Hello! Sorry for the probably simple question but-- this is the newcomers board!
So I've been learning about ROM hacking and had a great idea for a hack, and would hate to abandoned due to difficulty. Hacking the text, and the palette, had no issues.
However, using Tile Layer Pro, the sprites are extremely scrambled, making it very hard to lay out to edit. A few things like the title sequence are easy to pick out, but the rest there is barely any organization. Are there any tricks to make this easier? For example, in the PPU viewer in my emulator, I can get the assembly locations of the sprites at least on the screen currently. Any way to use this information to locate them more easily in a sprite editor? Any help or tricks to sprite editing would be MUCH appreciated! I know this is just how some games are, as I've done sprite editing in other games and systems with little difficulty. Just looking for ways to do it for some of the more difficult games. For reference in case anyone wants to look, I am using the Gulligan's Island game for NES. Thanks in advance for your help!