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Topics - Satoshi_Matrix

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Hey, I have a basic problem that I hope someone can help me with.

I want to patch the Final Fantasy 1 & 2 cart to get the ultimate ROM, which I plan to repro on a real Final Fantasy 1 & 2 Famicom donor cart.

I'm having trouble with the final step of the process, the update #2.

From what I understand, the process is to take the Final Fantasy 1 & 2(J).nes rom and then patch the NeoDemiforce Translation of 1 & 2 (where 1 crashes if you talk to anyone and both share the same save file) and then patch over top that with the Unofficial Update #1. Finally, you patch over the Unofficial Update #2 with Unofficial Update #2.

Except that whenever I do that, the file goes from 512KB to 256KB and Final Fantasy II crashes upon bootup. Am I doing something wrong, or is the Unofficial Update #2 broken in some way?


Here's the links:

http://www.romhacking.net/hacks/1595/
http://www.romhacking.net/hacks/1607/

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ROM Hacking Discussion / Tales of Eternia PSP - Remove battery gauge?
« on: September 07, 2013, 09:30:22 pm »
Tales of Eternia for PSP, released in Japan and Europe, is a fantastic port of the PS1 classic to Sony's RPG rich portable. However, I find one particular aspect of the game to be particularily annoying:

At all times during gameplay, in the top right corner of the screen a white battery gauge HUD element is present. It overlaps everything - cutscenes, loading sequences, battles, dialogue, you name it. 



Might someone with a bit of PSP hacking knowledge be able to remove this blemish? It seems extremely odd that Namco would have included this given that the pressing the PSP's home button already brings up a battery charge gauge when pressed, so there's absolutely no need for one active at all times during gameplay.

And no, there is NO way to disable it through any in-game menu.

Since it overlaps everything, I worry it might not be possible to remove the battery gauge.

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ROM Hacking Discussion / Rockman 4 MI re-translation project
« on: June 12, 2013, 07:11:58 pm »
Does anyone here have the contact info for Japanese romhacker Puresabe?

I've been playing through his downright jaw-dropping Rockman 4 Minus Infinity hack and would like to help with correcting the errors in his English script, which in the readme he admits to having only a limited understanding of English. With only some minor changes, the english could be so much better, and still stay within the character limits.

I can type in Japanese, and I'd like to email him about the idea of helping fix the grammar mistakes in Japanese and showcase to him exactly what I have in mind such as this:



to this:



If someone knows an email address where I can contact him, please pm me the details.

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ROM Hacking Discussion / Rockman 2 hacks difficulty reduction hack?
« on: May 14, 2013, 02:29:36 pm »
Hey guys, I'm looking to make some reproduction carts of several Rockman 2 hacks for NES, but I find most of them absurdly difficult.

Can a hack be made up to address the crazy difficulty in the vast majority of Rockman 2 hacks? I feel most of them would be playable without the aid of savestates if only the enemies didn't take so many hits to defeat.

Since all hacks are based on the same game, I wonder if a single, general ips patch could be made or if it would need to be tailored to each individual hack.

All I am looking for is to basically halve the amount of hits enemies take to defeat. So for example, if an enemy takes six shots, make that three. If an enemy takes two shots, make it one, and so on. Also apply this to the bosses.

This is basically the difference between Megaman 2 and Rockman 2 to begin with, so I guess one could call this the Megaman 2 difficulty hack for Rockman 2 hacks.


Please let me know if this can be done or if it would need to be applied individually on a case-by-case basis for various ROM hacks.

Thanks.

5
ROM Hacking Discussion / Mega Man Hyperion 5 - Is it beatable?
« on: December 13, 2012, 01:51:07 am »
I've been going through rom hacks of my favorite series ever, Megaman, and I've come across a rather awesome hack for Megaman 5 that greatly lengthens each stage while keeping the overall difficulty close to the original game, a rarity for a hack.

I've been really enjoying it and got to Wily Castle 1, and seem to have hit a road block. The stage is set up with two gravity reversers in the same room which flip you around....the next room is filled with spikes and a bottomless pit, so the only way to go is up, but the other gravity reverser kicks in, preventing you from doing this. I know this is confusing, so I'll post a few screenshots later.

Does anyone know if this hack is beatable? Perhaps a rom hacker with experience can take a look at the rom and use a decompilier to tell if the stage is unfinished or maybe I'm just doing something wrong. PM me about it. I want to finish the hack and possibly even make a reproduction cart from it, it's that good. Thanks. 

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ROM Hacking Discussion / Is there an IPS patcher for Mac OSX?
« on: December 08, 2012, 03:37:46 am »

For years, I've always patched my rom hacks and translations using Lunar IPS for Windows. When my last PC died, I decided to get an imac instead. Does anyone know of any equivalent little ips patcher for OSX 10.8? I currently have to ask my pc running friends to patch roms for me, and I'd rather do it myself. Thanks.

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