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Messages - gamingcat02261991

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What about the two-in-one GBA remake of the first two NES/Famicom Super Chinese games?

Gaming Discussion / Re: Megaman The Sequel Wars
« on: June 17, 2022, 05:54:18 am »   
  ^Here is the preview of the game.

Stupid private video...  :banghead:

Gaming Discussion / Re: Older Games with Epilepsy
« on: June 06, 2022, 05:33:49 pm »
Yeah, that's true - nobody really did much programming-wise until the Porygon incident.

Yeah, I think that the incident is known as "Pokemon Shock". And it wasn't Porygon's fault that widespread epilepsy struck Japan. Rather, it was the explosions of the missiles that Ash's Pikachu destroyed with its Thunderbolt that are really to blame. That's right: neither Pikachu nor Porygon are at fault.

In the UK it's been well-known since the infamous "NINTENDO KILLED MY SON" newspaper headline in 1993. It led to better awareness of epilepsy and research into its links to video games, and most video game publishers included epilepsy-warning cards in their boxes after that.

I'd say both the UK newspaper headline and the banned episode of the Pokemon anime led to retro rereleases on Virtual Console and Nintendo Switch Online (+ Expansion Pack) reducing the epilepsy risks such as the recolored Switch Palace/Bonus Stage ground tiles, the aforementioned Kirby Super Star speedup and weird-acting sprites, Wario Land 3's map cutscenes being rendered in grayscale, and so on.

I still have the 2.0 version of the game, I wonder if this was the last update? :P

3.1.21 is the real last update. There would've been a 4.0 version that used OpenGL, but we haven't heard anything about it since 2019.

You're thinking that the people behind Flashpoint expect everyone to download 766 GB to play individual Flash games, and you're asking if I'm nuts..?

Did you not see the entry for "Flashpoint 10.1 Infinity" at ?  (It's still a little big, but not obscenely so.)

I just overreacted to the overall file size of Flashpoint... I'm sorry... :-[

I just requested a review, so if it comes back okay on google's end I'll post it again.

I was going to ask if there was a MEGA link in case Google doesn't accept your review. I don't trust MediaFire, though, because even with an ad blocker, it'll throw an ad for Opera your way when you try to download something.

UPDATE: I decided to download Flashpoint Infinite rather than Flashpoint Ultimate. Now I can breathe a sigh of relief knowing I'm able to play ExplodingRabbit's classic game long after Flash Player's death on January 1st, 2021.

I believe you can just download the SWF file and load it into a .exe Flash Player on your computer.

I tried, but it quickly goes to a black screen after briefely showing the loading screen until flashplayer_32_sa.exe closes itself.

The game is already included in the Bluemaxima Flashpoint archive. I wouldn't know how well it plays, but I wouldn't expect any serious problems.
I have the impression most ".exe Flash Players" don't work anymore either – except for something like the aforementioned Flashpoint. (Which is all one needs, really.)

Are you nuts? My laptop holds 476 GB. Flashpoint is a whopping 766 GB (874 GB when extracted). My laptop can't stomach that many GB (especially since there's 61.6 GB of free space left on it).

Hey! I recently remembered SMBC existed and tried searching for it myself recently. I ended up finding this thread on reddit where a user created a standalone version with fullscreen and gamepad support:

I figured I'd make an account here and let you all know, if anyone was interested. I loved playing this back in the day and I hope Jay is doing alright!

Is there a different download link like Google Drive, etc.?

You know, the Super Star's SMB1 sprite in this ROM Hack has a smile just like not just its official artwork, but also its appearance in a game released only for two Japanese computers named Super Mario Bros. Special.

Personal Projects / SMAS+SMW Japanese Version
« on: May 28, 2022, 09:00:19 pm »
Here's another project I'll work on one day: Super Mario Collection+ (Japan). It's simply a hack of Super Mario All-Stars + Super Mario World that features the stuff from the Japanese versions of both Super Mario All-Stars and Super Mario World (i.e.: the Japanese chatter, the quicker transition to the game select menu, the Japanese boxarts, Super Mario Bros.: The Lost Levels renamed to Super Mario Bros. 2 "For Super Players", Super Mario Bros. 2 renamed to Super Mario USA, Yoshi being able to eat Dolphins, the "You Are Super Player" error at the end of Funky, the Japanese SMW title screen, the copyright year being adjusted to "1990, 1993 Nintendo", the arguably-better Peach sprites at the end of SMW, the Japanese names of Reznor and Bowser being visible, the missing ! Block in Donut Plains 2, 300 seconds in Lemmy's Castle, only one arrow sign to signify the secret exit in Chocolate Island 3, the removal of three 1-Up Mushrooms in Sunken Ghost Ship, the Japanese course names like Outrageousand Funky being renamed to Championship Course, and the original Japanese credits and enemy names like K. K. instead of Sumo Bro. and Kuribon instead of "Goomba"). Please note that I won't start on this project right away, as I have other projects in the works.

Gaming Discussion / Re: Older Games with Epilepsy
« on: May 28, 2022, 04:13:50 am »
Well, it's available on NSO, Jorpho. Why not play it and see for yourself (unless you don't have a subscription)?

As you know, Super Mario Bros. Crossover WAS a Flash game that, while mostly focused on Super Mario Bros., featured characters from The Legend of Zelda, Metroid, Mega Man, Castlevania, Ninja Gaiden, Blaster Master, and Contra. But, no thanks to Adobe killing Flash on January 1st of 2021, the game is just dead in the water, as when you try to use the game's preloader in a non-browser Flash player, it crashes after going to a black screen (after the initial loading screen, that is). I hate to say it, but other than a sprite sheet of Mega Man and a page of unused sprites on TCRF, Super Mario Bros. Crossover was doomed to die after its final 3.1.21 version released in 2013. ExplodingRabbit, the company behind the game, doesn't even care, nor do they ever update their website. Let's face it: Our dreams of playing a non-Flash non-preloader version of the game aren't coming at all... :'(

Super Mario Bros. Crossover
Rest in Peace

Programming / Re: Interesting SMB1 discovery ('Shy Bloopers')
« on: May 23, 2022, 06:57:05 pm »
These X coordinate mentions remind me of how certain objects in Super Mario World behave when put in specific coordinates. Believe me, I have Lunar Magic as proof.

It's weird, but I always thought that one of the characters in the unfinished film looked like an evil version of Genie from Disney's Aladdin (or maybe I'm mentioning the wrong film).

Just wanted to reiterate that there's versions of the original games that were released as a part of The Legend of Zelda: Collector's Edition on Gamecube back in 2003. They mostly feature text corrections and an updated copyright year.

Guess that explains why ROM Hacks of LEGO Battles started cropping up on this site. Personally, I've never played the game.

Personal Projects / Re: Super Toads (SMB3 Hack Using SMM2 GFX)
« on: May 17, 2022, 05:16:42 am »
It'll be a long while before I start working on it. Gotta tackle some other projects, first.

Gaming Discussion / Re: Good News and Bad News
« on: May 17, 2022, 05:14:36 am »
Well, that's kinda true. Their recent DMCA victim, GilvaSunner, shut his YouTube down in December of last year after receiving a f**kload of DMCAs from them.

Personal Projects / Re: Super Mario World DX Rebuild
« on: May 17, 2022, 05:12:15 am »
That reminds me: I was planning on one day making an SMW ROM Hack like this, only with eight playable characters (Mario, Luigi, Peach, Blue Toad, Yellow Toad, Toadette, Daisy, and Pauline) instead of four, interchangeable characters on the overworld, etc.

UPDATE: I was originally going to ask falchion22 directly via PM (his inbox must be jam-packed with PMs), but is it okay if I got permission from him to use and/or modify the Peach sprites for another upcoming SMW ROM Hack starring Princess Daisy?

Gaming Discussion / Re: The hardest game you ever played.
« on: May 17, 2022, 05:03:00 am »
Are you by any chance VeghEsther, formerly of GameFAQs?
Heck no.

You're doing an excellent job, in spite of the project being on hold.

Gaming Discussion / Re: Older Games with Epilepsy
« on: May 17, 2022, 04:36:53 am »
TCRF notes this too but doesn't go into it much.

TCRF needs to get with the times. The reason why I found out about the odd behavior is because when I used to play my Nintendo Wii that I got in Christmas of 2009 (R.I.P., Internal Disc Scanner; 2009-2019), I downloaded Kirby Super Star back when my parents (who were both still alive at the time) got me 2,000 Wii Points via the purchaseable $20 cards on occasion (usually, every month after I connected it to Wi-Fi for the first time). When I first played it, not only did I notice the speedup regarding when a boss is defeated, but also the aforementioned odd behavior regarding Combo Cannon and Marx. Keep in mind this was before the Wii U and Nintendo Switch came out in 2012 and 2017, respectively.

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