-Bangai-O)

2D Beat 'em up/Hack 'n Slash (Double Dragon, Crude Buster, River City Ransom, Golden Axe, Streets of Rage, Guardian Heroes, D&D (Capcom), Guacamelee)
My BEU/H&S pick: 1989-1997 (RCR-D&D: Shadow over Mystara)

Arena Fighting (Archon?, Bomberman (MP mode), Nekketsu Kakutou Densetsu, The Outfoxies, Sugoi Hebereke, Virtual On, Poy Poy, Power Stone, Super Smash Bros., Sonic Battle?, Jump Super Stars)

Rhythm (Parappa the Rapper, Vib-Ribbon, Beatmania, Bust a Groove, Samba de Amigo, Elite Beat Agents)

Stealth (and Stealth-focused AA games; Saboteur, Metal Gear, Crack Down, Thief, Tenchu, MGS, Deus Ex, Hitman)

3D Action Adventure Games (System Shock, Mystical Ninja (N64), Mega Man Legends, Ocarina of Time, Medievil, Soul Reaver, Outcast, Prince of Persia: Sands of Time, Dark Souls)
My 3D AA pick: 1999-2006 (System Shock 2-Twilight Princess)

Sandbox/Open World AA (GTA, Shenmue, Driver?, Crazy Taxi, Yakuza, Spider-Man 2)

Text Adventure (Zork)

Visual Novel/Interactive Story (Snatcher, Policenauts, Steins;Gate)

Japanese-style RPG (Final Fantasy IV-X, Chrono Trigger, Lunar, Earthbound/Mother, Mario RPG, Suikoden, Panzer Dragoon Saga, Persona)
My JRPG pick: 1994-2000 (Lunar 2-Paper Mario/FF9)

3D ARPG (Ultima Underworld?, Strife, King's Field, Brave Fencer Musashi, System Shock 2, Phantasy Star Online, Deus Ex, Dark Cloud)
My 3D ARPG pick: 1996-2000 (Strife-PSO/Deus Ex)

Tactical or Strategy RPG (Fire Emblem, Shining Force, Langrisser, King's Bounty, Heroes of Might and Magic, Ogre Battle (part real-time), Jagged Alliance (part real-time), X-Com/UFO (part real-time), Sakura Wars, FF Tactics, Nintendo Wars/Advance Wars, )
My SRPG/TRPG pick: 1993-1999 (Shining Force 2-Heroes 3/Jagged Alliance 2)

Vehicle Simulation (2D: Thexder, Metal Storm, Assault Suits, Battletech (MD), Metal Warriors, Ranger X, Front Mission: Gun Hazard, 3D: Carrier Command, MechWarrior, Earthsiege, Descent?, Starsiege, SimCopter, Heavy Gear II)
My vehicle sim/mech sim picks:
2D: 1991-1996 (Metal Storm-FM: Gun Hazard), 3D: ?

4X Strategy (Explore, Expand, Exploit, and Exterminate; Civilization, Space Empires, Master of Magic, Master of Orion, Imperialism, Age of Wonders, Alpha Centauri, Shogun: Total War (real-time battles), Disciples II: Dark Prophecy)

Real-time Tactics (RTT; Lemmings, Syndicate, Commandos, Team Buddies?, Tom Clancy's Rainbow Six (FPS), MechCommander, Dawn of War 2)

Turn-based Strategy (TBS; Romance of the Three Kingdoms, Military Madness, Warlords, Gemfire, Panzer General, XCOM 2)

Fictional Sports (Speedball 2, Windjammers - air hockey variation)

Action Puzzle or Puzzle Platformer (Boulder Dash, Knight Lore, Adventures of Lolo, Solomon's Key, Dizzy, Chip's Challenge, Catrap, Lemmings, Castle of Dr. Brain, Another World, Lost Vikings, Myst, Mole Mania, Abe's Oddyssee, Toki Tori, I.Q.: Intelligent Qube/Kurushi, Kula World, ChuChu Rocket, Mr. Driller?, World of Goo, Limbo)
My Action Puzzle pick: 1986-2013 (Solomon's Key (NES)-Toki Tori 2) or 1999 (ChuChu)

Art Game (incites an emotional feeling and/or presents a political message, doesn't necessarily have a win/lose state or a defined goal; Moondust, Loom, Another World, Bad Day on the Midway, The Dark Eye, Peter Gabriel: Eve, Eastern Mind: The Lost Souls of Tong Nou, LSD, Planescape: Torment?, Samorost, Ico, Mother 3, Flower, "Papers, Please", The Path, Spec Ops: The Line, Passage, Journey, Brothers, "That Dragon, Cancer", )

Gaming Discussion / What to play next? (retro AA & ARPG edition)
« on: July 13, 2020, 06:21:19 am »
I want to brush up on my knowledge of the late 80s-early 90s games in these genres. Will be playing some of these after I finish Within a Deep Forest and that Toejam & Earl remake probably.

Which do you like best and which seem like the more important/relevant ones to play today?

D/Generation (AMI/PC, 1991)
Esper Dream (FDS, 1987)(fan translated)
Starflight (PC (1986/MD, 1991 (Remake)) - MD
Paradroid 90 (AMI, 1990/AST)(Remake)
Xak: The Art of Visual Stage (PC-88/PC-98/MSX, 1989/PCE CD, 1992)(fan translated on MSX) - SNES?
Radia Senki: Reimeihen (NES, 1991)
Dungeon Explorer II (PCE CD, 1993)
Little Big Adventure/Relentless: Twinsen's Adventure (PC, 1994/PS1, 1997/iOS, 2014) - steam remaster?
Mystic Towers (PC, 1994)
Dungeon Explorer (MCD ver., 1994)

Moonstone (AMI/PC, 1991)?
Esper Dream 2 (NES, 1992)
Star Control II: The Ur-Quan Masters (PC, 1992/3DO, 1994)
Eggerland Mystery 2 (MSX, 1986)
Cowboy Kid (NES, 1991)
The Lone Ranger (NES, 1991)
Willow (NES, 1989)? - Started playing but got bored last time
Shiryou Sensen: War of the Dead Part 2 (MSX, 1988/PC-88, 1989)?
Xak II: Rising of the Redmoon (MSX, 1990/PCE CD, 1992)
Little Ninja Brothers (NES, 1989)?

The Twisted Tales of Spike McFang (SNES)
Al-Qadim/Al Qadim: The Genie's Curse (PC, 1994)
Xak III: The Eternal Recurrence (PC-98/FMT, 1993/PCE CD, 1994)
StarTropics (NES, 1990)? - w/ hack? Made it about halfway before
Jajamaru Gekimaden: Maboroshi no Kinmajou (NES, 1990)(fan translated)
Ninja Taro/Sengoku Ninja-Kun (GB, 1991)?
Xak: The Tower of Gazzel/"Xak 2.5" (MSX/PC-88/PC-98, 1991)
Super Ninja Boy/Super Chinese World (SNES, 1991)?
Super Chinese World 2: Uchuu Ichibuto Daikai (SNES, 1993)
Heimdall 2 (PCs, 1994)?

There's some more but that seemed like a good place to cut off.

Oh and if you want to link to your review of a game go ahead.

Just checking if I've missed anything obscure like Community Pom. Focusing on games that are not linear and level-based (we can call them Tomb Raider-likes) here.

TD & Isometric view:
Little Big Adventure/Relentless: Twinsen's Adventure (PC, 1994/PS1, 1997/iOS, 2014)?

Dungeons & Dragons: Tower of Doom (ARC, 1994/SAT, 1999)

Magic Knight Rayearth (SAT, 1995)
Shining Wisdom (SAT, 1995)

The Legend of Oasis (SAT, 1996)
Linkle Liver Story (SAT, 1996)
Blood Omen: Legacy of Kain (PS1, 1996/PC, 1997)
Diablo (PC, 1996/PS1, )
Dark Savior (SAT, 1996)

Crusader: No Remorse (PC, 1995/SAT/PS1, 1996)
Guardian Heroes (SAT, 1996)
Dungeons & Dragons: Shadow Over Mystara (ARC, 1996/SAT, 1999)
Super Mario 64 (N64)

Alundra (PS1, 1997)
GTA/Grand Theft Auto (PC, 1997/PS1, )
Herc's Adventures (SAT/PS1, 1997)
Falcom Classics I (1984/1985/1987 ports/SAT, 1997) - partially
Tales of Destiny (PS1, 1997)
Community Pom (PS1, 1997)
Tomba!/Tombi! (PS1, 1997) - 2.5D

Bomberman 64 (N64)

Sorvice (SAT) - 3D
The Legend Of Valkyrie/Valkyrie no Bouken (Namco Anthology Vol. 2)(PS1, 1998)(NES Remake/Remix?)
Metal Gear Solid (PS1, 1998/PC, 2000) - 3D, mostly TD
Star Ocean: The Second Story (PS1, 1998)? - Mixed
Brave Fencer Musashi (PS1, 1998) - 3D, partially

Gauntlet Legends (ARC, 1998/N64/PS1) - 3D

Legend of Mana (PS1, 1999)
GTA 2/Grand Theft Auto 2 (PC, 1999/PS1/DC)
Grand Theft Auto: London, 1969 (PC, 1999/PS1)
Vampire: Kyuuketsuki Densetsu (PS1, 1999) - 2.5D
Monkey Hero (PS1, 1999)
Alundra 2 (PS1) - 3D
Threads of Fate (PS1, 1999) - 3D, partially

Fear Effect (PS1, 2000)?
“Tales of Destiny II”/Tales of Eternia (PS1, 2000/PSP, 2005)
Paper Mario (N64, 2000)? - 2.5D, tilted view
Vagrant Story (PS1, 2000)? - 3D

Bomberman Land (PS1, 2000)

FP & TP:
King's Field (PS1, 1994)

King's Field II (PS1, 1995)
Hexen: Beyond Heretic (PC, 1995/PS1/N64/SAT)

Fade to Black (PC, 1995/PS1)
D (Multi, 1995)?
Cyberia (PC/3DO, 1994/SAT, 1995/PS1, 1996)?
Star Wars: Dark Forces (PC, 1995/PS1)
Yellow Brick Road (PC/SAT/PS1, 1995)?
Carnage Heart (PS1, 1995)
Space Griffon VF-9 (PS1, 1995)

Dark Savior (SAT, 1996)
PowerSlave/Exhumed (SAT/PS1)
Resident Evil (PS1, 1996/SAT/PC, 1997)
The Divide: Enemies Within (PS1/PC, 1996)
Enemy Zero (SAT, 1996)
OverBlood (PS1)?
King's Field III (King's Field II in the west)(PS1, 1996)?

Tomb Raider (Multi, 1996)
Mechanical Violator Hakaider: Last Judgement (SAT, 1996)?
Tail of the Sun (PS1)?
Soul Blade/Soul Edge (PS1, 1996)(Edge Master Mode)
Star Wars: Shadows of the Empire (N64, 1996/PC, 1997)?

Mystical Ninja Starring Goemon (N64)
Mega Man Legends (PS1)
Mission: Impossible (N64, 1997/PS1, 1999)
Broken Helix (PS1)?
The Granstream Saga (PS1, 1997)
Pax Corpus (PC/PS1, 1997)?
Men in Black: The Game (PC, 1997/PS1, 1998)?
Goosebumps: Attack of the Mutant (PC)?
Turok: Dinosaur Hunter (N64/PC, 1997)

Tomb Raider II (PS1/PC, 1997)
Nightmare Creatures (PS1/N64/PC, 1997)?
Bomberman 64 (N64)
Armored Core (PS1, 1997)
Armored Core: Project Phantasma (PS1, 1997)
Ghost in the Shell (PS1)?
Crash Bandicoot 2 (PS1)

Mahoutsukai ni Naru Houhou (SAT, 1998/PS1)?
Falcom Classics II (SAT, 1998)(Asteka II Remake)
Metal Gear Solid (PS1, 1998/PC, 2000)
Brave Fencer Musashi (PS1, 1998)
The Legend of Zelda: Ocarina of Time (N64, 1998)
Goemon's Great Adventure (N64)
MediEvil (PS1, 1998)
Resident Evil 2 & Resident Evil 2: Dual Shock Edition (PS1, 1998/N64/PC/DC, 1999/GC, 2003)
Star Ocean: The Second Story (PS1, 1998)?
Deep Fear (SAT, 1998)
T.R.A.G. (PS1, 1998)
Mizzurna Falls (PS1, 1998)?
Overblood 2 (PS1, 1998)
Body Harvest (N64)
Shadow Tower (PS1, 1998)
Baroque (SAT, 1998/PS1, 1999)

Banjo-Kazooie (N64 1998)
Tail Concerto (PS1, 1998)
Tomb Raider III (PS1/PC, 1998)
Parasite Eve (PS1, 1998)?
Tenchu: Stealth Assassins (PS1, 1998)?
Soukaigi (PS1, 1998)?
Akuji the Heartless (PS1, 1998)?
Ganbare Goemon: Kurunara Koi! Ayashige Ikka no Kuroi Kage (PS1, 1998)?
Dolphin's Dream/Diver's Dream (PS1)?
Bomberman Hero (N64)?
Turok 2: Seeds of Evil (N64)?
Deathtrap Dungeon (PC/PS1, 1998)

Resident Evil 3: Nemesis (PS1, 1999)
Alundra 2 (PS1)
Silent Hill (PS1, 1999)
Legacy of Kain: Soul Reaver (PS1, 1999/DC)
Shadow Man (DC, 1999/PC/N64/PS1)
Spyro 2: Ripto's Rage! (PS1, 1999/Multi, 2018 (Remake))
The Misadventures of Tron Bonne (PS1, 1999)
Threads of Fate (PS1, 1999)
Tomba! 2: The Evil Swine Return (PS1, 1999)?
Spriggan: Lunar Verse (PS1)?
Driver (PC/PS1, 1999)?
Urban Chaos (PC, 1999/PS1/DC)
Rising Zan: The Samurai Gunman (PS1)?
Dragon Valor (PS1)?
Soul of the Samurai (PS1)?
Xena: Warrior Princess (PS1)?
Star Wars: Episode I: The Phantom Menace (PC/PS1)?
Vampire Hunter D (PS1)?
Hybrid Heaven (N64)?
Septentrion: Out of the Blue (PS1)?
Dino Crisis (PS1, 1999/PC/DC, 2000)
Galerians (PS1, 1999)
Echo Night #2: Nemuri no Shihaisha (PS1, 1999)

Parasite Eve II (PS1, 1999)?
Ape Escape (PS1)
Donkey Kong 64 (N64, 1999)?
Tomb Raider: The Last Revelation (DC/PC, 1999/PS1)?
Rittai Ninja Katsugeki Tenchu: Shinobi Gaisen (PS1, 1999)?
Indiana Jones and the Infernal Machine (PC, 1999/N64?, 2000)?
Jet Force Gemini (N64)?
Bomberman 64: The Second Attack! (N64)?
Rayman 2 (N64/PC, 1999/PS1/DC, 2000)
Armored Core: Master of Arena (PS1, 1999)

Dino Crisis 2 (PS1, 2000/PC, 2002)
Fear Effect (PS1, 2000)
Mega Man Legends 2 (PS1, 2000)
MediEvil II (PS1, 2000)
The Legend of Zelda: Majora's Mask (N64, 2000)
Blaster Master: Blasting Again (PS1, 2000)
Banjo-Tooie (N64, 2000)
Vagrant Story (PS1, 2000)?
Paper Mario (N64, 2000)?
"Tales of Destiny II"/Tales of Eternia (PS1, 2000/PSP, 2005)

Spyro: Year of the Dragon/Spyro 3 (PS1, 2000)?
Tenchu 2: Birth of the Stealth Assassins (PS1, 2000)?
Spider-Man (PS1/N64, 2000/PC/DC, 2001)

Technomage: Return of Eternity (PC/PS1, 2001)?
Fear Effect 2: Retro Helix (PS1, 2001)?
Alone in the Dark: The New Nightmare (PC/PS1, 2001)?

Conker's Bad Fur Day (N64, 2001)?
Spider-Man 2: Enter: Electro (PS1, 2001)

Side view:
Tales of Phantasia (SNES/PS1/GBA) - battles

Rayman (JAG/SAT/PS1/PC, 1995)

Guardian Heroes (SAT)

Castlevania: Symphony of the Night (PS1/SAT, 1997/PSP, 2007)
Tomba!/Tombi! (PS1, 1997)
Princess Crown (SAT, 1997/PSP, 2005)
Falcom Classics I (SAT) - Dragon Slayer, Xanadu/Dragon Slayer II: Xanadu (based on Revival Xanadu) & Ys I remakes
Tales of Destiny (PS1) - JRPG w/ side view real-time battles

Oddworld: Abe's Odyssey (PS1/PC, 1997)
Umihara Kawase Shun (PS1, 1997)

Brave Fencer Musashi (PS1) - partially
Goemon's Great Adventure/Mystical Ninja 2 Starring Goemon (N64)

Oddworld: Abe's Exoddus (PS1/PC, 1998)

Valkyrie Profile (PS1, 1999)?
Alundra 2 (PS1) - partially
Vampire Hunter D (PS1)?

"Tales of Destiny II"/Tales of Eternia (PS1, 2000) - battles


This project started as complementary pages to my retro Platform Adventure/Metroidvania quick reference guide, where the original purpose was to briefly list top down and isometric view games based on their overlap with that genre, but it eventually grew into its own thing.

Let me know what your faves are and/or if there's something you want mentioned about a certain game.

Gaming Discussion / Games of the Year: 1984-1999 (Tier List Templates)
« on: January 04, 2020, 10:42:40 am »
This ended up fairly popular on a couple of other forums I visit (US-based and more console focused) so I figured I might as well post them here as well.

The selections are mainly based on the top user rated games from each year on various database sites. You can make and download a list without logging into Tierlists, then post it here via imgur or whatever. Or you can post text lists if you want.

I'm going by original release dates and mostly original versions of games unless there's a consensus about a port being better or it's significantly different like Rygar on NES for example - if not you can see the original version as a catch-all for other versions.

If a game you'd like to see in a template's selection is missing, you can mention it here (use bold text) and it'll count as a vote. 5+ votes means I'll add it to the template and you can vote until the next year. Current votes for such games are below and you can find more notable games to vote for in the GameFAQs threads (

4 votes:
Mega Man 6
Batman Returns (SNES)

3 votes:
Kabuki Quantum Fighter
Mega Man 5
Mega Man: Wily Wars
Mega Man 7
Star Wars: Dark Forces including discord votes

2 votes:
Project: Firestart (C64)
Kid Dracula
Alien Storm
Blake Stone
Goof Troop
Wing Commander: Privateer
Mega Man IV (GB)
Theme Park
Mickey Mania
The Dig
VB Wario Land
Rise of the Triad
Jumping Flash! 2
Final Doom
Bomberman 64
Star Wars: Rogue Squadron
Donkey Kong 64
Dino Crisis

1 vote:
Planet's Edge PC
Dungeon Master: Chaos Strikes Back expansion PC
Wizardry VI: Bane of the Cosmic Forge PC
Jade Cocoon
MechWarrior 2: Mercenaries
Aladdin (Capcom)
Kirby's Dream Land (GB)


Inspired by Jeremy Parish's site and YT series in early 2019, I started to document and create a resource for the earlier history of one of my fave genres. Each game entry lists defining features relating to the genre and links to more info in the form of playthroughs and reviews. On the site you have sorting by year, platform and generations (a WIP thing, might change). There's also a page on forerunners/precursors from the period before the first Metroid, and one on outlier games (games outside of but featuring some elements associated with the genre).

I consider the '80s and early '90s pages to be about 85% done so far and am currently working on the mid-late 90s pages. I'm not sure I'll cover the '00s and beyond, I might cut it off around the late '00s to keep it focused on the earlier history of the genre which is what I was interested in documenting in the first place. But we'll see what happens and I can always come back to it later on. The site itself should explain the rest, if it doesn't then let me know.

Latest updates:
-Info and mini reviews for Hero of the Golden Talisman (C64, 1985) and Todd's Adventures in Slime World (Lynx, 1990)
-Info and mini reviews for Mega Man Legends 2 (PS1, 2000) and Ore ga Omae o Mamoru (I Will Protect You)(NDS, 2009)
-Info and mini reviews for Dead Space (2008) and An Untitled Story (2007)
-Info and mini reviews for Incredible Hulk: Ultimate Destruction (Multi, 2005) and Generations Lost (MD, 1994)
-Info and mini reviews for Adventures of Rad Gravity (NES) and Beyond Good & Evil (Multi)

What game do you want to see covered next on the site? Check the "to play" list here:

Gaming Discussion / First SNES game to use a FastROM?
« on: September 20, 2019, 12:32:08 pm »
I just learned about this being a thing, so this is the best explanation I've got:
"There's two types of SNES Roms that were used for games, the cheaper SlowROMs and the more expensive FastROMs.
Early SNES titles were either completely or mostly SlowROMs and as far as I know there's a pretty dramatic difference in performance between the two, best exemplified by comparing Super Ghouls n Ghosts's original release to it being hacked into a FastROM."

September 20, 2019, 06:09:57 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Here's a list of which games use what that someone found:

I can't find these in it though, or at least I'm not sure it's them:
SD Gundam Gaiden: Knight Gundam Monogatari: Ooinaru Isan
Super Nobunaga no Yabou: Bushou Fuunroku

Gaming Discussion / NES games showing 25 colors at once?
« on: August 14, 2019, 05:58:01 am »

Were there any games that did or is that info wrong? I thought it was 13 max.

Newcomer's Board / PS1 emulators with this feature (audio)?
« on: July 24, 2019, 06:22:32 am »
I need to be able to view and mute individual audio channels for PSF music in PS1 games. Which emulators let you do this?

Ok so you can do this in ePSXe with either of the PEOPS audio drivers (seems the 1.10 one is more stable). But if there's a better emulator out there, let me know.

Gaming Discussion / Seiken Densetsu 3 questions
« on: April 23, 2019, 06:38:26 pm »
Seems no one is playing it at gfaqs so I'll ask here.

What's the recommended stat allocation and classes to avoid with this party?: Duran (main), Kevin, Hawk.
At the volcanic island cave the game suddenly got kinda tough, and I've been mostly adding points to the lowest stats to even things out so far. Haven't really grinded at all and have missed several chests (some items needed for class changing in these? maybe not relevant yet) as I keep going to the next screen right as it spawns.

"BA" attacks/cancels as Duran - Is it worth trying with these? I don't think I've managed to do it yet, trying for about 10-15 mins early on. It's hard to tell with Hawk and Kevin too I find, since the cpu allies get in the way.

Playing with the bug fix patch btw.

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