I'm working on a GBC hack and I'm having trouble with the tilemaps.
My usual method (which I used succesfuly with GBA games) is locating a tile using VBA's Map viewer function (image 1), getting the address for that tile and then looking for that address in VBA's Memory viewer function. Usually that brings me to the place where the sequence of the tiles is stored (as well as tile atributes like palette, flip, etc.), and then I can easily edit the sequence to fit my objectives. But with GBC games (or this particular game, I've not tried others) this brings me to a place where only the tile atributes are stored (image 2) , which sucks because I really need the edit the sequence of the tiles, aka the tilemap.
I've tried searching the ROM for the hexadecimal sequence of the tiles but I couldn't find. My guess is they are stored in a different way. Can someone please help me?