« on: December 28, 2014, 11:42:46 am »
You know, before Square and Enix merged, there were very few Enix franchises that had a long lifespan, outside of DQ. But DQ was enormously popular enough to keep them on their toes. And there's a reason for that. Doesn't the degree to which Enix avoids re-releasing or remaking any game that is not DQ-related tell you volumes about how they view their past catalogue? I always felt that Enix tried hard to explore new territory but every game I've played seems like an experiment gone wrong. The constant monster-warding on the city map and over the top difficulty of games like ActRaiser gave way for a concept that was tedious and could've been improved on greatly if they had done future installments. But like I said, I don't really see it as an exceptional game as it is. Robotrek/Slapstick had a lot of potential in being able to learn new skills for development of robots and items, but after beating it, failed to leave any impression on me because of its shallow gameplay and repetition in terms of items and weapons that could be 'built'. And don't even get me started about 7th Saga or Mystic Ark, games which have a beautiful and ethereal atmosphere but really didn't push the adventuring/puzzle aspects as well as they should've. Finding a game similar to Pac-Man 2 like Wonder Project J was exciting, until I actually, you know, played the game. Wonder Project J is frustrating as hell but Pac-Man 2 is the better game here as it is infinitely more accessible. In the end, I appreciate Enix's effort, but they never really had a franchise I've ever respected greatly, and the only game they did that ever impressed me was Dragon Quest 8. In this sense, I am leaning more to SquareSoft regarding companies with decent franchises OTHER than their flagship series. In Square's case, it's Front Mission and SaGa IMHO.