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Messages - yolomate

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Gaming Discussion / Re: Sega Supermodel 3
« on: September 21, 2021, 06:40:11 pm »
Probably not as much, since it's 13 year old shareware.

There's one just called Cheat Engine, but I'm not sure it's as good for emulation as Art Money is supposed to be. Plus someone said it tries installing adware or something, so you'd have to really pay attention during the installation process to make sure it doesn't install more than the program itself.

Honestly yolomate, I have no idea how you've found a comfortable control scheme for it. I can't move the cursor just enough to reach the targets, so much as it hits the corners of the screen. Maybe it works better with analog sticks, but I only have D-pad gamepads or the keyboard.
in star wars I used the other a generic joystick but I confused in Harley davidson game: I only running 156..

Gaming Discussion / Re: Sega Supermodel 3
« on: September 21, 2021, 10:39:17 am »
That's what I've been trying to say, I don't think there's an in-app means of cheating for Supermodel. Just make the most of what you can do. Save state functions seem to be between F5 and F7 in that particular frontend.

You could try Art Money (, basically a separate app that finds address values in PC programs. I have no idea how limited it is compared to it's paid version, but it comes up a lot that it works with emulators, in fact it brags about it on it's home page.

I don't tend to use cheats myself, so I wouldn't be any help if you do go for an app like that.

Otherwise, between being able to lower the difficulty, save and load states, and having infinite "coins"(press 3 in-game for Supermodel for the player 1 coin slot, 1 is supposed to be the player 1 start button) at your disposal, I don't think cheats are necessary for arcade games newer than, say, 1985(?), when they stop giving you limited tries per coin.
yep I try but some videogames like star wars trilogy no easy, need cheats, you fight vs Boba Fett and no easy or vs Darth Vader...and some no got continue like Harley Davidson...

Gaming Discussion / Re: Sega Supermodel 3
« on: September 20, 2021, 02:48:47 pm »
All arcade emulators need you to actually start the game first, before you go into service mode/dip switches.

Start the game, then press 6.
again 10000000000000 thank you but that only changes the difficulty game but no is cheat!

Gaming Discussion / Re: Sega Supermodel 3
« on: September 19, 2021, 06:04:55 pm »
I don't know if any of this emulators frontends allow you to cheat, but you can lower the difficulty in service mode.

Press 6 to get in, 5 to move the arrow about until you highlight Game Assignments, press 6 to go into them, 5 until Difficulty is selected, 6 until it says Very Easy, 5 until Exit, 6, 5 until Exit again, 6 again to get back to the game.

To try and sort out some confusion, Supermodel is the name of the Sega Model 3 arcade board emulator. These are the games for that board:

There's one for Model 2 called "Model 2 Emulator" which needs a frontend as well, unless you're really comfortable with command lines. These are the games for the Model 2 board: (if I remember correctly, F2 to go into service mode and choose, F1 to move around the menus)

For Model 1, for the most part you're just better off hoping MAME can cover them:
1000000000000 ty respond me, I try used all f1,f2 and nothing...I try with 6,5,etc and no working!!! :banghead: :banghead: :'( :'(
I got this version:

Gaming Discussion / Re: ... I beat Double Dragon 2 without dying
« on: September 18, 2021, 09:02:23 pm »
nice I finish in 1991!! but no easy and I play all versions!!pc engine is my favorite version no doubt!! ;)

Gaming Discussion / Sega Supermodel 3
« on: September 18, 2021, 08:59:36 pm »
I emulate some videogmaes like Star Wars trilogy via Sega Supermodel 3 version UI V0.9 but I not idea put cheats! somebody help me?? :thumbsup: :thumbsup:

Personal Projects / Re: STREET FIGHTER 2 DELUXE NES
« on: March 23, 2021, 06:48:32 pm »
Thank you very much, it makes me very happy to know that there are so many people who liked the new designs

Maybe it will be useful in the future, although at this moment it's not in my plans, anyway, they are very interesting concepts, specially for those of us who dream about developing videogames, thank you very much for the information :thumbsup:

For the moment I only have in my plans what I mentioned, on the other hand, it is important to clarify that the images are only for illustrative purposes, surely when I implement the changes in the game many things will change, either for better or for worse.

As cartridge_rom commented, they had already consulted for the same thing on several occasions.
In short, the Hadōken, or any projectile, shares one of the palettes assigned to the fighter to whom the technique belongs.

For that reason, in Yuu Yuu Hakusho Final, he needs to resort to flickering sprites to show a different color technique to the character.

In the Ryu/Ken case, if the other palette were used, the color of the Hadōken would depend on the color of their clothing.

Even if this is not the case, the technique must not only look good, but it must also be clearly distinguishable at all times.

The limitation of 8 sprites per scanline, makes that in a normal game, most of the graphics are no longer displayed, so if you do not use a color that is imposed on the others often the projectiles would be hidden in the background of the stage.

Consequently, every change must be thought with the system in which it will be implemented in mind, otherwise the results may not be the expected ones...

Changing the subject, in the current context it is not possible to add dialogues in the screen that appears after each fight, because as it has been mentioned so many times nowadays we don't have someone who specializes in programming.

Speaking of project news, I finally finished moving all the changes from the original hack to the source code, corrected the fighter names and implemented the new portraits

The best thing, is that taking advantage of the extra space of the new rom and reorganized its graphics to allow them to be easily edited, unifying in the process the elements of the interface

The only thing missing would be to finish defining the final set of colors for the VS portraits, especially when two players face each other with the same character.

That is why, in case anyone wants to contribute ideas, I'm sharing the CHR with the graphics.

Finally, once again to all those who support this project, I ask you to try to have a little consideration with those who participate in it, it is overwhelming to answer again and again the same questions.

As I said all ideas are welcome, but if you want us to spend time and effort in carrying out your requests, I think it is only fair to ask you to spend time and effort in doing some minimal research in the first place.

 i f you need new palettes I try created new colors!

a idea:Mortal Kombat bootleg nes fixed subzero ice power and a correct size of Goro ::)

March 16, 2021, 05:05:49 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Need to hack Gluk Thunder Warrior NES for more health and lives ect. Because there is no game genie codes for the game.
that game is hack of Thunder Warrior
try used cheats from this game in Gluk

If you want accessibility Nestopia has packs of cheats, I leave you the version that I use so you can try them :thumbsup:

Nestopia Plus! R558
ok 100000000000000000 thank you! I tested more later!

Why not try a different emulator and find out..?  FCEUX and Nestopia would be worth a try. (I don't know why you would use VirtuaNES.)
ok my notebook is older and not used that because no easy cheats mode  ::) anyway thank you this games works in Nestopia fine.

Gaming Discussion / Mortal Kombat II Special nes rom by Hummer Team
« on: March 15, 2021, 02:29:06 pm »
hi this videogame working bad in my virtuanes...its a problem or no working in this emulator?? :'( :'( in my virtuanes

News Submissions / Re: ROM Hacks: Double Dragon II Remastered
« on: February 24, 2021, 08:54:29 pm »
looks amazing! anyway still slow motion but new colors are great!!

News Submissions / Re: ROM Hacks: Double Dragon Remastered
« on: February 20, 2021, 03:07:14 pm »
VirtuaNES doesn't support MMC5 and CHR-RAM.
I hope some recreated this version for Virtuanes too!  :thumbsup:

News Submissions / Re: ROM Hacks: Double Dragon Remastered
« on: February 20, 2021, 10:36:16 am »
yep sad for me!! :'( :'( :'( :'(

News Submissions / Re: ROM Hacks: Double Dragon Remastered
« on: February 18, 2021, 07:16:13 pm »
no working in Virtuanes....only grey screen!!! :'( :'( :'( :'(

a idea: Batman Returns SNES Co-op  ::) :thumbsup:

ROM Hacking Discussion / Re: List of Co-op / Multiplayer hacks
« on: January 27, 2021, 10:39:27 am »
a crazy idea mine is 2 players for BATMAN RETURNS SNES!!! ;D

ROM Hacking Discussion / Re: Panasonic 3doplay 1.8.2 translate games
« on: January 25, 2021, 09:43:18 pm »
You may have noticed that there is already a translation for Doctor Hauzer, and apparently there are efforts to translate the 3DO version of Policenauts as well.

So it doesn't seem like there's anything really stopping people from translating 3DO games except for the inescapable fact that I don't think anyone has a particularly burning desire to play 3DO games at all, let alone in something other than the language in which they were originally released.
yep its sad but that only see...ok no great games but... 8)

ROM Hacking Discussion / Panasonic 3doplay 1.8.2 translate games
« on: January 25, 2021, 04:59:13 pm »
some videogames of Panasonic 3doplay  going translate?

Gaming Discussion / Re: Openbor games
« on: October 15, 2020, 04:20:34 pm »
for me some games better! but yep a lot clones games sometimes @sebastianangel!! :happy: and @Recca I creator of some mugens chars, stages etc etc!

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