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Topics - Zanerus

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Newcomer's Board / Nightmare editor guide to making new modeules?
« on: September 16, 2019, 11:58:39 am »
Still hacking Saga frontier. I'm looking to automate the process of item hacking a bit but I've run into issues with Nightmare and every change just crashed the editor.

Is there a guide/list of error messages and what they mean and a guide on how to build Modueles for Nightmare.

Also does the ROM file have to be a .BIN file or not? Saga uses custom file formats for its files.

The JP version of Saga frontier seems to hold data differently for dialog then the English version as the listed files on the wiki I'm using do not list the correct maps. I know how to find map data in the full BIN but not how to find which map correlates to what file.

What took would be best to do a hex search from nearly 500 files.

Newcomer's Board / How do i get help cleaning up my code? PSX Saga frontier
« on: September 03, 2019, 04:42:14 am »
So while being very glitchy I have Cobble together a routine that allows me to replace NPC dialogue with the ability to add a party member. However this code is very messy and I'm not sure how to streamline it so that I'm not having to delete multiple NPCs per one box of text.

Aside for myself there doesn't seem to be any active Saga Frontier hackers so I'm still trying to figure out how to find help

Newcomer's Board / How to Learn how to use a PSX debugger?
« on: August 19, 2019, 09:49:33 am »
In Saga Frontier all cutscenes NPC dialogue and shops are all located on the map file, well I have a list of what each map is I don't really know how to work with any of them I figure I'm going to need the bugger to figure out where data is located and how to properly edit it.

I don't know much an ASM so any advice on how to start being more than intermediate level hacker I would appreciate

I got recommended on GameFAQs to turn some of Zaraktheus's patch codes into hacks to drive some interest back into saga frontier. The two patch codes I turned into patches are Allowing Mystics to gain HP and WP from Mystic skills, and I changed the drop rate from 100%, 1/16, 1/32, 1/64 to 100%, 1/4, 1/8, 1/16 for item and monster skills. What category would I upload these as?

Newcomer's Board / Best picture translations programs out there?
« on: April 29, 2019, 02:14:25 pm »
Searching through the internet I managed to stumble upon a saga Frontier Japanese editor and I'm in the process of figuring out how it works however all of the buttons are obviously in Japanese so I need a program that will translate a screenshot of the buttons to English text. Does anything like this exist? I tried a few camera apps on my phone and none of them seem to work very well.

The following link is the editor and all the files needed to run it.

Newcomer's Board / PS1 Saga frontier Tools/skills to find file pointers
« on: February 24, 2019, 02:37:12 am »
So after reading up through the links in my last thread I found a post that mentions that the directory B_Effect holds the graphic data for all in battle skills. The issue arises as that the files aren't a 1:1 match of the full list of skills in the game. Is there any tools or notes to help me figure out how skills use these files. Some skills share the same animation and changing the skills effects do not effect the animation thus I'm led to believe there is a pointer table of some sort that is used for skills to pull from this list.

Newcomer's Board / How to find JP hacking communities?
« on: February 23, 2019, 10:34:15 pm »
Saga Frontier has a lot of JP version videos on Nico Nico and a patch for the JP version with a LOT of new content such as new events and attack animations. Sadly I've been unable to find any notes posted online from these videos and the patch is a bit to large to reverse engineer at the moment. Any tools/tips to find JP  websites?

Newcomer's Board / How complete should a patch be before posting it?
« on: February 15, 2019, 01:31:19 pm »
So I'm working on a saga frointer rebalance patch, with it I'm about 65% done on the player side but havent gotten much done on the enemy or shopping side done. I'm hoping the patch will inspire new interest in this game. At what point should i just release the patch and say its done.

Off topic but if im no longer in contact with my old colab partners, can i post my old gba mod here? And also how do i add to the data crystal. There's nothing from posted here

More questions for saga frontier. Each enemy in Saga Frontier is its own bin file and there's over 200 of them yet the size of the files are inconsistent with each other due to graphic data also being loaded in the same spot. While i know where to edit their combat stats and the like, im unsure if there's a faster way to add them back to the disk outside of just adding each one in one by one.

A friend on gamefaqs said the coding wording might be like this,
for each (file in M*.ARC)
Execute "C:\\hacking\CDReplacerTool -import " + file + " sagafrontier.bin"

But I'm not a programmer, im still just a brute force hacker.

In Saga Frontier the Battle.ARC file is a compressed version of the Battle.OUT. I have recently learned how to find  offsets in Battle.OUT, but I'm not sure how its compressed. The .ARC file is password protected so I was unable to extract it or examine it when I tried to use PeaZip. So instead I tried to compress Battle.OUT and have it in ARC format then importing it into the ISO caused loading any fight caused the game to freeze. I'm reading up on LZSS compression, which is a common type Square used, but was wondering if any pre existing scripts or utilities exist that can do the compression for me.

Below is a link to a Zip Folder containing the Battle.ARC File, an unmodified Battle.OUT file and a modifed BAttle.OUT where the drop rate has been set to 50% for rare drops. I tested the values in the memory so I know they are right. Any help would be useful

Title says it all. There are so very minor saga frontier hacks out there I'd like to use as learning experinces by reverse eneginering them. I know which files in the disk were edited but not the offsets, so I'd like to know if there are tools to compares differences in the hex of a file and list the offsets where those differences lie

Help Wanted Ads / Play testers for saga frontier ps1
« on: December 03, 2018, 02:42:32 pm »
I'd like to get some play testers to test out my mod, as i know all the changes done I'm not sure my eyes are fair on the topic. Basiacally i need some people to play Blue or Asuells story mode and tell me if i made magic too strong.

I'm going to be very busy in the coming weeks and an rpg is hard to run a full game, is there a place to get a few play testers or should I just release it, I plan to update the patch monthly with input.

game is Saga frontier, most of my edits are small spells and equipment for version 0.1

Topic says it all, posted on here is a patch for saga frontier that turns a patch code made on gamefaqs into a patch, it only effects one aspect of the game, and I'd like to figure out how it was done, so are there any rules against working with others mods if the user is no longer active?

Im talking about Vime's Monster reseal mod, which implimented the patch cides Zarathus made on gamefaqs. I'd like to learn how he did so, that way i can implement other patch codes Zarathus made as part of my rebalance patch.

Newcomer's Board / How to edit text in ps1 games?
« on: November 23, 2018, 09:38:20 pm »
I'd like help to learn how to find text tables in saga frontier and the ability to change them. Ive never done a text hack before.

My goal is to rename dummied equipment and descriptions if abilities.

Newcomer's Board / How do I recompile a ps1 Bin file to work on epsxe
« on: November 12, 2018, 04:18:52 am »
I'm having trouble figure out how to recompile my Bin file with some mods I've added. Any tools or help?

I am fairly bad at finding pointers and would like help on how to learn (the CE tutorial was fairly bad at explaining) and some help on backward engineering some codes for saga frointer. My desire is to learn how to take the game shark codes that already exist as well as some tools, and rebalance saga frointer to reduce the amount of grinding while still making the game highly enjoyable.

0002E728 is the difficulty learning location for slash in the ram. This can be used to find the location for all spells with the character in question has mastery of the magic type, including dummied out spells. I'd like to find where the information is in the disc to edit it into a patch.

I would also like help with doing the same for the following code.

PC Magic Gifts Possessed Modifier:
30010015 00yy
xx: ID of PC (see list above)
yy: Gifts Possessed bit toggle.

This one is coded for Emilia. The goal is to give all mystics access to Mirage magic and rebalance all magic to be more powerful, as well as adding some dummied spells with effects back into the game.

The question is in the title. I was looking over some documents I was sent in a PM found here: And wondered if it were possible to create a conversion formula/tool of SNES offsets that would make them into GBA offsets, and in theory, be simple yet offer all the knowledge we have on the SNES version.

Newcomer's Board / Is there a place to request a programmer?
« on: September 14, 2012, 11:40:35 pm »
I know nothing of programming what so ever, and would like to know where I can find the assistance of one. It is related to my FF5V battle hacking project

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