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Topics - Dr. Jeckidy

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It occurred to me that...

The news of 'Smart-Glasses' as an upcoming technological development means that a new window of opportunity is open for fan translations! Using your phone camera and augmented reality to translate various text in printed books has already been demonstrated. This could even mean the death of the patch as we know it, because translators will be able to make custom patches to recognize various fonts, dialogues, and even graphics like title cards. A multitude of other things will now be available to users of all languages! This is actually amazing, when you think about it! What do you guys have to say about this? You could even enable it on some TVs with this kind of technology, so no glasses needed, but imagine what could be done!

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Gaming Discussion / Buster's page - what happened?
« on: October 16, 2016, 12:02:06 pm »
It seems E.Hashimoto a.k.a. Buster's website has gone to the dogs:
hp.vector.co.jp/authors/VA025956/

I don't even know what's going on, but all the download link is showing is a picture of that Elemental Saga game he did with no download links. He is, of course, the maker of Guardian of Paradise/Akuji the Demon. I can't find links to those or his other games and I can't even see the video he posted this year because it doesn't display in any of my browsers. What's going on?

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What is the most common method used in RPG games for creating random encounters?

If this is in the wrong forum, move it, but I'd like to know how these kinds of events are frequently programmed. I'd assume they're not all the same, but mostly have some techniques in common.

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Gaming Discussion / Earth Seeker for Wii
« on: April 14, 2016, 05:08:31 am »
I managed to get this game off of eBay for a mere $12 shipped, new and still sealed, about a year or two ago. I really enjoy it so far, and know enough Japanese to hack my way through it but am definately not on par enough to be a full fledged translator. Language-related arts is one of my hobbies, but I'm still a bit away from attempting something like this. For sure, though, I'd like someone to be able to translate this for everyone to enjoy, seeing what has been done with games like Captain Rainbow. Is anyone else on the same train as I am? This little gem is like Monster Hunter but not as slow, and with more personality and charm. One of the last good games to be released for Wii besides Rodea (both of which were published by Kadokawa Shoten).

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Gaming Discussion / Front Mission 5 patch
« on: March 31, 2016, 09:10:46 pm »
I don't mean to irritate anyone but for the love of me, I am really frustrated looking for any traces of the patch file for this game! The Frontmission.info site seems to have disappeared, which this site references, saying that the team requested it, but that site no longer exists. Other sites offer a downloaded copy pre-patched, but I do not want to DL them and want to patch my own (pre-Ultimate Hits) copy when it arrives in the mail. This along with Namco x Museum are some of the reasons I got a Free McBoot card and really want to play them, as I am on a strategy binge lately. Please, if you can, let me know where I can get it or at least where I can contact a team member to send me a copy, if that is preferred.

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ROM Hacking Discussion / Venus and Braves: Which version?
« on: March 31, 2016, 05:23:09 pm »
If there was to be a V&B translation, would it be the PSP version or the PS2 original? I have both systems and got a Free McBoot card so I could buy and play patched copies of Front Mission 5 and Namco x Capcom on my system without modding it. V&B is one of the other games I'd definitely play if it was translated, but has there been a decision regarding which version is the most likely candidate to deserve a translation?

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Gaming Discussion / Famicom Wars patch question
« on: February 28, 2016, 05:31:12 pm »
I dump my Famicom games legitimately with my Kazzo NES dumper by InfiniteNESLives. I recently got a hold of Fire Emblem and FamiWars and want to apply Aka Translations' patch to my copy of the latter, but apparently it was only meant for the overdump featured in GoodNES. Will it work on my clean dump or will I have to download that one? Thanks.

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Aside from shmups or arcade ports of any kind, what kind of text-driven japan-only PS1 and PS2 games are worth seeking out? I'm talking about stuff that hasn't been fan-translated yet, as I am aware of Namco X Capcom and Front Mission 5 being done in this manner. The one major PS franchise that I wish had been localized was the PopoloCrois series. The PSP offering which consisted of three abridged episodes felt like a sampler that left me wanting more, but I enjoyed it for what it was. It seems the PS2 had most of the best games localized during its lifetime which was not so in earlier generations. So I want to know what are the top untranslated games for both systems?

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Gaming Discussion / Enix and the quality of their games
« on: December 28, 2014, 11:42:46 am »
You know, before Square and Enix merged, there were very few Enix franchises that had a long lifespan, outside of DQ. But DQ was enormously popular enough to keep them on their toes. And there's a reason for that. Doesn't the degree to which Enix avoids re-releasing or remaking any game that is not DQ-related tell you volumes about how they view their past catalogue? I always felt that Enix tried hard to explore new territory but every game I've played seems like an experiment gone wrong. The constant monster-warding on the city map and over the top difficulty of games like ActRaiser gave way for a concept that was tedious and could've been improved on greatly if they had done future installments. But like I said, I don't really see it as an exceptional game as it is. Robotrek/Slapstick had a lot of potential in being able to learn new skills for development of robots and items, but after beating it, failed to leave any impression on me because of its shallow gameplay and repetition in terms of items and weapons that could be 'built'. And don't even get me started about 7th Saga or Mystic Ark, games which have a beautiful and ethereal atmosphere but really didn't push the adventuring/puzzle aspects as well as they should've. Finding a game similar to Pac-Man 2 like Wonder Project J was exciting, until I actually, you know, played the game. Wonder Project J is frustrating as hell but Pac-Man 2 is the better game here as it is infinitely more accessible. In the end, I appreciate Enix's effort, but they never really had a franchise I've ever respected greatly, and the only game they did that ever impressed me was Dragon Quest 8. In this sense, I am leaning more to SquareSoft regarding companies with decent franchises OTHER than their flagship series. In Square's case, it's Front Mission and SaGa IMHO.

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Gaming Discussion / Grandia: What did you like so much about it?
« on: November 24, 2014, 05:29:18 pm »
As much as I've tried to get into Grandia, I always find myself struggling to love the game. I mean, I enjoy the relatively lighthearted story and colorful cast, but I don't see the big deal in everything else. It's painfully linear, the battle system has enormous potential but is greatly wasted with how dead easy the enemies are, and the forced scaling of the sprites is hard on the eyes. It seems to do its job as an interactive movie/novel, but when hearing people compare it to FF7 I am a little baffled at how this game can even be compared to such a contemporary. I'm talking about the first one, of course. Also, I am baffled yet again at how this managed to be a million seller for the Saturn in Japan. But then again, I've seen as many 'greatest hit' reprints from Japan that are simply a product of their time as I have seen in the US, I'd say.

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Gaming Discussion / Monsters carrying potions, etc. - Explanation?
« on: November 22, 2014, 03:02:25 am »
I know this is done for the game mechanics, but if you had to explain in story terms how it is that, in games like FF6 for instance, one would find a giant wild bee carrying some random potion, what would you say? Or maybe the occasional magic relic from a Bunny on a leaf? How would the creators explain why monsters would be carrying such items in the wild who probably don't even have the intellect to use them? Where do they keep these items anyway?

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Gaming Discussion / Tomato Adventure for GBA?
« on: November 16, 2014, 03:03:25 am »
This import RPG looked colorful and fun but I don't know much about it. Has anyone had the opportunity to play it yet and could tell me more?

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Gaming Discussion / Games like Wonder Project J?
« on: November 08, 2014, 11:34:03 pm »
I enjoy this game and the only other game (besides it's sequel) that I can think of with similar gameplay is also a longtime favorite: Pac-Man 2: The New Adventures. Also grossly misunderstood. What else can you recommend in this vein?

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Newcomer's Board / Patches that require altered ROM images?
« on: November 01, 2014, 03:22:15 pm »
I am a person who dumps games from his own collection via Retrode and want to know if there are any instances where a patch will not work with a clean ROM? Like, some that were not actually modeled after original copies but outdated ROM dumps that later were found out to be altered, hacked, corrupt, etc. in some way or another? Any examples?

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ROM Hacking Discussion / PSX/Saturn hacking: How difficult is it?
« on: June 26, 2013, 03:14:44 pm »
I've been interested in this for a while but want to know exactly how difficult it is to do translations of 32bit-era CD-ROM based media, such as the two systems mentioned? I assumed that it was, in some ways easier, because the tools and methods used in programming and development were generally less obscure and somewhat more straightforward. Of course I understand some of the more graphically-oriented work can still be quite challenging but nonetheless isn't editing pointers, text, etc. the same in theory?

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