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Topics - CM30

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ROM Hacking Discussion / Thoughts on graphics replacement mods?
« on: April 28, 2018, 02:03:38 pm »
Like HD SNES, Mesen, texture hacks for Dolphin, etc?

Personally I'm not all that sure about that. On the one hand, I'm impressed with some of the results, and I do like how hacks are now taking advantage of the modern technology available now. In that sense, it's a neat concept.

At the same time however, part of me feels it goes against what ROM hacks should be.

I mean, one of the reasons people mod these games is to see what can be done on antiquidated hardware, and to get used to technical limitations. That's one of the reasons the most impressive technical works (like Extra Mario Bros, Mario Adventure Series and Super Mario Bros 3Mix) are so great to see, because they're evidence of how far someone can push the original engine to new heights. It's why MSU-1 impresses many people even now, because CD quality music on a SNES was seen as impossible before this chip was created.

And while there are certainly communities where the games don't work on real hardware yet (see, many Super Mario 64 hacks), even those are usually more about bugs that need fixing with the editors, not a deliberate attempt to go beyond the real hardware.

But hey, I guess it depends whether you feel hacks should be built for the original hardware and its limits or to showcase things that could be done with said games if said limits didn't exist.

What do you think?

Gaming Discussion / Just interviewed a few notable ROM hackers...
« on: February 05, 2017, 04:52:23 pm »
Such as DahrkDaiz of Mario Adventure fame and Super Mario Star Road creator Skelux among various others:

And have an interview with Grimlock about Metroid Rogue Dawn coming up fairly soon too. Either way, I'm trying to get a bit more attention to fan works and the people behind them in general. To try and make it so they're not more obscure than say, fan fiction in general.

So yeah, what do you think of these interviews? Do you find them interesting as a concept? And if so, is there any chance you might be interested in one about your fan game or ROM hack in the forseeable future?

Compared to say, the SNES, Mega Drive, Nintendo 64, etc?

I mean, quite a few SNES games have been hacked or translated (Super Mario World's scene is particularly impressive here), and there's some work going towards N64 hacks too (mostly Mario 64, Banjo-Kazooie and the Legend of Zelda Ocarina of Time), but the focus for a lot of the ROM hacking scene always seems to be more focused on NES titles.  And homebrew?  Well, that's pretty much all NES and earlier, the number of SNES homebrew games is about 30 titles at the most.

So why is the case?  Why are there so many more hacks of NES games than anything later?  Why does the homebrew scene seem to cut off around the NES era?  Why is so much of the coverage of the ROM hacking world off site focused around NES games more than those for other systems?

ROM Hacking Discussion / Japanese ROM hacks and ROM Hacking sites?
« on: July 04, 2015, 12:28:30 pm »
What ones are there?

I know in the Super Mario World community there's a sort of... admiration for Japan made ROM hacks by some people, because of the ASM gimmicks in games like Brutal Mario and Super Mario LD and SMW YEAHHH.  But what's the scene over there like for other games?

Are any of the Japanese SMB 1 or 3 hacks as impressive as some of the SMW ones by those in said regions?  And for that matter, why does it seem ROM hacking in general is less 'mainstream' over there?  I did hear something about Japan having stricter copyright laws, but it still doesn't explain why everything seems to still be about tiny personal home pages on their equivalents to Geocities or why hacks from this region seem underrepresented on more international sites...

Gaming Discussion / Were any SNES games ever on multiple cartridges?
« on: July 03, 2015, 03:45:04 pm »
For the same title?

I know it became quite common afterwards for PS1 and maybe PS2 era games, but did we ever get any SNES games like that?  Or any games for pre disc based systems?  For that matter, are there any major homebrew titles or SNES games that work like this, later fan made Brutal Mario demos not withstanding?

Because technically it seems like it'd be quite easy to do, it's just that the price of each cartridge may have been an obstacle for the whole concept.

It's a problem with pretty much all fan game related fields (team works are arguably not much more common for Mario fan games, SMB X or PC game mods for instance), but it seems like ROM hacks are hit most.

How come we see so few team based projects around here? Like multiple contributors working on the same game in different roles?  How come the great spriters, music composers, level designers and programmers don't seem to work together more often?

Is the ROM hacking world just kind of isolationist?

Gaming Discussion / So you can now sell game mods on Steam?
« on: April 25, 2015, 06:54:39 pm »

It's certainly been pretty controversial among the modding scene, with some of them saying it could lead to all sorts of drama due to content from third party courses, money disputes and people hoarding resources in an attempt to make a quick buck. To say it's become big news is an understatement:,&ie=utf-8&oe=utf-8&gws_rd=cr&ei=zRI8VcFo1-Fq-I2AkAg#q=selling+mods+on+steam

So yeah, thoughts on this?  Could we one day see something similar happen to the world of ROM hacks, where hacks for games are being sold for real money on digital distribution services?  Would you want a future with paid ROM hacks?

Personally, I'd be worried about a Zynga or King style company coming in and trying to heavily monetise everything. I mean, the whole field is just ripe for a bunch of get rich quick rip off artists to try and make a few bucks by making mods for cash.  And I'd hate to see that happen in either modding or ROM hacking.

ROM Hacking Discussion / Most technically impressive ROM hacks?
« on: January 27, 2015, 05:16:29 pm »
Not the best designed/most enjoyable to play ones, but you know, the ones that make you think 'how the hell is this possible on the system/within the engine'?

For me, I'd say Brutal Mario would be this for SMW, the Mario Adventure games and 3Mix for SMB 3 and Extra Mario Bros for the original SMB game, but what other examples of super impressive hacks with technical gimmickry are there?  What's seen as the most advanced Mega Man or Sonic or Legend of Zelda ROM hack in terms of programming and engine changes?

Personal Projects / Mario's Nightmare Quest
« on: March 22, 2014, 09:29:56 pm »
It's my upcoming Super Mario World hack, due to be out by about 2015 if you're lucky.  In case you don't know what I've worked on in the past, those were the brutally hard (and rather gimmicky) Mario End Game and the much easier Mario's Christmas Adventure hack, both on the main site here:

This one however is a bit different.  Why? Because it's kind of in the middle of the two hacks above.  Less gimmicky and ridiculously hard than Mario End Game, less easy/seasonal than Mario's Christmas Adventure.

Some information...

The Story

The story has Mario pulled inside a strange dream world when journeying back through the Mushroom Kingdom one day.  Why does this happen?  It's explained in the game itself.  But the point is, can he somehow survive a bunch of unfamiliar locales and make his way back to his home world?


One of the big things about this game are the GBA (and beyond) level graphics.  How are these possible on a SNES?  Well, by a sheer miracle that's how.

Some examples include a level based on Castlevania Symphony of the Night:

Some work in progress maps based on Mario Party Advance:

Above is work in progress. Currently ripping the tiles rather than doing much map design.

And in one level, some tiles from The Minish Cap and Four Swords Adventures:


Has been decided, but not added yet.  Some music prepared includes ports of various SNES Zelda songs (sampled to the same quality as the original game's themes), some sampled Donkey Kong Country 2 music and various others.  All songs will be identical to original versions (or as close as possible in case of tunes from post Nintendo 64 era titles).


Apart from custom enemy sprites, level intros and other such things, I'm currently working with some individuals to make bosses based on characters from more recent Nintendo games (like those in Mario & Luigi Dream Team, Luigi's Mansion Dark Moon and various others).

So yeah, it's a game in progress I guess.  It's nowhere near done (only the tutorial level and parts of other levels have been finished, and ripping the other necessary graphics tiles is taking a ridiculously long time given the complexity of the sources chosen).  Thoughts on the technical side of what I have so far?

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