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Topics - InfamousKnight

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Gaming Discussion / 9:21 at the bottom of the northern cave(FF7)
« on: January 02, 2015, 09:28:56 pm »
I got a 9:21 time at the bottom of the northern cave with my segmented FF7 run(no video so I can't prove it, but I do have the save file).

This run uses slots to one shot most of the bosses in the game. Most of the slots runs are single segment, and they use weird walking to manipulate encounters(I did not do any of this). And they also don't steal any right arms.

Saving takes time so its a time loss. I saved many times throughout the run because of A: I can't sit for long hours and rush back to the game during a cutscene, and B: I fear that I might screw up slots.

Since this is segmented, I pray that cait(the one that utilizes slots), gets hit on the first turn as time is lost waiting for that to happen(which makes up for the time saving time loss).

Once I got past carry armor and got the submarine, I headed down to the genika turks, got a limit break from the unknowns, saved, killed the turks for the experience, healed, got another limit break, saved, and killed emerald weapon. I prayed that emerald would show up right there in front, and that cloud gets killed(getting a first turn on this super boss at these low levels WILL NOT happen). Oh,  and I forgot to mention I picked up the double cut and put it on tifas powersoul to get it at 4x cut.

Since I had 4x cut with the powersoul and curse ring(that I stole from ultimate weapon back at mideel that is faster than doing the beat-up-key sidequest), and took on the remaining battles with 4x cut. Sadly enough, it's animation took too long and was just an over kill for that area). I was thinking about stealing the ziedrich for cid's venus gospel with DB-AC, but I just couldn't bother. Somehow, my cover materias duplicated. I guess because of like overflow or something. And I didn't realize this until it no longer mattered..

Diamond weapon was a pretty weird strategy I used against him. Killed off tifa so that diamond wouldn't shoot fireball at her, entered the battle, had cloud and cid cast their limit breaks, immediately revived tifa, had her cast 4x cut. Had cloud die with foot stamp + fireball, hoped that cids deathblow would hit. This battle could have been faster if I exchanged the earth harp with kalm traveler to get the bezerk spell to cast on tifa for some higher damage.

For hojo, everything went well except for Hojo-NA. Cloud threw an S-Mine once hellectic hojo was dead which caused him to hit a character(thankfully it wasn't tifa). And tifa killed hojo-na before he could even act(aka in one turn).

Screwed up the split scene. I was supposed to make everyone go down. But by accident I made everyone go up and couldn't care less to reset as this was only a test run. And I went in the middle path were the swamp was and made the save once I got there at the bottom.

Other notes include: I stole 2 right arms. One for a group of enemies at correl, and one for dyne. Killed off a couple of flap beats for more HP for cait to survive aqualung(saved for both battles). By the time I got to materia keeper, I still had a couple more battles to go before I had slots. I could have saved to get a first turn on cait, but cared less to do so as this was only a test run.

I also went back to the kalm traveler to turn in the earth harp by the final save. This cost me 20 minutes as the new time was 9:41. It could have been shaved off by a lot if I had better movement and skipped random battles by opening and closing the menu on the exact same frame as I got the battle. I have done that before(many times as well) and that could have saved a lot of time..

Programming / Program abortion due to superior C compiler
« on: November 22, 2013, 03:56:48 pm »
I really don't like it when an OS has so much security that it takes the hacking away. As we all know(and should know) that hacking isn't bad or illegal it just depends on how you use it.

My definition of hacking is: Using technology for purposes other than what it was meant for.

Anyways, I tried doing some testing with smashing stacks with input functions that don't check bounds such as the gets function and the program that ran knew there was a buffer overrrun(as far as I know. idk if it was the OS) and it just aborted the program saying "***stack smashing detection*** aborting program. I just got really ticked that its so secure these days. I just get mad when theres some security flaw that can be used for good reason or bad reasons and they remove it.

I could give a lot of examples right now but you get the point.

Oh, and I'm running linux mint 15 when I did this.

Note: The idea of this came from an exploit for the original xbox that a game called Splinter cell had some vulnerable in the game where it might have used gets or some xbox api function that doesn't check bounds either. Usually it was loaded by using save files that were bigger than they should have been aka shellcode inserted.

Gaming Discussion / Games that are so random its scary
« on: November 07, 2013, 09:27:36 pm »
So, those roguelike games that have those randomly generated dungeons with items to find in it really scares me when they over do it. For example: chocobo dungeon 2 for the PSX. That game is so random I'm afraid to play it. I mean, isn't it stressful when you get that rare item and it only can be used once? It makes you think too hard. I guess I could just make a backup save file with that rare item if I want to use it again just for the fun of it.

But yeah, just getting so lucky and then become a nervous reck and then die would probably kill me in reality. Yeah, you can actually die from too much stress. And with all the stress I have I don't want to make it worse. I have gotten pretty lucky in some games in my first play through or first test speed run. Pretty interesting if you ask me. I could tell some stories about those times I got lucky but its really not beneficial at all. I guess some people  think they're fun to read about stories like that. I do a matter a fact.
Back to the subject, does anyone else feel that way? I would think its stressful for everyone but I'm not to person to say that. But not knowing the chances of something happening or its the first time you ever got that rare item in just about 50 play throughs is pretty stressful too.

Gaming Discussion / Gaming preferences?
« on: October 26, 2013, 02:35:37 pm »
What are your gaming preferences?
Mine are:
1: Good character design(that is like a must in my world)
2: Turn-Based Battle system(so I can compete with it easier and I'm not really good at action games)
3: Fitting music(as in it fits whats going on)
4: Good game design so that you don't get lost
5: Non-linear gameplay(as in getting clues from villagers on what to do)

So yeah, thats pretty much it. I don't really care about "realistic" graphics or 3D graphics. I also like a long journey in the game.

Here's what I don't like:
1: Mini games that slow me down
2: Puzzles(any puzzle really)
3: Searching for an item just to advance through the plot
4: Graphics that are so bad, it doesn't even have art to it.
5: Cryptic game controls(most commonly when you press select to do something you have to do as seen in some of the AVGN episodes)

Things that I don't really care about as in it doesn't bother me:
1: When they rip ideas on from other games
2: A story line
3: Weird shit that happens(I honestly don't even notice)
4: When the game is too easy
5: Minor flaws(such as bugs that break the game as in making it even more easy)

So yeah, thats the format I want you guys to use. Just five things or less.

On a side note: Has anyone already done this recently? I haven't found anything yet. I just skimmed through the topics.

Programming / My strategy game
« on: September 03, 2013, 09:08:47 pm »
I got this idea from school today. I am disappointed in the code because of the turn thing. I couldn't figure out how to switch sides every turn so I did it the bad way.

So, here is how the game is played. You have these A's that represent apples and a P that represents a poisonous apple. You could take out 1-3 apples and whoever ends up with the poisonous apple loses. So turn by turn you take 1-3 apples. There is a perfect tactic to winning this game and its a magic number but that wouldn't be any fun to tell you what it is. Unless you got some good math skills. Yeah, I played this game in Algebra 2.

Here's the code:

The whole reason why that code is so bad is because idk how to switch sides efficiently. So is there an easier way of writing this?

Programming / How did you start programming?
« on: August 28, 2013, 08:47:50 pm »
I'm not sure if this is the right section, but if it isn't then just move it.

 Anyway, some teens were telling me about programming. They were saying it was really hard. They obviously had no passion in programming whatsoever. They say that making a game is really hard. Then they said that making an RPG is really hard. I love making RPGs. That's all I do in programming.

So then, after some years have passed and I had some experience in programming, I wanted to share with them my projects. They looked at it and didn't even make any comment or make a smile at all. I really wanted to show them my battle system I made to give them some inspiration but frankly, they were not interested.

Oh, I forgot to mention what I language I started out with. To be honest, it was batch file scripting. I didn't even know it wasn't programming. Those teens that told me about programming were saying that command prompt was the first language.. Uh, command prompt isn't a scripting or programming language at all. Its a freakin windows tool.

How I started out with making RPGs is that I found this guy that made a game called Dark Kingdoms(not findable anymore) and I really loved that concept. It was made in batch since the community I was on, batch files were really popular.

Then I thought I might learn some new languages like C++. And another thing I did wrong was use youtube to learn. I did watch some of newboston videos but I didn't quite understand them. It was really because they were poorly taught. So I pretty much used youtube as my resource to learning.

The first game I made was hangman which was in batch scripting. Of course, the code sucked since there isn't any structural programming in it whatsoever. I could show you the first programming video I watched. It was c++ but I didn't understand it and I stopped watching the video. I think I might be able to show you the first video that I understood. Kinda :P 

The first forum I joined was was shutdown due to a database crash) and I always asked questions on there and showed them simplistic projects and they were interested to answering and giving positive feedback. After that, was created as an alternative but then it just died and nobody was going on it anymore so I joined RHDN. I really like somewhat small forums. Those huge forums are overwhelming. This site is really good. And I'm sorry for breaking the rules in the past. I don't remember the order of the languages I learned just so you know. I am still a novice to this day and I started back in 2009. so I've been programming for about 4 years. And I still don't know the basics :P Like every element in programming.

Gaming Discussion / RPGs with good game design?
« on: August 27, 2013, 04:09:26 pm »
I'll be honest, I haven't beaten one RPG without research which I feel guilty of. So is there any RPG with good game design? A design where I will not have to pull up a guide BECAUSE THE GAME DOESN'T TELL YOU WHERE TO GO. It can be any RPG. I don't mind mazes either. I have been through those without a map. I just really hate it when games force you to cheat.

ROM Hacking Discussion / Final Fantasy VII Easy Type idea
« on: August 24, 2013, 10:10:45 pm »
What if all the enemies and bosses in FF7 were not immune to poison? If anyone could figure out how thats done, that would be nice. I could take a look at Q-Gears before school starts but thats just an engine. Not so much the games source code. Or any details on the game. As popular as this game is, there should be some document out there.

Programming / Zombie Overrun[NOT BY ME]
« on: August 22, 2013, 07:06:04 pm »
So I found this insane game on youtube:

I looked at the source, he put a lot of time into making header files and lots of functions to make the code more readable and expandable. Frankly, the code is structural program not so much OOP. I like structural programming. I just haven't programmed lately because I'm looking for inspiration right now. For my battle system, I quit the project because I ran out of ideas. I had 3 battle areas that can be done without healing or any strategy whatsoever. I might remake the code again with more structural code. But then I have school pretty soon and I am really looking forward to it. I have computer science all year with a friend of mine thats going there. He more of a n00b then me so that'll be fun to teach him so new skills.

ROM Hacking Discussion / Final Fantasy VII mini game removal hack
« on: August 09, 2013, 11:13:06 pm »
I think this hack would be easy and worth doing. If there is one thing I hate about FF7 is the annoying mini games. Isn't it as easy as using a tracer when the mini game starts and then filling that with NOPs?

Gaming Discussion / My test speed run of FF7
« on: July 20, 2013, 08:46:16 pm »
So after getting a Right Arm on my first attempt, I've made a lot of mistakes along the way to Demons gate. I went through a lot of hell with Materia keeper then I just decided to lose a couple of seconds by trying to inflict poison on my second try in the battle. After he went down, I went to go face palmer and got pretty lucky that poison sticked to him and got 1000 on the dice and just pwned him. I did screw up by using a turbo ether but I didn't feel like doing it again since the battle was over already. Then I got to the temple of the ancients but forgot to pick up Death Blow and once you're in the temple and you save, theres no turning back. So I didn't screw up by picking up the fire ring and getting big guard and magic hammer and white wind(sorry about my bad English, I can see the error). Then I got to Red Dragon and equiped Cloud with the Fire Ring and got lucky because Red Dragon went on a killing spree on cloud with his fire elemental attacks wasting his turn. That felt pretty good to get done with that fight. Then I got to demons gate and had a really shitty offense. You can poison Demons gate but it deals 0 damage for some reason. I'm still stuck at the fight and I might just end the run there if nothing seems to work.

My time is like 6:57 or something like that. That's just what happens when you run from all the battles. Its my 3rd playthrough as well. I have done some research on the game but I feel a bit guilty about that.

Gaming Discussion / PS3 RNG manipulation?
« on: July 14, 2013, 03:21:21 pm »
So I'm doing a test speed run on ff7. Most of the time, I get the exact same results everytime I reset. What I do is press the PS button then reset game. It appears that might not work. I tried doing a google search about it and couldn't find what I was looking for. All I saw was FF12 but it never said ps3 iirc. It seemed to have worked with FFT when I was skipping random battles I guess. But right now in the speed run of FF7, I'm at the cave of the gi and everytime I go through it, I get the exact same results. Same battle location, same people the enemies target, etc. I tried like 5 attempts then I thought there was something wrong.

I'm also using the slim ps3 so that means its a bit scaled down. If I have to, I'll use my phat ps2.

Theres some other stuff that can be useful with that disability but thats only on one occasion.

Programming / [DELETE]New Battle System(Round Based)
« on: May 25, 2013, 12:07:13 am »
So I just thought I would make a round based battle system after checking out Disgaea.
here's the code:

That's just a test battle for now. I can't believe how short the code is.

Gaming Discussion / Your #1 RPG you ever played?
« on: May 21, 2013, 09:42:35 pm »
I honestly haven't beaten a lot of RPGs but I'll say my most favorite was final fantasy tactics. Final fantasy vii was okay and all but they have these mini games that don't make any point in doing. For example(SPOILERS), when cloud was being controlled by sephiroth and trying to kill aeris, why did you have to figure what do to? It took me about 2-3 minutes to figure out what I was supposed to do. Then they had this gas chamber thing which wasn't the worsed since it made some challenge to figure but still I'm not a big fan of puzzles. Now for FFT, there was always a battle, I liked it how you gained more of the world map as you played like you were really saving the world.. well, I suppose thats how all rpgs work. then there was a wide variety of things to purchase, they had some really cool abilities, I like how you can get JP by hitting your members. The story line was pretty cool too. It also had some horror stuff thats my taste of that type. Like the fight with Zalera that was really cool but annoying. There was some times where I had to use some luck but thanks to my high levels at the time, I didn't have to worry about it. But if I didn't do any grinding or anything like that it would have required some luck. Another thing I don't like is none of the enemies drop anything. Just in the beginning you get some good stuff then it just stops. But then again, every game has its issues.

Yea, so far its tactics. I might want to try out 4 again. I didn't complete it.

Gaming Discussion / FFVII DoC
« on: May 16, 2013, 09:29:55 pm »

Yea, that game didn't a great rating but average. Thats pretty much as low as FF goes. About 6/10. In that game, its not a turn based RPG. Theres no party members, no strategy at all. I really hate those strategies where you just use dodging and guarding. But in this game, it doesn't even have that as far as I know. But, if you like Shooter games and Final fantasy, then you might like that. The ONLY thing I like are the characters. Thats it. The story has terrible voice acting. Not that they sound bad just a bit too boring most of the time. But thats just my opinion. I also think the story doesn't make a lot of sense either. You would see that when you first play through it. Plus they have these cheesy missions where you have to kill a number of enemies to advance through the plot. Then theres others where they just make you walk a long distance to fight a boss. They literally tell you to make it as far down as possible. Plus, the level ups don't seem to increase your MP(I guess). I've gained so many levels and I could only use like 4 magic powers. The cool thing about this game, is when you lose, you get credit. Like EXP for what you did in battle. Even if you don't kill the enemy, hits count. That could be useful in boss fights. Another thing thats different is that you can only have 4 potions. But then it makes sense because the game would be a bit easy if it didn't. But then again, you get so many of them, you might as well just use them all up.

So yeah, just posting this to share my opinion and for the people that actually like it.

Programming / labyrinth loader im having trouble with
« on: May 08, 2013, 08:52:45 am »
So I have the labyrinth maker working just fine I just can't figure out how to read from it.
Here's the code on it:
I know what I'm doing wrong I just can't figure out new lines. I know what getline does but idk how I'm supposed to use a 2D array out of it.

I don't care that my algorithm is a bit messy its just my way of coding. In fact, I believe thats the best way of doing it using those basic factors.

Gaming Discussion / PC vs Console gaming.
« on: May 06, 2013, 05:39:14 pm »
With PC gaming, you can mod your PC games more easy then you can mod lets say a ps2 game. Plus, you can play unlicensed games like your own games that you made. With gaming consoles, you need some SDK that cost 10k dollars or hack your gaming console and use homebrew which is still kinda stupid. Then you need some license to play it. With PC development, you have several programs to develop with. I know, on the ps3 you have Little Big Planet but thats code free which is bad. Plus how you do things in that game is different then the development world on the PC.

If you're not a programmer or hacker, then you can decide for yourself. But this forum is programming and hacking games so its very unlikely for someone not to have those skills on here. Let alone not want to learn.

Gaming Discussion / terraria Final Fantasy 10?
« on: April 29, 2013, 05:36:01 pm »
Is this video fake?

I hope its not. Looks really tempting to play.

What I'm talking about is what kind of battles do you like in an rpg? For battles, I like it when you have to take out one enemy to make it the rest easy for you. For boss fights, I like it when they have some spell thats prett powerful. For example, in final fantasy tactics, velius had Cyclops as a summon, and you needed some strategy to get around it.

To be honest, thats all I can think of. Tell me what types of boss fights and battles you like.

Programming / BrainFuck RPG(excuse my language, its the names fault)
« on: April 15, 2013, 10:17:41 pm »
Yes, believe it or not, some guy made an RPG in BF.

I found that some time ago just never came to my mind until now.

That RPG is big. I'm curios to know how many bytes it is.

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