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Topics - soulred12

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Newcomer's Board / Import midi into GBA game
« on: September 03, 2011, 06:41:53 pm »
Hi all.

I'm running Vista.  I'm trying to import midi files into a ROM so I can play them using the ROM's sound banks, which I can then record into an mp3 using separate software.  Unfortunately, I can't get Sappy (which I assume is what I need to use) to run.  When I click on the exe, it tells me: "Component 'comdlg32.ocx' or one of its dependencies not correctly registered: a file is missing or invalid".  I downloaded comdlg32.ocx and copied it to both System32 and SysWOW64 (my comp's 64 bit).  Still gives me the same message.

Any other way to do this (get my own midi into a ROM, specifically Megaman Battle Network 6, so I can record it being played with the BN6 instruments)?  Or any way to get Sappy working?

Thanks...!

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Newcomer's Board / Rip GBA Instruments to soundfont
« on: July 11, 2011, 05:28:59 pm »
Hi there,

First I'd like to say, I've googled this to hell and back, with nothing worthwhile to show for it. =/ And: I originally posted this at emuforums but someone there advised me to ask here.

Anyway, I'm involved with a rather large fangame project for Megaman Battle Network. This is being made from scratch with Game Maker, and I'm the musician.

Right now, the tracks I've written sound similar to the game's music, but not exact. If possible I'd like to somehow take the actual "instruments" used by the game and compile them into one or more soundfonts (.sf2 files).

I'm not experienced with ROMs (hence why I put this in the newbie board) but I'd imagine the sound channel settings (waveform, etc.) and the sample data would be stored somewhere in the ROM and could be retrieved by some sort of program. I was hoping that there would be some way to put those settings and samples into soundfonts so I could pop those into my daw and compose directly with them. I've seen soundfonts from the music of other games, so I'm also hoping that means it can be done with the megaman battle network games as well.

Basically, I want to use actual Megaman Battle Network "instruments" (sound settings/samples) to compose "my own" tracks that REALLY sound straight from the game. Does anyone have any ideas or tips on how to do this?

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