News: 11 March 2016 - Forum Rules
Current Moderators - DarkSol, KingMike, MathOnNapkins, Azkadellia, Danke

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - IllumiNavi

Pages: [1]
ROM Hacking Discussion / Super Mario 420
« on: July 21, 2014, 05:17:45 pm »

This hack uses adult language, drug use, and other things. I don't recommend you play this if you think it will affect you in any way. This is definitely not meant to be taken seriously at all. It literally took me about 2 hours to make.
PS. It's totally canon

ROM Hacking Discussion / Replacing the stars model in SM64?
« on: July 21, 2014, 01:29:03 am »
I'm making a spoof of SM64 and basically I need to replace the stars model but I don't know how.
Super Mario 420, Mario has to collect bags of weed until he's high enough to fight Bowser  :o
If anyone could help that'd be great.

ROM Hacking Discussion / Super Mario 64: The Final Star Released!
« on: July 20, 2014, 09:39:09 pm »
The Final Star is basically a really challenging hack I made, involving more than 120 platforms. Go check it out and tell me what you think!

ROM Hacking Discussion / Replacing SM64 SFX?
« on: July 11, 2014, 05:22:59 pm »
I'm trying to create a Game & Watch character hack, but I don't quite know how to replace sound effects. If there is a tool or tutorial could someone link that to me?

Personal Projects / Super Mario 64: The Final Star [COMPLETE]
« on: July 10, 2014, 10:45:36 pm »
The Final Star is basically just a single level with over 120 challenging jumps that will make even the most elite gamers cringe. That is if you don't cheat or use save states. These aren't normal jumps either, or at least most of them. A few of them your lucky to grab the edge yet alone actually make the jump. And whats more, once you complete the course, you have to fight bowser which was also made harder. If you die there, you have to start all the way over, no matter how long you spent. This hack is ruthless, evil, cruel, a monstrosity.
Release date: 11/15/14

July 17, 2014, 11:33:49 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Sorry about the wait, it was supposed to release a couple days ago :(

I've been trying to change SUPER MARIO 64 to THE FINAL STAR which have the same amount of characters using HexEdit but everytime i do, it doesn't change the name, but it does somehow make the begining intro with the lakitu happen in the edited course. I want to know what i'm doing wrong so I need some assistance. If someone can solve this issue they will be featured in the game with a shoutout at the end of the game.

Also, how would one go about removing the HUD in SM64?

ROM Hacking Discussion / Warp problems with SM64
« on: July 07, 2014, 01:12:34 pm »
I'm trying to create a level where when you fall off the edge or die then you respawn in the same area no going back into it from the castle. It keeps spitting me out of the bob-omb battlefield painting. I've tried to create a respawn point in the level and take the one from bob-omb battlefield out but it doesn't work. Could someone give me a quick explanation on how to do this?

Personal Projects / IllumiNavi's (Me) projects
« on: July 05, 2014, 01:22:36 pm »
I've been working on a Mario 64 Rom-hack where everything is fantasy based. I'm about half-way done with it. I have some screenshots to go along with it.

First level, completely food based.

Yoshis house from SMW

Forest of Illusion also from SMW

Bowsers Burning Blocks

Captain Toad Level, Koopa the Quick race.

Luigi Cameo

Growth Gardens

Icicle Islands

Weary Waters

Sunken Ship in Weary Waters

Lily Pad parkour in Weary Waters

So those are the levels so far.

--Other Changes--
No fall Damage
No 100 coin stars

I still need 7 more level ideas and names (Names must be alliterations)
I hope to get this project out by the end of summer!

ROM Hacking Discussion / Toads Tool 64 not working correctly
« on: June 24, 2014, 04:30:17 pm »
I've been using Toads Tool 64 a lot lately with no problem, but today when I started it up and loaded my rom, everything worked normally until I opened it in my emulator. Then I noticed that nothing had changed. I went back into TT64 but it was the way I had changed it earlier, I thought maybe it was just because it was the castle grounds so I tried in a different level, but same result. I know for sure that it was the right rom, I tried a different rom as well but it was still messed up. I even tried re-installing it. I'm not sure what to do, but I need a solution.

I was wondering if it would be possible to change certain values, like how high or fast Mario jumps. I know Skelux did something like this in SMSR by speeding up how fast King Bob-Omb and Bowser move. I wonder if it would be possible to change how mario moves, maybe by using a Hex-Editor?

ROM Hacking Discussion / SM64 Weird Effect
« on: June 23, 2014, 02:39:37 pm »
I have created a custom level it's rather large but I extended the level boundaries and imported custom music. But when I go into the level it has this extremely weird effect. the game speeds up, like when you press F4 to unlimit the fps, but pressing that does nothing. the music doesn't play either. I am really confused, I don't know if this is because of the music or level size.

June 23, 2014, 03:31:41 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
I figured it out, the music file was way to big, I took it out and it works just fine now.

ROM Hacking Discussion / SM64 Romhacking help
« on: June 10, 2014, 06:36:56 pm »
Hello, I am working on an SM64 Romhack and I have finished creating the first level aside from adding enough coins for the 100 coin star. I have all the red coins placed but when I collect the star, it doesn't register it as the star I set the parameters to. Instead when it brings you out of the course the star doesn't have a name, and in the actual pause menu it says that it was the 100 coin star. I don't know if this is possibly a result of not having enough coins for the 100 star. The other stars work perfectly and have never messed up.

Second problem, some of the collision is working improperly, I created two towers that you could walljump in between to get to the star on top. But when I try to walljump, Mario just glitches out and falls without jumping. I changed it to a slope and a climbable hill, but same effect. In a similar issue I tried creating flowers that have no collision so you can walk through it but it just created an invisible wall around them that extends all the way upward so I tried just having the base of the flowers no collision and the top with default but that causes a weird effect shown in the pictures I have attached. I have been trying to solve this all day but I have had no luck.

I had to reset my game to get out of here.

I would get stuck on top of the flowers and even if I ran off the edge i'd be stuck, I had to jump out. You're supposed to be able to pass right through them.
Note: Both types of collision errors I had were working somewhere else in the level so that's where i'm stumped.

Pages: [1]