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Gaming Discussion / Better PSX emulators?
« on: January 14, 2021, 04:55:34 pm »
Been playing Suikoden on ePSXe recently, and there are points where the screen flickers, such as when you fly with Black or when you're about to start an army battle.  Just looked up a YouTube clip, and that does not happen there.

Anyone know of any emulators that do not cause that to happen?

Since just last night, this seems to have slowed down a bit, but I really want this to reach as many stretch goals as possible:

Was just looking since yesterday into recording a playthrough of Makeruna! Makendou Z for the NEC PC-FX, but I am not having any luck with either Mednafen or RetroArch. 

I have tried recording it through actual hardware several times before, but I had already given away system and game as a gift to someone I'm not even in touch with anymore, I do not wish to re-buy either of them, and even if I did, I had also been through at least two different recording devices and do not wish to buy any more just to find one that works and records audio cleanly.

I've just tried to create a post on Upwork, but I don't see any category there for "Gaming" or something.  I do see one for translations, and a sub-category for localizations, but while plenty of people who localize include games in their repertoire, not many are even familiar with the PC-FX, let alone would they know how to run ISOs for its games.

All I want is a full, high-quality playthrough to showcase on YouTube, battles and all, so if no one already capable of playing PC-FX ISOs is interested, how should I go on about finding someone who is willing to figure out how to run those games for a recording?

I have seen a walkthrough for One Piece: Unlimited World Red, but even though that game has a set of collectible recipes, I can't seem to find them listed anywhere.

Could anyone tell me what the game has to offer, what each recipe does, where to find them, what ingredients they require, and anything else that might be relevant?

Would also appreciate as much for any other forms of item-crafting the game might have.

Gaming Discussion / Where did this song originate?
« on: December 09, 2019, 07:35:44 am »
For those of you who don't know, this SMW hack subtitled The After Years started out being about Mario, and there is a playlist of prototype levels that fake various songs from other games as BGM.

If anyone could list what all of them are, I'd appreciate that, but I'm especially curious as to where this one is from:

Gaming Discussion / Technically retraux?
« on: October 22, 2019, 05:57:06 pm »
So, I've been aiming to eventually commission for a game specifically in the style of the original Playstation, but in order to keep something I want, I've had to plan for the field screen to be 640x480, as opposed to 320x240.

I do understand that the Playstation itself had a few games at that default resolution, but on the other hand, so are such late-'00s PC games as Vanguard Princess and Rosenkreuzstilette.  Neither of those are retraux, unlike Freedom Planet at 426x240, and that begs the question, would they have worked just as well if someone were to create versions of them for PSX emulators?

In case I need to specify this as well, the style I'm hoping to eventually commission for has to do with nostalgia and fulfilling a pattern.  What it actually is is a clone of Earthbound, but early in 2013, I came across the soundtracks for the Japan-only Rockman Complete Works series, and they reminded me both of various games a friend of mine and I played on his own PSX, and that songs like those would not sound as crisp from SNES hardware.  Does not help either that the original N64 version of Mother 3 was already cancelled, and the handheld GBA version we got instead looks and sounds inferior to EB; from there, I thought, why not fulfill a similar pattern to Mega Man or Castlevania, which both started on the NES (home also to Earthbound's prequel) and passed through the Super NES before hitting the Playstation and Saturn?  Since it isn't actually an Earthbound game, it could symbolically be Sony or Sega's answer thereto.

Anyway, since a field resolution of 640x480 would likely disqualify this game for TV Tropes: Retraux Games, the next best thing I'm thinking of would be to seek out a homebrew for PSX emulators, but would anyone here have other suggestions?

Gaming Discussion / How did Mother 4 first get started?
« on: September 18, 2019, 06:17:50 pm »
If anyone knows, where might the person who initiated the Mother 4 project have gone to get things started on that? Was there more than one place he went to?

Asking, because I’ve got a general idea for my own game, but what I need the most right now is some general details for each part of the game. I do have a premise planned out, and a few ideas for more specific events here and there, but still not on par with Earthbound itself. For the most part, I have nothing planned for in between each two plot coupons in the game, and I can still barely wrap my head around how Itoi and his team managed to pull off such a complex but still cohesive story for Earthbound, including stuff that doesn’t even have anything directly to do with the invading aliens.

Where could I go to seek help planning the game’s story out, before I start assigning people to work on the actual game itself?

Gaming Discussion / Mobile RPGs involving food?
« on: May 15, 2019, 03:45:20 pm »
Does anyone know of any mobile anime RPGs, besides Food Fantasy, The World Ends with You, and Adventure Bar Story, where you can obtain different kinds of food to feed your characters? (Preferably any that did not undergo any kind of censorship for localization like the first of those?)

I just came across a YouTube video showcasing someone's thoughts about this mobile RPG called Food Fantasy, and even though it's in English, several Food Souls have appeared without the censorship that was applied to them internationally.

Case in point, Black Tea, present right from the start, has her cleavage exposed, instead of having the top edge of her shirt running straight across like here:

How?  I've downloaded the game several times this past month, and it came with the censored versions of everyone.  How did this person manage to find an uncensored English version?

ROM Hacking Discussion / Thread suggestion: Skill offers
« on: April 04, 2019, 03:48:12 pm »
Anyone here think we should have a thread for people to accept requests?  I know deviantArt has groups for such a purpose regarding artwork et al, so what about here?

I know we already have a thread for hack ideas, but what about for seeking people out to actually create what you want?

ROM Hacking Discussion / Issue w/ patching mobile games
« on: April 03, 2019, 09:35:26 am »
I am seeking to commission for a patch to de-censor certain characters' images in this mobile game called Food Fantasy.

So far, two people already have asked me to provide the source files or source code for the characters in question, before they can get to work.  Obviously, since I didn't create the game, I wouldn't have access to the source code, and I seem to recall someone explaining to me that ROMhacking does not involve accessing the original source code at all, only the form the code takes in hexadecimal.

Is there some kind of difference I'm missing, between creating hacks for ROMs and creating patches for mobile games?

So, I only found out now about a promotion on Steam that will be ending on the 11th, for $5 off from the first $30+ purchase you make, and at the same time, a lot of games are currently being sold at discount price. 

Here is what I'm currently planning to purchase while this is going on:

1) The Legend of Heroes: Trails in the Sky FC: $10 ($10 in savings)
2) Recettear: An Item Shop's Tale: $5 ($15 in savings)
3) Fortune Summoners: Secret of the Elemental Stone: $5 ($15 in savings)

Total so far: $20 ($40 in savings)

Alternately, there is one other game I have in mind, Ni no Kuni II: Revenant Kingdom, but it costs $30-40 alone at half price.

Doing the math, I can pretty much tell that I would probably spend the same amount in the long run if I were to buy either Revenant Kingdom or the other three games now and save the remaining games for later.  (($20 + $80) or ($40 + $60) = $100)

Still, as long as I'm waiting to hear back about a damaged gift card code that I reported this morning, I guess I might as well seek suggestions anyway (which I'd be glad to add to a certain trope as a bonus).

So, here are the criteria I'm looking for:

1) Must have a variety of food for your player characters to eat.

2) Looking for animesque RPGs. (Not necessarily from Japan; I know of at least two that aren't.)

3) Must have three or more playable characters...

4) ...but not an exact count of ten comprising the main party.  (The total number of PCs can add up to ten when including minor characters, though.)

As for certain games I am NOT looking for:

1) Tokyo Xanadu (Exact PC count of ten.)

2) Disgaea (Already have game 5, expecting 1 for my birthday, and it seems likely enough coming off from 1 that the other games will also get Complete editions down the road.)

3) The Tales series (I would like my characters to eat what they eat individually, not in unison.)

4) Games like Odin Sphere or Muramasa: The Demon Blade (Those games do have multiple PCs, but I would like my characters to be together most of the time.)

Gaming Discussion / Question about The 7th Stand User
« on: May 07, 2018, 02:15:29 pm »
So, I watched a bit of footage of JoJo's Bizarre Adventure: The 7th Stand User today on YouTube, and am rather confused by something.

For starters, I know that the graphics are clearly based on the original Game Boy, since that game was inspired aesthetically from the original SaGa trilogy for that system.  However, certain animations, such as when an enemy fades upon defeat, were clearly not possible on that system, and the audio is more reminiscent of the Super NES.

Does this inconsistency in retraux aesthetics have something to do with RPG Maker, or did the creators choose to mix the aesthetics of several different systems?

Gaming Discussion / Did I miss any DLC already?
« on: March 18, 2018, 09:39:22 am »
So, I just got a Nintendo Switch with three different games for my birthday yesterday.  The one I'm starting with is Disgaea 5 Complete, and I understand that there has been some DLC for it in the form of characters, but I don't see anything like that in the Nintendo eShop when I view the game.

Was any DLC to date for that game limited-time only, or had it only been released for the PS4 version so far?

Added: Just checked out Super Bomberman R right now, and even that has no DLC displayed on its details page.  So, I'm guessing I missed that too, right?  Or am I supposed to tap Proceed to Purchase to see it?

Gaming Discussion / New video game trope: Game Gourmet
« on: February 01, 2018, 07:28:12 am »

Just launched it the other day:

Basically, games with all kinds of food throughout with which to feed your characters, including:

-Paper Mario
-Tales of Phantasia
-Final Fight
-Kid Icarus: Uprising
-Kirby Super Star
-Castlevania: Symphony of the Night
-The Legend of Zelda: Breath of the Wild
-Grand Theft Auto: San Andreas
-and more!

I know I've brought up a similar topic before.

Basically, my brother and I are hoping one day to create an Earthbound-style game, which in turn I hope for it to resemble a 2D 32-bit game.  That idea originated when I listened for the first time to some music from the Rockman Complete Works series, which reminded me of an old friend of mine who used to own a Playstation.  I only faintly noticed back when I knew him, but it occurred to me all those years later how much more vibrant (for lack of a better word) his games sounded than anything we owned at the time for our Super NES or even our Nintendo 64.

So, ignoring Mother 3 for the Game Boy Advance and letting my own planned game stand in symbolically, I've decided that, I figured I could follow the same pattern that Capcom and Konami followed with Mega Man and Castlevania respectively (NES, SNES, PSX).  In addition to better audio, the game should also be much more colorful and graphically more spectacular.  At one point, I made a list of different graphical effects from all different games, but then it occurred to me that half of them were already done by the SNES and Sega Genesis.  A lot of them included text or menu motions already similar to, for instance, the "Game Over" message in The Legend of Zelda: A Link to the Past.

For example, while SMW2: Yoshi's Island does all kinds of things that no other SNES game ever did, and the Donkey Kong Country trilogy also has much more fluid graphics than nearly anything else on the system, there are things Knuckles Chaotix did to boast the capabilities of the Sega 32X, but had already been done on the Super NES.  Even though the way item box screens dissolve after rising isn't one of them, the way your characters and Metal Sonic move towards and away from the screen while circling around has already been done on such early 16-bit games as Super Mario World and TMNT IV: Turtles in Time, and Earthbound (from just the same year) had Giygas pull off that "wavy" effect used for transitions within the intro stage.

At some point, I am hoping to compile everything Yoshi's Island and Knuckles Chaotix had to offer each in a video, just to look over when the graphics are at least presentable.  However, other 2D games I've seen to use similar effects include Mega Man 8, Wild Arms, Suikoden II, Advanced Variable Geo 2, and the still 32-bit-style Freedom Planet

(Titles are hyperlinked, to show you what I mean.  Mentioning because I've noticed that hyperlinks aren't as distinguishable from regular text anymore.)

To sum it up, what was it I'm thinking of that Knuckles Chaotix made a whole point of showcasing?

Gaming Discussion / Games with fixed RNGs
« on: October 14, 2017, 07:25:25 pm »
I've just started playing a translated copy of Mother (GBA version) today, and noticed that everything that's supposed to be generated randomly (barring stat raises when leveling up) follows the same sequence of events: What enemies appear in relation to one another and how far apart, what they're gonna do, the outcomes of physical attacks, whether or not Hippies' bullhorns or running away will work.

I've noticed this happen with certain other games before, but chalked it up to resetting on the emulator I played each on compatibility with their RNGs.  However, I most certainly remember this NOT happening with Earthbound when I recorded an aborted playthrough months ago.  I'm not even playing this on an emulator; I'm playing on a Nintendo DS, which does not have a reset switch (and neither does the Game Boy Advance).

If I had noticed this while playing Earthbound Zero on FCE Ultra five years ago, I would in all likelihood have exploited it by selecting Defend whenever someone was due to take a major hit.

How do some games' RNGs just stay where they are when the games themselves get reset or turned off, while others' reset back to where they were from where you last saved?  How did this port of something originally for the Famicom get changed to reset its RNG instead of just letting it roll (or if that was also the case with the Famicom port, how did that change with the NES prototype)?

Been anticipating the release of the Japan-only Puella Magi Madoka Magica Gaiden: Magia Record for the half-year since it was first announced.  Just had to download and install something called QooApp onto my phone in order to obtain the game.

The game starts up, but when I try to open it through QA, I only get a message saying "This game detects the installation source now, user can't enter the game if s/he didn't download it from Google Play."

Is there some way to enable the use of apps downloaded outside of Google Play?

Gaming Discussion / Question about Chao in Sonic Adventure DX
« on: February 28, 2017, 06:09:38 pm »
A few months ago, I was playing Sonic Adventure DX, and I noticed my Chao making these groan-like noises rather frequently, and it occurred to me at some point that they might be sick.  Bought a copy of Sonic Advance 2 in order to in order to migrate Chao from there to Sonic Adventure 2: Battle via the Tiny Chao Garden, to be diagnosed (since there is no Chao Doctor in SADX), but had since left the whole thing alone until a few days ago.

Today, I managed to unlock the Tiny Chao Garden, and migrated three of my Chao to SA2B, only for the Chao Doctor to declare them healthy.

If they actually are in good health, then why do they make these low-pitched noises all the time?

Gaming Discussion / Was Starcomi actually a Di Gi Charat game?
« on: February 17, 2017, 06:34:46 am »
Recently, I downloaded a .cbz of Nintendo Power volume 143, which I had read before, specifically to look up this screenshot of a game called Starcomi (Star Communicator).  Back in 2001, when I actually had a subscription to NP, I had noticed the title twice when the Game Boy Advance was officially announced, but with screenshots that looked nothing like the same game.

Here is what looks everything like the original Di Gi Charat anime (which I hadn't heard of at the time):

Today, out of curiosity, I decided to see if that game actually was ever made, and found a copy on eBay.  It looks exactly like the other screenshot I had seen before in NP, but nothing like what I just linked to above, nor does the box art feature anyone from DGC.

Were both games the same game, or was the DGC game actually a different game that the NP writers used the wrong screenshot for?  (I am aware of another Di Gi Charat GBA game, called Digi Communication, whose title suggests that Starcomi is in fact a spinoff of DGC.)

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