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Topics - flyingclimber

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Personal Projects / Masakari Densetsu Kintaro Action Hen [GB]
« on: June 25, 2020, 01:42:17 am »
Been working on a translation of Masakari Densetsu Kintaro Action Hen (マサカリ伝説 金太郎アクション編) Gameboy for the last couple of weeks and it's finally starting to come together. The game is a story driven platformer that draws on Japanese folklore in many funny ways. It was already playable even if you didn't know Japanese but I hope that once the translation is finished that everyone will enjoy it even more. 

Game text, graphics, and font have all been updated to varying degrees. Lots of stuff still needs to happen so volunteers are welcome.

I'm very open to revisions especially since I now have a better idea of how much space is available within the ROM.

I could use some help with graphics as that's not my main skill, editing, and translation (

Big thanks to zuvi's game room ( for letting me know about this game.

And here is quite possibly my favorite scene from the game so far ...  :laugh: >:D

Looking for someone to help with Masakari Densetsu Kintaro Action Hen on Gameboy. I've already translated about 40% of the strings and would love to get help on the longer strings, validating what I have translated, and making sure it stays true to the folk tale.

Translation doc:
(PM me and i'll add you as an editor)


June 13, 2020, 02:27:43 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Up to about 60% translated but I'm super iffy on the rest ...

Personal Projects / Kunio-kun DodgeBall (GameBoy)
« on: February 21, 2016, 05:24:36 am »
Happy to announce my work on Nekketsu KouKou Doji-Boru-Bu (熱血高校ドッジボール部).

Most of the easy to find text has been translated.

I'd say I'm about 40% complete and would love some beta testers for the initial release:

* missing E in 'DodgeBall'

* Main Story
* Title Screen
* Bean Ball Player Registration

* Team Intro
* Character Names
* Mid Story
* Pre-ending
* Ending

Thus far this is an in-place hack with no assembly tweaks. As a result, it's a very liberal translation that hopefully
captures the essence of the original within the limits of character count. The game itself is so-so but you can't
beat the personality of a kunio-kun game.

February 21, 2016, 11:45:47 am - (Auto Merged - Double Posts are not allowed before 7 days.)
If someone wants to help out I'd love to get a bgb save file right before the mid, last match (pre-ending), and ending cut scenes.

February 23, 2016, 01:29:21 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Full steam ahead. I've found the locations for the Team/Level Intro & Character Names.

Programming / Decent Sega CD Debugger
« on: October 19, 2014, 03:04:40 am »
Does anyone have a good lead on a good Sega CD debugger? I'm thinking something like Regen but with SegaCD support.

Gens seems to have support for it but the 68k debugger window only goes to x20015 when the demo rom i'm working is at x203710 and it's labeling most operations as 'Bad Opcode' which I find strange.

Really hopping I wont have to write my own just to work on a rom :(


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