I know I've brought up a similar topic before.
Basically, my brother and I are hoping one day to create an Earthbound-style game, which in turn I hope for it to resemble a 2D 32-bit game. That idea originated when I listened for the first time to some music from the Rockman Complete Works series, which reminded me of an old friend of mine who used to own a Playstation. I only faintly noticed back when I knew him, but it occurred to me all those years later how much more vibrant (for lack of a better word) his games sounded than anything we owned at the time for our Super NES or even our Nintendo 64.
So, ignoring Mother 3 for the Game Boy Advance and letting my own planned game stand in symbolically, I've decided that, I figured I could follow the same pattern that Capcom and Konami followed with Mega Man and Castlevania respectively (NES, SNES, PSX). In addition to better audio, the game should also be much more colorful and graphically more spectacular. At one point, I made a list of different graphical effects from all different games, but then it occurred to me that half of them were already done by the SNES and Sega Genesis. A lot of them included text or menu motions already similar to, for instance, the "Game Over" message in The Legend of Zelda: A Link to the Past.
For example, while SMW2: Yoshi's Island does all kinds of things that no other SNES game ever did, and the Donkey Kong Country trilogy also has much more fluid graphics than nearly anything else on the system, there are things Knuckles Chaotix did to boast the capabilities of the Sega 32X, but had already been done on the Super NES. Even though the way item box screens dissolve after rising isn't one of them, the way your characters and Metal Sonic move towards and away from the screen while circling around has already been done on such early 16-bit games as Super Mario World and TMNT IV: Turtles in Time, and Earthbound (from just the same year) had Giygas pull off that "wavy" effect used for transitions within the intro stage.
At some point, I am hoping to compile everything Yoshi's Island and Knuckles Chaotix had to offer each in a video, just to look over when the graphics are at least presentable. However, other 2D games I've seen to use similar effects include Mega Man 8
, Wild Arms
, Suikoden II
, Advanced Variable Geo 2
, and the still 32-bit-style Freedom Planet
(Titles are hyperlinked, to show you what I mean. Mentioning because I've noticed that hyperlinks aren't as distinguishable from regular text anymore.)
To sum it up, what was it I'm thinking of that Knuckles Chaotix made a whole point of showcasing?