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Topics - dyson132

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Hello everybody!
I'm new here but I think you guys might like this.
A few weeks ago I tried to read all the information that was ever posted by VL-Tone about the subject and managed to find a lot... just no all of it.
VL-Tone was the guy that made this http://homepage.mac.com/qubedstudios/StarFoxObjectDecoder.htm
I had to use WayBack Machine to find some stuff and I still have some color/texture and lighting information missing (here is one with the missing palettes that might I need http://web.archive.org/web/20050517170102/http://board.acmlm.org/thread.php?id=6876 ).
I've attached what I did reconstruct, it was programmed in c++ and openGL. The model coordenates were obtained using VL-Tone guides, all that is missing there is the correct colors which I have not been able to find the 16 color palette used all over starfox inside the rom, nor have I found the decoded 256 RGB palette used by VL-Tone in the Star Fox Object Decoder. That information seems to be missing.

I'd like to be able to get more info on the subject, specifically find out where in the rom is the 16 color palette mentioned and the correct lighting settings.
Any help would be great and I can asure you this test will end up in the public domain as (as least) a 60fps full HD playable Corneria Stage <--- you should be able to add all the fan music covers you like to this.

Thanks!





April 13, 2012, 12:28:00 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Here is a video a captured using fraps. The Airwings Lighting and coloring is wrong, that is why I need more info or maybe to contact VL-Tone.
https://vimeo.com/40300915

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