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Topics - Iron Knuckle

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Programming / Making a N64 String Editor
« on: October 18, 2012, 05:16:14 pm »
Hello, I am wanting to design a set of tools with C++ for hacking an N64 game. I don't have any experience with C++, but I do have the will to learn. I thought the best way to start out was with a simple string editor for the game. After I learn more about working with C++, I plan on stepping up the level to texture, model and map editors/viewers/extractors. Though that'll take a while, so I was hoping that someone could walk me through the steps of making a string editor.

First off, I have some questions:

The major tools that I've seen are for the Zelda OOT Debug Rom. The Rom's size is double that of the game that I want to edit. Is the level of compression going to make it harder for me to program tools for it?

The string editor for the Zelda Debug talked something about Rom "Injection". Does this mean it can move all of the offsets without messing up the game? If so, I'd love to know how that works.

Uh, well, my last question is: Can someone help me out here? I'd really love to start on this. Sorry if this was posted on the wrong board.

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