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Topics - caminopreacher

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1
They will both be updated on this site soon.
The ips files are in the description of the videos if you don't want to wait.

Water Blue Hack

https://www.youtube.com/watch?v=DcMIbLknObk&t=2s

Fire Red Legends

https://www.youtube.com/watch?v=BpeO3y0-8gs&t=35s

2
Personal Projects / Pokemon Water Blue Release
« on: February 29, 2020, 10:33:54 pm »
Hello all!

My Pokemon Water Blue hack has been submitted and will be released shortly.

https://www.youtube.com/watch?v=4l24XfGFcQk

3
Personal Projects / Fire Red Rival Variation Hack and Battle
« on: February 15, 2020, 10:45:02 pm »
https://www.youtube.com/watch?v=KuTVZ_4OLak



Hello, all!
This is a preview of a series of hacks I've been working on that will be released soon. I use my "Fire Red Legends" hack as a base (link below).
These hacks mix up the protagonists and antagonists, respectfully.
Fire Red Legends- Red vs Blue (as usual).
Green Rival- Red vs Green/Leaf
Red Rival- Green/Leaf vs Red
Water Blue- Blue vs Red

Depending on which starter you choose will determine if your rival's roster resembles that of their game or manga counterpart (esample: Red has Charmander in the game, but Bulbasaur in the Manga. Blue has Squirtle in the game, but Chamander in the Manga. Green/Leaf has Squirtle in the Manga).

As it is, the only thing left to fix is the Fire Red Logo on the Water Blue Title screen, and the Intro Sprite for Blue. Beyond that, everything else is done.

There is also a special team up at the end of Water Blue as well.

Download Link below. Contains IPS files for each of the 4 hacks. Apply only of each to a clean Fire Red VERSION 1.0 Rom, rename the .gba and .ips files the same name and enjoy!

http://www.mediafire.com/file/2ut6a74eo7r6xg7/Pokemon_Rival_variations.rar/file


4
ROM Hacking Discussion / Pokemon Fire Red Trainer Battle Sprite Issue
« on: January 24, 2020, 04:41:26 pm »
Hello All! Took a break from hacking, but wanted to test something.
I'm trying to insert a custom trainer sprite with NSE and Irfanview.
 In Irfanview, I've resized the image, decreased color depth to 16. The image inserts in NSE, and loads fine, but the colors are still off.l...
I know the first color of the palette is transparent (background), but how do I keep that color from being included when editing the image in irfanview? I've looked at tutorials, youtube and I've posted on pokecommunity and discord.
Thoughts? Thanks so much.

5
ROM Hacking Discussion / Harmony of Dissonance palette issue
« on: January 03, 2020, 01:59:53 pm »
Hello all. I just have a few little things I'm finally getting around to in my HOD hacks.

I notice that Juste's character palette shares a palette with blood and hearts. Can I repoint his character palette to some free space to have different colors? (My belnades hack has his coat, blood and hearts all dark blue and I want them separated.) Thanks much!

6
Personal Projects / Castlevania Circle of the Moon Dialogue
« on: December 15, 2019, 10:22:39 pm »
Hello all.
Would anyone know if there is a way to edit Circle of the Moon's dialogue? The DSVania Editor tool doesn't work. I have a conversion table, but it doesn't seem to be working either. Any ideas? Thanks!

9
ROM Hacking Discussion / Fire Red Title Screen Sprite Editing
« on: October 29, 2019, 01:52:57 pm »
Has anyone messed with the title screen logo and sprites for fire red? I did it a few months ago, and it worked fine, but the file got deleted. Upon trying to replicate it, nothing changes. Not sure why, because I did exactly what I did earlier. This is the guide I followed. Any ideas? (posed on pokecommunity and discord already).

https://www.instructables.com/id/Edit-GBA-Pok%C3%A9mon-Title-Screen-Sprite/

10
Personal Projects / Fire Red Legends Update
« on: October 21, 2019, 09:53:39 pm »
Hello all,
My Fire Red Legends Hack has been updated and will be updated soon. However, whereas the first version was Fire Red 1.1, the second version only works with 1. (Squirrels, Vanilla, etc...) This way, those who want to cheat can do so. I was unaware that 1.1 didn't allow for cheating the same way as the original.

Additionally,  New Pokemon encounter rates have been edited and new custom trainer battles with familiar faces have been added.  :beer:
Thanks to all who have downloaded and enjoyed so far. Keep a lookout for Patch Version 1.2.


https://www.romhacking.net/hacks/4670/

11
Help Wanted Ads / Water Blue Hack request
« on: October 17, 2019, 03:28:57 pm »
Hello all,
I have completed my "Water Blue" hack of Pokemon Fire Red. It is a sprite swap of Red and Blue where you play as your rival. It is built from my Fire Red Legends hack, so you don't have to trade and you can get all pokemon in gens 1 and 2 in game.
However, I do have a request before I post it, I know how to do tilesets, and can replace Charizard with Blastoise on the title screen, but I'm not very good at doing sprites from scratch. Does anyone know where I can get a "Water Blue Version" graphic or bubbles to replace the flames on the title screen?

12
ROM Hacking Discussion / Decrease national dex to 250 fire red hack
« on: October 13, 2019, 10:58:14 pm »
Hello all, is there a way to adjust prof oak's script using xse to have the national pokedex completed at 250? I'm doing a hack that only focuses on gens 1 and 2.
And once completed, can I insert a trainer battle with prof oak? (I've already made a battle with him a separate encounter, just wanted to give a bit more of a reward than wroooaaaaarrr!!

13
ROM Hacking Discussion / Fire Red Rival dialogue/encounters
« on: October 07, 2019, 08:58:39 am »
Hello all,
Does anyone know how to edit the dialogue with your rival in Pokemon Fire Red? I am unable to edit any text of any rival encounter with tools like Advance Map.
I have already changed his pokemon team lineup through advance trainer. The dilogue is one of the only things I have left to edit for my hack. Thanks much!

14
Programming / Pokemon Fire Red Rival name change within the game?
« on: September 29, 2019, 09:32:21 am »
Hello, all. I'm working on a fire red hack, and I've used the Intro Manager tool to remove naming your rival at the introduction. It told me that if I wanted to change it, I could: "To name the rival from within the game, use “callasm 0x13034D”.
If you want to change the default name, change the name at 01C5758, or repoint if you want."

By default, in the game the Rival's name is GREEN. I want to change it to RED (I took if out of the intro because I couldn't get the sprite to cooperate). I've looked up hex tables with no luck. Any help would be appreciated.
 

15
ROM Hacking Discussion / Looking for specific sprites in Fire Red
« on: September 26, 2019, 09:38:51 pm »
Hello all,
I'm working on a Rival Swap hack for fire red. All I have left to change are the Introduction sprites for Red and Blue, as well as the Surfing and fishing sprites. I found the fishing sprites in Nameless Sprite Editor, but not the Surfing and Flying ones.
Found an introduction editor, but aren't able to edit the sprites. Any help/suggestions would be appreciated! :beer:

16
ROM Hacking Discussion / Fire Red repointing palette?
« on: September 24, 2019, 01:34:32 pm »
Hello all. I've read that there are some issues with certain palette conflicts in Fire Red regarding various sprites. I'm wondering if you could just repoint to some free space and insert a custom palette? (All I'm doing is switching red and blue sprites in game). The overworld sprites are done. I just need to change the sprites in the intro, the trainer card and battle.

I've read many forums, but I'm not getting anywhere. Any suggestions?

17
Personal Projects / Pokemon Fire Red Legends Hack
« on: September 20, 2019, 04:47:12 pm »
Hello all. Just wanted to post a link to my first pokemon hack for anyone who really enjoys Generations 1 and 2. Currently playing through looking for bugs. Will update accordingly. As always, feedback is appreciated! :beer:


http://www.romhacking.net/hacks/4670/

18
ROM Hacking Discussion / Pokemon Fire Red Starter Pokemon Script
« on: September 17, 2019, 04:42:36 pm »
Hello all,
I just posted my Pokemon Fire Red Legends mod, and I'm currently working on another one that I want to edit the starters. I'm making Blue the main character and Red his rival. I want red to pick Charmander when I pick Squirtle, but not sure how to edit the script for that, nor the future rival battles (I'm unable to access them in Advance Map for example)
Here is the script I'm staring at for the starter Pokeballs in Oak's Lab. Looking to change it. Any suggestions would be greatly appreciated.


'---------------
#org 0x169C23
lock
faceplayer
setvar 0x4001 0x0
setvar 0x4002 0x1
setvar 0x4003 0x4
setvar 0x4004 0x7
compare 0x4055 0x3
if 0x4 goto 0x8169E5C
compare 0x4055 0x2
if 0x1 goto 0x8169C59
msgbox 0x818EA91 MSG_KEEPOPEN '"Those are POKé BALLS.\nThey contai..."
release
end

'---------------
#org 0x169E5C
msgbox 0x818EABD MSG_KEEPOPEN '"That's PROF. OAK's last POKéMON."
release
end

'---------------
#org 0x169C59
applymovement 0x4 0x81A7667
waitmovement 0x0
showpokepic 0x4002 0xA 0x3
textcolor 0x0
compare 0x4001 0x0
if 0x1 goto 0x8169C8C
compare 0x4001 0x1
if 0x1 goto 0x8169CAB
compare 0x4001 0x2
if 0x1 goto 0x8169CCA
end

'---------------
#org 0x169C8C
msgbox 0x818E2EA MSG_YESNO '"I see! BULBASAUR is your choice.\n..."
compare LASTRESULT 0x1
if 0x1 goto 0x8169CEC
compare LASTRESULT 0x0
if 0x1 goto 0x8169CE9
end

'---------------
#org 0x169CAB
msgbox 0x818E27F MSG_YESNO '"Hm! SQUIRTLE is your choice.\nIt's..."
compare LASTRESULT 0x1
if 0x1 goto 0x8169CEC
compare LASTRESULT 0x0
if 0x1 goto 0x8169CE9
end

'---------------
#org 0x169CCA
msgbox 0x818E20C MSG_YESNO '"Ah! CHARMANDER is your choice.\nYo..."
compare LASTRESULT 0x1
if 0x1 goto 0x8169CEC
compare LASTRESULT 0x0
if 0x1 goto 0x8169CE9
end

'---------------
#org 0x169CEC
hidepokepic
hidesprite LASTTALKED
msgbox 0x818E35D MSG_KEEPOPEN '"This POKéMON is really quite\nener..."
call 0x81A66ED
setflag 0x828
setflag 0x291
givepokemon 0x4002 0x5 0x0 0x0 0x0 0x0
copyvar 0x4031 0x4001
bufferpokemon 0x0 0x4002
preparemsg 0x818E385 '"[player] received the [buffer1]\nf..."
waitmsg
fanfare 0x13E
waitfanfare
msgbox 0x81A571F MSG_YESNO '"Do you want to give a nickname to\..."
compare LASTRESULT 0x1
if 0x1 goto 0x8169D44
compare LASTRESULT 0x0
if 0x1 goto 0x8169D54
end

'---------------
#org 0x169CE9
hidepokepic
release
end

'---------------
#org 0x1A66ED
copyvar 0x8012 0x8013
return

'---------------
#org 0x169D44
setvar 0x8004 0x0
call 0x81A7563
goto 0x8169D54

'---------------
#org 0x169D54
closeonkeypress
compare 0x4001 0x0
if 0x1 goto 0x8169D77
compare 0x4001 0x1
if 0x1 goto 0x8169D97
compare 0x4001 0x2
if 0x1 goto 0x8169D87
end

'---------------
#org 0x1A7563
fadescreen 0x1
special 0x9E
waitstate
return

'---------------
#org 0x169D77
applymovement 0x8 0x8169DDA
waitmovement 0x0
goto 0x8169DA7

'---------------
#org 0x169D97
applymovement 0x8 0x8169DEA
waitmovement 0x0
goto 0x8169DA7

'---------------
#org 0x169D87
applymovement 0x8 0x8169DE3
waitmovement 0x0
goto 0x8169DA7

'---------------
#org 0x169DA7
textcolor 0x0
msgbox 0x818DDAC MSG_KEEPOPEN '"[rival]: I'll take this one, then!"
hidesprite 0x4004
textcolor 0x3
bufferpokemon 0x0 0x4003
preparemsg 0x818DDCA '"[rival] received the [buffer1]\nfr..."
waitmsg
fanfare 0x13E
waitfanfare
setvar 0x4055 0x3
checkflag 0x83E
if 0x1 call 0x8169DD4
release
end

'---------------
#org 0x169DD4
setvar 0x4070 0x1
return


'---------
' Strings
'---------
#org 0x18EA91
= Those are POKé BALLS.\nThey contain POKéMON!

#org 0x18EABD
= That's PROF. OAK's last POKéMON.

#org 0x18E2EA
= I see! BULBASAUR is your choice.\nIt's very easy to raise.\pSo, [player], you want to go with\nthe GRASS POKéMON BULBASAUR?

#org 0x18E27F
= Hm! SQUIRTLE is your choice.\nIt's one worth raising.\pSo, [player], you've decided on the\nWATER POKéMON SQUIRTLE?

#org 0x18E20C
= Ah! CHARMANDER is your choice.\nYou should raise it patiently.\pSo, [player], you're claiming the\nFIRE POKéMON CHARMANDER?

#org 0x18E35D
= This POKéMON is really quite\nenergetic!

#org 0x18E385
= [player] received the [buffer1]\nfrom PROF. OAK!

#org 0x1A571F
= Do you want to give a nickname to\nthis [buffer1]?

#org 0x18DDAC
= [rival]: I'll take this one, then!

#org 0x18DDCA
= [rival] received the [buffer1]\nfrom PROF. OAK!


'-----------
' Movements
'-----------
#org 0x1A7667
#raw 0x3 'Face Right
#raw 0xFE 'End of Movements

#org 0x169DDA
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0xFE 'End of Movements

#org 0x169DEA
#raw 0x10 'Step Down (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x2E 'Face Up (Delayed)
#raw 0xFE 'End of Movements

#org 0x169DE3
#raw 0x10 'Step Down (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x2E 'Face Up (Delayed)
#raw 0xFE 'End of Movements

19
ROM Hacking Discussion / XSE, Advance map and free space finder issue
« on: September 14, 2019, 12:50:34 pm »
Hello all.
I'm having an issue with XSE, Advance map and free space finder. I've put them all in the same folder, but when I try to access free space finder in XSE, it is grayed out and I can't access it.
I've found multiple tutorials online, but no luck so far. I'm currently trying to script a few legendaries into my hack. That's all that I have left to do before I post it.
But, when I compile, "hidesprite" is not recognized, and I don't know why.

20
ROM Hacking Discussion / Blue/Gary mod?
« on: September 06, 2019, 10:49:39 am »
Hello all, I'm looking to make a gary/blue mod for FireRed. I've played the beta 2 version of blue's mod, but it's been so long since an update, I wanted to try my hand at it. I'm just looking to sprite swap red and blue and possibly edit your rival's pokemon. Is this terribly difficult? I'm used to modding Castlevania games, but haven't had any experience with modding pokemon games. Any tools or utilities you could recommend would be greatly appreciated (I'm looking through the utilities section, just wanted to know if any were particularly useful to anyone).

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