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I'm actually thinking of making a version that uses oversized MMC3, which is what the ad0220 translation did. It wouldn't work on hardware of course.
Right: Current Project
I thought that it was obvious it worked that way, but maybe I should have used a better example.
Thanks! You're literally the first one to say something nice about it.
Of course it's possible, but you can only take advantage of that feature with an emulator. Here is all the info you may need:
Just make sure the header has the correct values and inject the code shortly after the game boots up. I haven't done it yet for this hack, but I'd try first to read all the packets of a random game with BGB and try to replicate them.