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Messages - diablo666

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Personal Projects / Re: [NES] Super Mario Bros. 1/3
« on: July 11, 2020, 03:53:27 am »
Hi! Can anyone say a way for convert the .nesm file to a .nes file that can be played in other non-modified NES emulators, such Nestopia, FCEUX, VirtuaNES or any other? If not, can I request to Corpse Grinder an IPS patch of the hack "Super Mario Bros. 1/3" for patch a original "Super Mario Bros. (W) [!].nes" file to make the .nes file of the romhack? Thanks very much  :) :) :)

this format (.nesm) only supports MESEN, which in the very first post of the author of the hack ... read carefully. Another Emulators Don't open this hack

We look forward to your hacking :-) This will be a "gift" for many. I liked that version, so I’m waiting for this   

Personal Projects / Re: [NES] Super Mario Bros. 1/3
« on: July 03, 2020, 08:42:34 am »

Quality work has been done. It is a pity that this hack only works on a modified emulator

Gaming Discussion / Re: Megaman The Sequel Wars
« on: June 27, 2020, 01:17:56 am »
One demo, but so many features. :)

First, they let us customize the game the way you want. This is a pleasant trifle, but I think from this - something special will remain, such as EX tests or the function of a jump or slide. The rest (except for complexity) - have almost no effect on this creation.

From the pros: these are different game modes. The EX mod is much more complicated, but also much more interesting. Although the original levels are also well made (the forks are unfinished, but okay)

The bosses. They are made qualitatively for this demo (but if you still refine them, it will be perfect). One moment confused ... Bosses in ordinary stages and EX - or rather robomaster - go to the second mode. This is a non-canon for the classics, leave them only EX

New enemies (EX) combine pretty well with levels

In the negative I will put: Some EX stage. One of the levels - without a specific adapter - is impossible to complete the game. And in some places - the jump can fail and you will fall on the spikes (the original Drill Man. This was not)

Minus music and sound Effects. Of course there are new ones, there are atmospheric ones - this is commendable. But really inappropriate. Well, I hear the sounds from MM7, the explosion from Sonic3 is acceptable, but they will probably redo the rest. And MUSIC - because of some soundtracks...

But, in principle, a pretty decent sequel comes out. I will be happy to wait for the full version:thumbsup: :beer:

(Р.S. Warning: Scrolling the Screen is a dangerous thing. If you scroll the same Screen several times, then, besides the enemies, the Platforms may disappear)

ROM Hacking Discussion / Re: Rockman 6 Unique Harassment 1.1
« on: June 23, 2020, 10:59:34 pm »
Version 1.2 has been released. There are more bug fixes.

ROM Hacking Discussion / Re: Rockman 6 Unique Harassment 1.1
« on: June 10, 2020, 01:48:49 pm »
Version 1.0 turned out for hardcore players who like to experience nerves, less attractive to ordinary players. And version 1.1 is Simplified, more passable. But, you know, there is not enough counter "spent lives, continue and E-tanks" after passing the hack. Then it will be perfect. :thumbsup: But, as one person said, it can be put between Rockman 4 Minus Infinity and Rockman (2) CX  :angel:

ROM Hacking Discussion / Re: Rockman 6 Unique Harassment 1.1
« on: June 07, 2020, 01:37:09 pm »
And why not update the hack here, instead of looking for updates in other sites and other mirrors?  :huh:

Personal Projects / Re: My untitled Megaman 1 hack
« on: April 25, 2020, 08:14:10 am »
It looks very interesting. We are waiting for this creation to be released. The screenshots show a well - developed graphics, even to some extent - people who don’t know can take this "Fan Game"   :thumbsup: :cookie:

Personal Projects / Re: Sonic 5 - Improvement Vol.2 (Nes) [Finished]
« on: March 30, 2020, 03:16:02 am »

One minor bug I did find in Labyrinth Zone, there were a few instances where a bubble generator appeared on screen, but the actual bubbles were spawning elsewhere on screen. It made the boss section in act 3 especially difficult, as bubble generators appearing on the climb didn't actually spawn any bubbles out of them. But all said, I was still able to beat it.

in the original, the bubbles were also displayed incorrectly. Probably didn't find the value where they are displayed. Most likely because of this. For this need to thank the pirates

Personal Projects / Re: Sonic 5 - Improvement Vol.2 (Nes) [Finished]
« on: March 29, 2020, 08:53:12 am »
Accidentally found bugs. I don't know if it's the original or the hack. The first is not known for sure, but the second is clearly

Personal Projects / Re: Sonic 5 - Improvement Vol.2 (Nes) [Finished]
« on: March 27, 2020, 10:40:31 am »
Spooniest,  Wait a bit. Soon there will be this updated hack on the site. He is also in line

Personal Projects / Re: Sonic 5 - Improvement Vol.2 (Nes) [Finished]
« on: March 25, 2020, 12:05:33 pm »
I can't wait for it to be on the site. Your ideas are pretty good. Even there were moments: "and the similarity of the older console that is."

You've done a lot of work on it :beer:

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