I have an opinion on a few of these.TzepishSwitch javelin attacks
I like the current javelin. It feels like a spear I can throw, which is what a javelin is. Also, it feels.. correct? By that I mean it feels like if I was running at the enemy with my javelin, I would thrust it at them, not throw it at their face point blank. The current implementation feels great to me. Bow attack
I am not a huge fan of the bow attack myself. It certainly looks cool though, it just feels awkward to me that's all. Personally, I think I would rather it have an attack that does the opposite of the whips attack. One of the whip attacks draws enemies closer. Maybe one of the bows attacks can push them away, then the other would be the standard shoot. Quick spell keys
Something like you described exists, I have seen it before somewhere... I gotta find it though.
Here it is: http://www.romhacking.net/forum/index.php?topic=20093.msg282832#msg282832
After thinking about what was said about magic by you and queue though... I think for me personally, I feel magic would feel a lot better if the quick spell removed targeting. By default, it would automatically cast on the enemy closest to you(or it could work with "tagging" casting on the last enemy you hit, otherwise it would be random). and buff magic would automatically target the whole party. But that is likely way too much work. It's just me being slightly nitpicky. I think what we have right now is already a million times better than going into the ring menu for it. So I am not complaining. And once you memorize what you set, it's all good.Switch L and R
I like the way is right now. Attacking requires full stamina
This is something that is interesting to me. It would be fun to combine with the double stamina regen mod too. It would remove any sort of stunlocking you can do in turbo, or even in base game with 1 damage hits. While also keeping the rhythm of the originals gameplay in tact. Actually this is pretty much SD3 gameplay. If you go that far, I would also add in slowing down your movement after a swing, similar to charging your weapon, until your stamina is full again. Queue
If I ever get around to it, something I've wanted to do is add items as hotkey-able, selected via the boy as the character ostensibly using them instead of magic.
That's a really cool idea. I have thought of some ways to make the boy more interesting to play as. My personal idea was to give the boy some MP and give him all the saber spells as self target magic only. It just seems like it would be his thing. But that would leave a lot of holes you would need to creatively fill for the girl. The only thing I can think of is giving her a 1mp weak snowball attack from undine to replace the saber. Like dropping an actual snowman on the enmy to do damage, or just a spell that turns an enemy into a snowman. But that probably requires quite a bit of work. But I really like the item user idea though.