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Topics - Chronosplit

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Gaming Discussion / How many event Pokemon could be used in Crystal?
« on: August 23, 2019, 12:39:44 pm »
I'm gearing up for a project of sorts, and I'm wondering if anyone had a complete list of Gen 1/2 event Pokemon (preferably those with new moves, both useful and not).  I have the Stadium 1/2 and Gotta Catch 'Em All events, is that about it outside of Mew/Celebi?

Gaming Discussion / HD Mode 7 is on bsnes v108!
« on: July 28, 2019, 07:34:42 pm »

This function has been in beta for a while, but now it's official.  Along with the de-facto GB/GBC emulator in accuracy for Super Game Boy.

Want to see HD Mode 7 in action before trying it out?  There's been a few youtube videos about it, but here's some Mario Kart:

Gaming Discussion / RetroArch comes to Steam.
« on: July 14, 2019, 05:36:09 pm »

I don't really use it anymore, but I thought Steam had a rule against console emulators being on the store?  This is unexpected and kinda odd, but it will make just about every core they have gain huge popularity.  Either way it's an auto-updater.

Wonder if Square-Enix will have anything to say about this, since they specifically forbid talk of emulation on at least some of their products' steam discussion forums (or at least, I remember that about FFVII).

Gaming Discussion / Square-Enix is doubling down on re-releases.
« on: June 14, 2019, 11:53:21 am »

They're going to be working on making every game in their library available, and down the line, and it looks like they're eventually going into their own store platform (I hope they don't do streaming exclusive things, yuck).

I guess this means Trials of Mana isn't the first we'll see of newly official translated SNES games.  Hopefully they release the others like Mana Collection.  :o

Gaming Discussion / A new Thracia 776 translation!
« on: June 02, 2019, 07:55:48 pm »
This is called Project Exile, no relation to Project Naga:

A whole new script, can't beat that!  Make sure to read the stuff about emulators, you can't just throw this into BSNES and expect it to work.

Gaming Discussion / Antstream, don't fund it.
« on: April 10, 2019, 10:56:46 am »
This pile is on kickstarter and is somehow making thousands of dollars already.  It's a streaming service emulator that states it uses none of what it calls "fiddly" emulation.  While most of us know better, is it really that bad?

Well, it appears that they're in the business of just having the open source do it, with no programmer.  Great foundation for a new frontier!

At best it'll fail quickly and take everyone's money with it.  At worst we're looking at a trend.

Gaming Discussion / Reggie retires.
« on: February 21, 2019, 03:06:46 pm »

His body is ready for the beach!  Meanwhile, Bowser takes over his castle.  Can Reggie still save NOA?

Maybe even hex editors?  I'm going to post a reddit link here, because there's no news in english about the whole thing.  It has reports linked in Japanese:

Gaming Discussion / The PS1 Classic
« on: November 11, 2018, 11:34:28 pm »
I'm sure a lot of us have heard the hooplah over this thing.  Not because of the Classic's potential this time around though, it's because it's been found to be running PCSX ReARMed.  This is kind of a strange move to me, I mean it's a pretty solid one for it's purpose when it comes to things like RetroPie, but Sony has had better than ReARMed around from as far back as the PS2 era (though Bettle/Mednafen is reportedly better than Sony's at this point).  Maybe none of their emulation methods run on the cheaper specs they're using? :o

That explains why Legend of Dragoon didn't make it in as a filler title, I guess?  I know ReARMed has some minor visual bugs with LoD.

ROM Hacking Discussion / Suikoden II Bugfixes
« on: August 31, 2018, 10:00:00 pm »
This isn't mine, but it seems to have been kept under the radar over the years so I figure some would like to know.  This is a collection of bugfixes for Suikoden II, addressing most of the pressing problems.  Essentially, just about everything except for a retranslation is in here for most versions of the game (though some fixes are US only).  Yes, including ports of the fixes originally made to the PAL versions.

I remember the same person made something similar for the first Suikoden that fixed only a few bugs (escape talismans, bribe, and a couple of the rune spells doing nothing I think), and it was dedicated to the 1.0 version of the US disc.  If anyone should happen to know where on the internet it ended up, let me know!

EDIT: I about forgot, the patcher is pretty much one of a kind.  The .bat file is how you start it up, but it runs perfectly fine under Wine.  Also, don't be afraid if it's taking a long time with one operation because the music patching takes a load of time.

Gaming Discussion /!
« on: August 25, 2018, 10:34:35 pm »

Boy, this is pretty interesting.  Basically you open Chrome to this website, and you can stream any SNES game in a room.  The controls are also streamed, and anyone can join in with the same controls.  Best way I can describe this is that it's like the online SNES version of the GBA or DS's single cart multiplayer function.  Only weakness is that there may or may not be some lag, but given how you're playing that's just expected.

There's an NES version too.  Anyone tried this?

Gaming Discussion / Chrono Trigger gets a Steam release.
« on: February 27, 2018, 09:55:16 pm »

Yes, it is most definitely a Square-Enix steam release.  I kinda think it comes from the (quite old) mobile port because of the UI and apparent lack of monster arena, but it didn't have the graphical stuff at all.

Personal Projects / Chrono Trigger Bugfix and Uncensoring Patch
« on: November 22, 2017, 10:15:32 am »
I figure that it’s time to make a thread, now that the patch is completely standalone.  Now that it’s had a major change I think it’s time we got to business with taking things farther.  In its addendum form, there were many lines that couldn’t be fixed due to the older patch.  Now that this isn’t an issue and this patch makes the ROM a bigger size I think this is a good time for a shift in focus.  The idea I want to follow is preserving the original localization, but at the same time fixing most of the errors.

Here’s how I’m going to manage this project going forward: I’m going to keep a checklist here of things to do or things I’m spitballing.  If you have anything that you’d like to see added or any comment about an item, speak up.  If you don’t like something or think I can improve something already added, speak up.  When something’s completed or not happening it’ll be crossed out, when it’s in the RHDN download it’ll be removed.  Speaking of downloads…

Main download is here:
My MEGA mirror, most times this will end up updated first.  The file you want is CTBugfix:!OI91hCTb!07Tsx9_auVpG1ksRFUDgsA
Chrono Compendium wiki link, direct link is pre-Magus name changes:

Script inconsistencies:
Should be good now?

Wrong wording/localization errors:
-Bashers are actually named as Dalton's subordinates, which would fill a slight hole for those questioning his role in the kingdom.  Daltonite from the DS translation fits this fine, but the question is what to do with Thrasher?
-There's also a good reason for changing the name of Bugger to Mouser, because it only hunts the Rats.  There's kind of a theme with the naming though.

Spelling/grammar/text overflow errors:
-Ocean Palace has an indent or two.  I can't seem to find them at this current time.
 -There appear to be some random indents in Magus's lines at the first meeting.  Not sure quite how to handle this one yet, but it appears to be the product of something I cannot fix.
-The Oath ending is correct, but horribly inefficient.  The same lines keep repeating over and over in multiple maps, and I hope all the text changes stick.
-Frog, enough said.  I know a lot are against changing him and besides Cross’s accent machine does similar, so most of this will be optional.  I'm slowly going through his text to make sure things use the correct tense as-is, however.
-Give me a holler, I’m sure there are plenty I’ve missed.

Bugs in the original game:
-The HP-to-1 bug had to be reintroduced.
-Incognito/PeepingDoom has 1 HP even after hiding behind the shield again.
-If you're crafty, you can break sequence in the Giant's Claw sidequest.
-So far the biggest ones have been dealt with.  If anyone has any others let me know!

Idea pit:
-A very small enhancement pulled from Plus: perhaps an optional patch that lets Gems work without needing to be equipped after the first time?
-In the Prehistoric party, I want to make Crono's second choice after the first "no" to Lucca match the lines in the first theme-wise.  This is reaching back to things Axiphel had shown me; I had originally thrown it out for not quite being in the same direction I had wanted.  Not sure what to do here yet.

Any really pressing bugs like text overflows will be fixed immediately, but largely I plan to work a while towards a big release instead of pelting the staff with lots of little ones.  Also, if you know anything about compatibility with other patches tell me.  I’ll stick it in the readme.  Currently I've only got Chrono Trigger Platinum, but I'm wondering if any other difficulty hacks are working.

Script Help and Language Discussion / Ye Olde English.
« on: November 08, 2017, 05:30:32 pm »
Hopefully this is the right area.  This isn't exactly the question asked around here. :P

I'm looking to start a patch for Chrono Trigger that fixes Frog's "ye olde english" to use the correct verbiage.  I like to think that I'm actually pretty decent at this sort of thing, but I was wondering if anyone knew a website or other source where I can check to make sure I'm using the correct olde speech all the time.

Gaming Discussion / There's a book about Romhacks in this bundle.
« on: August 12, 2017, 09:34:40 am »

Storybundle is always good quality and cheap, so it's usually worth the price.  Haven't bought a game book bundle until now though.

Gaming Discussion / I found some old Pokemon translation patches.
« on: June 20, 2017, 09:41:18 am »
These aren't really fit for the database, but I decided to throw them up on MEGA for fun.  I was looking through Nuzlocke when I had found that a user had posted some GBA pokemon game translations to english.  The interesting thing is that these are all before the US release (and therefore the JP version is to be used, earliest version possible).  People just got so excited that they beat Game Freak to the punch... almost.  These are all incomplete and have some funny lines.  Anyway, this is all one folder.  If anyone can't use MEGA for whatever reason I can post the original Mediafire links.!eBEBkKbR!Koln42NCRU9qTqrjTlnSFQ

A legend:
LARZ_97: Ruby.  Dialogue stops pretty early, apparently this is a version number?  Not much is really known about this one in general because this is really early, but it's pretty neat.
Pokemon FireRed English: This is made by someone named Jazz, there are different patches with different completion levels.  It's unknown if this is the "last" version or not.  Goes through a few gyms at the most.
LeafGreen Eng Patch: Done by someone completely different from the FireRed patch so dialog is different, it has full Town Map location names.  It is currently unknown by me how long this goes yet.
Pokemon Eme Patch By ExtraOrdinary: Emerald.  This is version 3 of 3.  It's mostly a menu and name patch with some early dialogue.  It may or may not be figured that since Emerald basically has the same plot layout outside of a few events, not much else was needed.

I remember also seeing an early Sapphire translation out on the 'net once, but I haven't had much luck in locating it myself.

ROM Hacking Discussion / Hacking tools in Wine.
« on: March 26, 2017, 08:40:56 pm »
Would anyone happen to have any experience with this?  I've managed to get the TactText part of the FFTPatcher Suite running in Wineskin with dotnet20 and corefonts in the Winetricks, but with Wine having some bugs currently in dotnet40 I haven't been successful with the rest of the lot.  I'm thinking of attempting Temporal Flux (fingers crossed because more dotnet) or Patch Checker next.

Of other stuff mentioned in RHDN, Oblige runs out of the box with no modifications.  Neat.

Gaming Discussion / DoomRL may be shut down by ZeniMax
« on: December 02, 2016, 06:04:47 pm »

This is sounding familiar to a discussion we had about Nintendo earlier this year, but it's worth noting that DoomRL predates ZeniMax owning Doom. o.O

A lot of questions are worth asking about this whole thing, but either way if you want it grab it quick and back it up.  DRL's pretty much been finished a long time ago.

Gaming Discussion / Suddenly, a new SNES9x version!
« on: October 21, 2016, 01:41:34 pm »
After a few years and me being late, we're finally at 1.54.1.  There's some big changes in here like to file association, BPS softpatch support, and byuu's new S-SMP.

Who here's upgraded?  It took me a while to notice due to how long it's been in the oven so to speak.

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