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1
Newcomer's Board / Re: Super Mario Bros. NES Title Screen HELP
« on: February 21, 2017, 07:24:54 am »
I am having this very same problem but with NES_TitleEditor :( (it works pretty much the same) Would you mind please fixing mine?






January 24, 2017, 01:18:47 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Never mind... I fixed it AND redesigned it :D



How to fix this?

2

I'm having trouble trying to create a patch with the vending machine, I would like a patch in english, NTSC, with MMC1, No CHR-ROM, SRAM saving and password support. The other options are the vending machine's default ones.
Could you please generate this to me?
Thanks in advance!!

Same as me. Can not play with MMC1 no CHR patch.

3
Newcomer's Board / How to hacking megaman2 robot master AI
« on: September 03, 2016, 03:27:57 am »
Please teach me if anyobdy know.

Thank you.

4
Something like this perhaps?



Actual in-game screenshots from a WIP version. Because of VROM constraints, most screens, including the in-game dialog, only use the katakana lettering style. I planned to use katakana+hiragana, but I had to scrap hiragana and use katakana-only. Then I also had to scrap handakuten&dakuten versions of glyphs and instead use the separate ゛ and ゜ glyphs, just like the original game, for pretty much the same reasons. There just weren't enough unused syllables to spare.
The mapping system resorts to rōmaji because the number of glyphs required by katakana (70-80) would be significantly higher than the number of glyphs required by alphabet (~20), and the more tiles there are available for the map graphics, the better it looks. Conversely, compared to the original game, I changed the title screen & menus into kana; they were originally in English.
Line spacing was put as two-lines because so far, all dialog lines (all the original dialog plus the few added lines) fit in five lines.
There is still a lot of work to do before a Japanese version could be released.
- The text typing speed must be changed
- The intro must be translated
- The endings must be translated
- Numerous bugfixes


Yes Yes Yes  That so cool.  :crazy: :crazy: Don't forget to change title screen form Castlevania II Simon's Quest  to  ドラキュラⅡ呪いの封印.
Maybe I can help you about translate to Japanese text conversation.
 

5
Wanna play this in Japanese taxt. Is it possible to add japanese version?

6
Personal Projects / Re: ROLL♥CHAN Evolution!
« on: October 23, 2013, 05:08:43 pm »
A

7
Personal Projects / Re: Mega Man 9 NES
« on: August 31, 2013, 06:01:42 am »
Good work!!!!  :thumbsup:

8
Personal Projects / Re: Final Fantasy VII NES Project
« on: July 27, 2013, 09:50:27 pm »
This game can be play on everdrive/powerpak or hack mapper to normal mapper?

9
Personal Projects / Re: ROLL♥CHAN Evolution!
« on: April 03, 2013, 06:54:38 pm »
Cool!!! :D

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Personal Projects / Re: ROLL♥CHAN Evolution!
« on: December 12, 2012, 07:29:11 pm »
Have anything update? ::)

11
Personal Projects / Re: ROLL♥CHAN Evolution!
« on: July 26, 2012, 04:13:05 pm »
WOW Very interesting. I like this. :)

12
Hello. Levi "Karatorian" Aho and SMB Special Team

I am the Japanese ROM hacker and am called Messatu.
My romhacks use enhanced tilesets and new color pallets to make both games look even closer
to the arcade versions than their original Famicom releases.
My web site is http://messatu.wordpress.com/.


I played and enjoyed SMB Special for NES.
And since some bugs were discovered, it reports.

1. The star box is not hidden.
2. Registry commands are insufficient.
   It checked by MMC1 flash rom and working NES.
   It will freeze, if it resets.
http://messatu.files.wordpress.com/2012/05/edit_2012-05-28_1.jpg?w=512

I corrected to SMB Special and made Sharp X1 version.
1. Title screen
2. World selection addition
3. A dot picture and a color
4. Automatic walking is corrected to a manual. (Word 1-2 2-2)
5. Ending message
   The Hudson soft was dispersed.
   It corrected to the message for which HUDSON is appreciated.
6. etc
http://messatu.files.wordpress.com/2012/05/smbs-x1.png?w=812




I would like to exhibit a patch at my site.
It releases by IPS.
    smb.nes > smbs-20100307.nes > smbs-x1.ips

Please let me know conditions required for public presentation.
messatu@hotmail.co.jp

Very interesting. :thumbsup:

13
Personal Projects / Re: Final Fantasy VII NES Project
« on: January 29, 2012, 03:47:51 am »
Does anyone can hack these to normal mapper? I wanna play very cool hack on real cart.

15
Personal Projects / Re: Final Fantasy VII NES Project
« on: January 25, 2012, 04:17:03 pm »
 :'( I'm late. Download patch link was dead. :'(

16
Newcomer's Board / Re: smb2j.nes editor
« on: April 03, 2011, 01:22:26 pm »
If there is no reply, then nobody is aware of one.
In that case, you will either need to search for one yourself, or you will need to write your own.

"bump" replays are HIGHLY discouraged here.

So sorry. :'(

17
Newcomer's Board / Re: smb2j.nes editor
« on: March 31, 2011, 04:43:23 pm »
bump :-\

18
Newcomer's Board / smb2j.nes editor
« on: March 22, 2011, 12:44:03 am »
Does anyone know of a program level editor for SMB2J.nes? I would like to hack it..

Thank you.

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