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Topics - 6Kyojin4

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Hello, can anyone help me find a process or program that will allow me to either view and/or edit the .fnt files for Sonic Rivals 2. I've tried a few free ware programs but I have had no luck can anyone help

Sample files
https://drive.google.com/file/d/1PF6IWiPW_x6ob7WZCtMznz6qIVzj10kk/view?usp=sharing

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This project idea is dead to lack of interest in people that actually want to join the project. Sorry but stuff happens  :'(

輪廻月姫 (Rinne Tsukihime) is an officially licensed Windows program made by inside-cap/ 帽子屋インサイド that allows you to convert your PC copy of tsukihime into a Gameboy Advance rom.


I would like to start a project to make a rom hack that can changed the rom's script into english and bypass its annoying DRM

http://web.archive.org/web/20080504002214/http://www.inside-cap.com/techs/security/index.htm
 
When I spoke to man in charge of inside-cap he told me this
Quote
これは、先に述べたコピー問題と関係があります。

ユーザーがプレイ実行を継続させるために、母艦となるWindowsとのペアリングする仕組みを作りました。

しかし、もしGBA実機でプレイすることができれば、この面倒な認証をスキップすることができます。

このプログラムは、実行環境がエミュレータか実機であるかを判別していました!
判定方法は秘密で、今のところエミュレータでこの判定をクリアしたものは知らないです。

Rough translation
In order for the user to continue the play the game, we have created a security/ DRM mechanism to pair with the mothership, Windows.

However, if the user is able to play on the actual GBA machine, then this troublesome authentication can be skipped.

The rom is able to determine whether you are playing on an emulator or the actual machine!

The determination method is a secret, and so far I don't know of any emulator that has been able trick and skip the cleared the security/ DRM mechanism.


My part in the project will be as a technical assistant and a graphic designer.

I've spent the money buying Rinne Tsukihime disc off of https://www.suruga-ya.jp and have uploaded it to archive.org with instruction on how to get it working. If you are interested in the project please reply to this thread.

https://archive.org/details/rinne-tsukihime-ver-1.00-build-011230

3
Would anyone with psp rom hacking skills or anyone that know Japanese be willing to to join me to make an English translation for King's Field: Additional I & II. My role in the project would be as a Project Lead, graphic designer, and proof reader.

What is Kings Field?
King's Field (Japanese: キングスフィールド) is a first person dungeon crawling RPG series developed by FromSoftware.

Only 4 out of the 6 King's field games have been translated into English and I would like to form a group to translate the last 2 games in the series. Those games are
  • King's Field: Additional I
  • King's Field: Additional II
I would like to translate these so fans of King's Field can play the last two games in the series. So If you are interested then please reply to this thread or PM me. :)



Gameplay Videos
King's Field: Additional I Gameplay video
King's Field: Additional II Gameplay video

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Help Wanted Ads / [Technical] Kenka Bancho 6 English Translation Project
« on: November 01, 2021, 02:13:27 pm »
The basic gist of the Kenka Bancho series (喧嘩番長 , lit. Fighting Delinquent Student Gang Leader) is that player begins by naming their bancho and school name as well as choosing a location in Japan as their hometown and each location grants a different starting special move. The player must then challenge rival banchos from other towns/schools and defeat them in order to become number one in japan. The only game in the series to release outside of japan was Kenka Bancho 3: National Conquest for the psp.

Ive read many post about people wanting an English translation for the game. But I have haven't seen any groups making one so I want to try and form a group. For this group I would need someone knowledgeable on the 3ds hacking and some translators; in this group I can be the graphic designer and maybe a technical assistant if needed.

When messing around the games romfs files the most I have been able to modify some menu icons and screens but ultimately since my knowledge in 3ds hacking is limited some of the other screen I have tried to modify result in hardlocking the game.

If anyone would like to join me please reply to this thread if; that would very much appreciated. :-)


(Modified the copyright screen)


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Im trying to modify the title screen of Kenka Bancho 6 and replace the original Japanese titlescreen logo with a custom logo. But when ever I replace the logo image with my own it hardlocks the game. So I'm hoping by figuring out what these .bflyt and .bflan files do and how to modify them will allow me to finally get the custom logo working.

00040000000F4F00\menu\title

^title.zdp
   ^titleUpper.zdp
      ^logo.arc
         anim (folder)
            ^logo_act_00.bflan
         blyt (folder)
            ^logo.bflyt
         timg (folder)
            ^logo_kb6.bflim (Game title screen logo)

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