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Messages - sorrow

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I forgot to mention I’ve also been working on this little guy, using Juste as a base (don’t worry I don’t plan on removing Juste.  Cant say the same for Mario and Megaman though, lol).

John Morris Test:


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Greetings Everyone!

Thought I would share some new revelations/discoveries in the world of the USA Findesiecle Port.

I figured out (via HxD Hex Editor along with DSVEdit) how to add additional frames of animations along with extra GFX pages to player characters.

I used Maxim as a test run and gave him the Boss Maxim's Idle Stance and Boss Maxim's Running Animations...

Stock Vanilla Maxim:



Enhanced Maxim with Boss Maxim Animations:



I have also possibly figured out how the hitboxes for attacks work, and with these new discoveries, it's entirely possible that I made be able to fix the SIMONX character's jump kick attacks as well as add new sprites for the Slide attack as well.   :thumbsup:

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Personal Projects / Re: DSVEdit (DSVania Editor) (v1.11.1)
« on: April 29, 2021, 01:35:24 pm »
Hello All,

Quick question.  Is there a way, when viewing sprites in DSVania, to zoom in on the tile sheets to select parts of the tile sheet?

For example, I was trying to mess around with Harmony of Dissonance GBA Juste sprites, and try to select part of the tile sheet, but I kept getting errors on how the selected tile size was incorrect (i.e. not 8x8, 16x16, etc.).

Is there a way to select sections more precisely?  The section is SO small, lol.

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Personal Projects / Re: Resident Evil: True Director\'s Cut
« on: April 16, 2021, 12:18:37 pm »
That's an interesting one. I think it's similar to the Arrange mode scenes in some of the rooms. I just wish I could teleport to any room as in the beta, it would make this much faster.
On another note, I've fixed the Blood text on the wall room issue, it works on Mednafen, and I'm pretty sure it should work on original hardware too. I'll see if I make new additions and make a v0.4 or if I just release it as a v0.3.5.

April 16, 2021, 10:11:57 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Thanks for the good vibes, I'm glad you liked it.

Hey Deli295!  Quick dumb question, but your update patches would still specify whether it is the Original OST vs the Arranged DC OST?

I’m an Original fan, so I just want to make sure whenever I update I’m getting the goods, lol.

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Normally I don't like to bother people with personal stuff, but this hack deserves it. Someone has tested compatibility with Devilart's 'Aesthetic Animation' hack?

I've tried it bundled with N.Dpendent's 'Definitive Edition' but it messes the palettes depending on patching order. That's why I tried to bundle it with Aesthetic Animation hack. Different patching order results in different roms, but I couldn't see any visual difference between them on the surface.

I know it's very particular stuff, but someone has tested it or could tell me which is the best patching order for that bundle?

Sorrow, have you thought about the possibility of implementing it to your main patch or testing their compatibility??

Anyway, congrats and thanks for the large amount of work put into this, Sorrow :D


P.S.: It seems that these are good times for Juste Belmont ;D  http://www.romhacking.net/hacks/5858/
Hello Pethronos!

Good times for Juste indeed, lol.

I personally am not a fan of the Definitive Edition patch, as it seems to just combine random hacks together.

As for the asthetic animation patch, I don’t see why it wouldn’t work.  If I remember right, that patch only affects a couple of Juste’s sprite sheets and palette. 

What order did you do the patches?

Also, have you tried taking screen shots or making gifs of each patch, like before and after for comparison?

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doesnt seem to work on visual boy, what emulator do you recommend?

Not sure why it won’t work for you on Visualboy.

I used standalone mGBA, VBA-M, no$gba, as well as retroarch mGBA and retroarch VBA-M for my testing.

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Hello All, just edited the original post with the fixes for the few issues Aceearly1993 helped to point out.

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I see, can you show pics of what item goes with what name? 

And how about the empty slot you were referring to, what did you mean by that?

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What do you mean by a different presentation and the empty slot?  Can you explain a little more?

Yeah the name change I wouldn’t know because I couldn’t read the Japanese version   ;)

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Yeah I had noticed the text in the sound mode, I think I may have figured it out and I’ll make sure to post an update.

Regarding the music, I’ll take a look at that, it could’ve been a little mistake that should be an easy fix as well.

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So which USA Rom should we use to apply the patch? I've tried 2 USA Castlevania: Harmony of Dissonance Roms already and they both failed to run in emulators once I patched it.

Hi xZabuzax, not sure why there would be any issues with any of the USA roms, but the rom info is on the description page.  Use romhacking.net’s tools to verify rom data.  What emulator are you using?  I used standalone mGBA as well as retroarch mGBA and retroarch VBA-M for my testing.

So, does megaman have a full screen bullets?

Hello MathUser2929, he does not, he is the same as he is in the original Japanese hack, the only change for him was the password used to load him.

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Personal Projects / Re: Resident Evil: True Director's Cut
« on: March 30, 2021, 07:13:46 pm »
Hello Deli295,

I just tested this out finally and used version v0.1 of the patch to get the Uncensored Intro with the Original Music. 

Got everything patched and tested in less than 5 minutes, and that includes the time I spent encoding the .cue and .bin files to a single chd.

Everything seems to be working fine to me.   :thumbsup:

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Personal Projects / Re: Resident Evil: True Director's Cut
« on: March 25, 2021, 10:09:52 am »
Awesome!  I’m gonna check this out.  Question, you said the music was restored to match the original release, so for the intro, is it the rock song intro from the original US release?

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Glad to hear some great news bro!! You're our hero!!!

I have a headcanon now. As Julius has his own equipment menu in the original Revenge of the Findesiecle, what would happen if you try to implement the Julius equipment menu to other extra characters instead of Juste equipment menu and apply to, say, Simon X, Maxim, Mega Man, and other crew?

Hey Aceearly1993, I believe I’ve mentioned before already I do not know how to do that.  I would love that functionality though, but I don’t know how to go about making it happen. 

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Original post has been updated with new fixes folks!  I'll be getting everything together for a release soon.

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Personal Projects / Re: DSVania Editor (v1.11.0)
« on: March 10, 2021, 09:03:14 pm »
Hi Lago, question.  Is there a way in DSVania to change what the starting equipment is for Harmony of Dissonance?

Or any of the games actually?

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Well, I mean would this be applied in the converted release? This enhancement/optimization caught my interest.

Hey Aceearly1993, sorry if I’m being confusing.  The release will be exactly how the Japanese one is, so no menu loading for the extra characters EXCEPT Julius, to mirror exactly how the Japanese one is.

That gif was showcasing a glitch in the port that has since been fixed.

And again, if you’re interested in a menu loading for a character the only way I know how to make it work, is to replace Juste in story mode with one of the other characters, but again, they would replace Juste completely, but load an equipment menu and if I get a chance, at least replace the portrait.

That’s just bonus stuff I was thinking about trying to add as optional add ons.

The main goal for this is to port the Japan Findesiecle’s features as is to the USA rom so it can be enjoyed in English.

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That sounds a bit complex. So will the equipment menu for other characters available in your release of USA conversion in the future? Or it would be a separate patch or sort?

No, the only extra character with an equipment menu is Julius, thats how it is in the Japan release. 

HOWEVER, I do plan on making separate patches that change the main Julius character to load one of the extra characters instead, and THOSE do have menu access (because remember, all that happens is that they load instead of Juste).

Think of it as just playing the Juste story with Megaman going through the castle and such.

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Great to know you're making rapid progress in the conversion, sorrow! So Julius has transparant afterimage now?
Also is the pause menu an exclusive thing bounded with "the game thinks the character is Juste/Julius" value?
If there's enough trouble with Julius in Story mode, leave Julius mode alone in the original status of Japanese Revenge of the Findesiecle would be OK, and keep equipment menu available with other characters.

I actually don’t know how to get the menus to load for the other characters, only the original hackers know what they did for that. 

But don’t worry, I plan on releasing this as just that, a USA Release of Findesiecle that can be played in English. 

The other stuff, like having Julius as the main character will be like an add on patch for those who want to dabble in creating a story for him.

It’s basically removes Juste as the main character, it’s not a thing where you can select which one loads.

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I think Juste X is already okay with story mode since he's just Juste himself before taken a whole lot of drug.

One thing I notice was the afterimage; in the Japanese Revenge of the Findesiecle, Julius and Juste X were given transparent afterimage when they were dashing/running. On your gifs they became blue again like in original game. Did something broken during conversion, or you'd be okay with the blue afterimage?

Hey there Aceearly1993!  You are correct, that was a trouble shooting issue, and I've figured out the fix.  I just have to take the time to update the post showing the correction.

Now, in the "Julius story mode" the shadows are again blue, but it's more to do with when loading story mode, it thinks it's Juste, so a simple custom palette change with DSVania should fix the shadow thing. 

Of course the Julius story mode thing was a bit of fun, and I am honestly still surprised in myself that I figured out which pointers made that change.

Now if I could only get the "Maxim" abilites to load in Story mode instead of Juste's, that would be something, but really, leaving it as Juste's spell move set gives way more moves for gameplay, so it's a win either way.

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