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Topics - HyperBound

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Personal Projects / Unearthed: EarthBound Hack
« on: February 17, 2011, 12:30:36 pm »

Hello everyone, long time reader first time writer here.  I'm currently working on a large scale hack of EarthBound called Unearthed that features an entirely fresh narrative, different maps, edited tile-sets, some new gameplay mechanics and a wealth of other changes.  I've been posting updates on my blog as well as on the PK Hack boards for sometime, but I'd like to get some feedback from the broader hacking community.

Unearthed is centered around a fairly simple plot – one that draws influences from Labyrinth, Cave Story, Fraggle Rock and many other sources. Through a series of unlikely events, Mitchell (our protagonist) is thrust into an underground world in search of his younger brother Chase. There he encounters strange creatures and exotic locations, and gets caught up in the trials and tribulations of this newly discovered realm.

Progress Log:
Narrative outline and pen-and-paper world design (100%)
Gameplay mechanic hacking and test implementation (100%)
Tile-set editing and palette swapping (90%)
Map editing and level design (50%-75%)
PC, NPC, object and battle sprite editing (5%)
ROM consolidation, AKA "putting all the pieces together" (0%)
Sprite placement, hot-spot editing (0%)
Script writing and CCScript implementation (0%)

Tile-set/Palette/Map Editing Screenshots
Glensborough
Scrapyard
The Creep
Boding Sea
Dusk Cavernsf
Sporegan
Crystal Mines
Slate
Boulder Pass
The Sanctuary

Gameplay Mechanic Videos (special thanks to the various PK Hackers who helped implement these)
"Blue Magic" PSI Learning http://www.youtube.com/watch?v=LMqTpQkBfK0
Extended Dialogue Window http://www.youtube.com/watch?v=rQjvZYCfDGc
Run Button http://www.youtube.com/watch?v=id9BHVSnDNo

There are more videos and pics at http://www.hyperbound.net if anyone is interested.

I'll post updates as they come along, which will mostly be map edits for the next little while.  I'd love to hear any feedback that you folks may have.  There may be a request for help sometime down the line (specifically with sprite art), but we'll cross that bridge when we come to it.

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