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Topics - DaMarsMan

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Programming / Rom hacking tools in node.js
« on: December 12, 2012, 12:49:58 pm »
For those of you who don't know...

Quote
Node.js is a platform built on Chrome's JavaScript runtime for easily building fast, scalable network applications. Node.js uses an event-driven, non-blocking I/O model that makes it lightweight and efficient, perfect for data-intensive real-time applications that run across distributed devices.

I've been doing node.js programming with express for a website I'm making. I've been wondering if a language like this would be useful for coding a rom hacking framework and set of tools. It's cross platform and simple to use.

Check out some of the functions here...

http://nodejs.org/api/

There are a ton of plugins here... Some of the binary parsers would probably be of most use.

https://github.com/joyent/node/wiki/modules


and check out this compiler in node.js

http://gutomaia.net/nodeNES/


Any thoughts or comments?

2
ROM Hacking Discussion / Dai Kaijuu Monogatari... Any takers?
« on: March 22, 2012, 12:36:13 pm »
This is just a heads up that I posted my work on this in the Abandoned section. I don't think it notifies anyone so I figured I would make a post. The translation is pretty much done and a LOT of the hacking. Some of the more technical aspects of byuu's work have gone past my time and expertise. If a more advanced hacker picked it up this game could be finished in a week probably. Any takers? If you have questions about the files let me know.




3
Script Help and Language Discussion / My roommate's iPhone project
« on: January 27, 2011, 03:47:26 pm »
My room mate is developing an iPhone game. Since he doesn't have a ton of cash, I told him I'd ask on here for any help I could get. He's really excited about the project and it's almost complete.

Any help is greatly appreciated!!!  :thumbsup: :thumbsup: :thumbsup:

The languages he is looking for are Spanish, French, German, Italian, Portuguese, Japanese, Mandarin Chinese, Korean (maybe Russian)


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--GAME DESCRIPTION--
Ace and his trusty friend Rocket-Pig crash land on a strange alien world.  This world just so happens to be teeming with a group of very hostile aliens that are HECK-BENT on making sure you are... well... making sure that you are... dead.  Now, with no other choice, Ace and Rocket-Pig must traverse this alien landscape, jumping, running, shooting, sliding, (even dodging puking aliens) to escape countless horrors...
AND THEY NEED YOUR HELP!!!


Check out these supercool features The Last Ace of Space has in store for you! :

    * Never ending gameplay!
                 The game gets faster and more difficult the longer you survive! How far can YOU get?
    * Intuitive multi-touch controls!
                 Flick, pop, jog, slide, and jump using a variety of gestures!
    * Flatulent Piggy!
                  Feed Rocket-Pig space beans until he can’t take anymore, then hop on his back for a gas powered boost of speed!
    * A compelling cast of characters!
                 LOOK AT THEM!!!!!!! JUST LOOK AT THEM!!!!!
    * Sweet lookin' artwork!
                Artwork by Pop-Surrealist artist and animator Shaun Wightman
    * Keen Sound Design!
                Music and sounds created by Brian Stabile, aka chiptunes artist BFunk20XX and drummer for Yogurt Smoothness
    * Get thrown up on, stung, and eaten by alien creatures!
                 That says it all!
    * Support for Retina Display!
                 Being chased by a giant goo monster has never looked so pretty!
    * Leaderboards and Achievements with both Open Feint and Game Center!
                 See how good you are worldwide, or amongst your friends!
    * Multilingual Support!
                   English, Spanish, French, German, Italian, Portuguese, Japanese, Mandarin Chinese, Korean (maybe Russian)! The game will automatically set itself to whatever language your phone is set to. (If you would like to see more languages supported, contact us at astrocrow@gmail.com)




Only translate the stuff in quotes below! The rest is the context to help with the translation...

Quote
---TITLE SCREEN------
 "The Last Ace of Space"
        This is the English title of the game. Ace is the main character of the game- a cat in a spacesuit, armed with a raygun. The title does not have to be literally translated- that is, you can localize it- name it whatever you want, so long as A)it's catchy sounding in the translated language, and B)it somewhat touches on the theme of the game (read the description above for that info)
"Start"
        This is the button you press to start the game
"Options"
        This button opens the options menu
"Social"
        This button opens Open Feint (or Game Center, depending on what you logged in as)


---OPTIONS MENU---
"Back"
       This is the back button to return to the main menu
"Sound FX"
        This is a switch to turn off/on the sound fx
"Tutorial"
        This is a switch to turn off/on the tutorial
"Music"
        This is a switch to turn off/on the music
"Credits"
        This button lets you view the credits
"On/  Off"
        The text on the switches
"GO!"
      The text on the button to view the credits

---CREDITS SCREEN---
"MEET THE TEAM!"
      Header before listing names of staff members
"Art and Designery" (should be 'Design', but we're being playful here- feel free to make it sound humorous or cute-sounding in the translation)
"Code and Soundsmithing" (should be 'Sound Design'. same notes as the above.)
"Made with..." (could also be interpreted as "Made using...")
    Words before the logo of engine used to make game

---IN GAME TEXT---
"Jump!"
    Text on a button that you press to jump
"Slide!"
    Text on a button that you press to slide
"Tap!"
     Text on object you tap
"Flick!"
    Text on object you flick (more like, 'slide your finger across,' but we like saying 'flick')

---PAUSE MENU--
"Paused"
  Header at the top of the pause menu
"Resume"
  Click this to un-pause the game and resume gameplay
"Quit"
    Click this to quit the game and return to the main menu


---TUTORIAL---
NOTE: The language in the tutorial is very stylized, meant to have a playful nature. Please try and preserve that feel in the translation.

"This is Ace! It's your job to keep him from being dead!"
"Tap either button to jump! (hold longer to jump higher)"
"Great!" (text that is displayed each time the player correctly does something in the tutorial)
"Here comes Flubby.... he's really fat... (slide your finger on the slide bar to dodge fatness)"
"These are Copterpops... (When Ace draws his gun, tap them to make 'em dead!)"
"Here is Flicky....  (Flick him to short out his rocket pack)"
"Meet Chunkers... He gets airsick... (Tap him to pop his balloon)"
"This is the Monstrometer  (This shows you how far away you are from "The Slime Monster".)"
"When Ace takes too much damage, "The Slime Monster" shows up"
"When you see these shoes, tap them quickly to make Ace run faster... or he gets digested"
"These are space beans (collect 3 to make rocket pig extra gassy...)"
"That's all he can take. Click on him to give yourself a gas-powered boost!" ("He" refers to Rocket Pig)
"Awesome! Now you're ready! (You can always turn on the tutorial again in the options menu)"

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