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Messages - AdamDravian

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1
Personal Projects / Re: Secret of Mana, Turbo - Beta 210209
« on: February 11, 2021, 11:53:16 pm »
I had to seriously think about this one;  Taosenai wrote that line.  I would say that the from strengthens the implication that they're coming from across the world to one place.  Without the from, it sounds like they're gathering everywhere.  I know that claim is arguable, but I think it's okay how it is.

Yeah, it's totally fine.

2
Personal Projects / Re: Secret of Mana, Turbo - Beta 210201
« on: February 06, 2021, 11:44:46 pm »
hmsong, with all the feedback received, I changed the "sorry about your luck" line to "PURIM: Fine! I'm done here! Let's go, RANDI!"

 :thumbsup:

3
Personal Projects / Re: Secret of Mana, Turbo - Beta 210201
« on: February 05, 2021, 03:30:07 am »
"What of it?" (same connotation as "So what about it?") does sound better than "Sorry about your luck".  At least in this context.

Agreed. "Sorry about your luck." seems like a downgrade from the literal translation. Also, I've spent my whole life in the US and I've never heard anyone use that phrase derisively. The closest I can think of is the phrase, "Tough luck."

3)I think it breaks the rhythm of the sentence if you add a comma.  It's like he's pausing.  The "well" there is a stylistic thing.

hmsong is right. If you want it to be grammatically correct, there needs to be a comma after "well". Unlike what they tend to teach in elementary school, a comma does not necessarily represent a pause in speech. For instance, when someone says to me, "Hey, Adam," they don't say that with a pause, but the comma needs to be there because a comma always goes before the name of someone who's being directly addressed. In the example in question, "well" is an introductory clause, and should be offset from the rest of the sentence with a comma.

4
Personal Projects / Re: Dragon Warrior Monsters (GBC) Decensored & Improved
« on: February 02, 2021, 02:11:18 pm »
That's awesome, Chicken Knife. Again, I super appreciate the hard work and commitment you and your team put into these projects.

5
Personal Projects / Re: Secret of Mana, Turbo - Beta 210131
« on: January 31, 2021, 10:10:15 pm »
In the future, Reborn and Relocalized may combine, where event text comes from Reborn, and menu text and combat messages comes from Relocalized.

Sounds good to me.

6
Personal Projects / Re: Zelda 1 Redux / The Legend of Zelda Redux
« on: January 23, 2021, 07:30:07 pm »
All black letters looks best to me.

7
Personal Projects / Re: Zelda 1 Redux / The Legend of Zelda Redux
« on: December 24, 2020, 05:15:15 pm »
I'm partial to option 1.

8
Personal Projects / Re: Secret of Mana: Script Augmentation Project
« on: November 30, 2020, 09:02:35 am »
These are all great changes. :thumbsup:
However, I do have a couple comments.

Now: The ebb and flow of water convey knowledge about events throughout the world.

I would change "convey" to "conveys".


Before: It'll probably take time, but I'm certain she'll return to how she was.
Now: It'll probably take time, but I'm certain she'll be as good as new.

That works, but I'd personally go with something like this (I added the previous line for context):
As for Pamela, you don't need to worry.
It might take a while, but she'll fully recover.



Before: Because I didn't want to die, I pretended that I had this illness. Share that with no one!
Now: Because I didn't want to die, I faked having this illness. Don't tell anyone!

Again, a definite improvement, but I'd go with something like this ... (I've added the first line the guard speaks for full context):
To be honest, I was also assigned to the Witch Suppression Squad.
But I didn't want to die, so I faked being sick. Keep that between us!

9
Personal Projects / Re: Secret of Mana: Script Augmentation Project
« on: November 29, 2020, 08:33:04 pm »
For what it's worth, I agree with Dzumeister about the lines he pointed out as being awkward. His suggested changes are good, though I would use a few more contractions.

10
Personal Projects / Re: Secret of Mana: Script Augmentation Project
« on: November 19, 2020, 12:50:43 pm »
I really appreciate that you shared the commentary pdf. Looking through it, I noticed the Sahagin is another monster taken directly from Dungeons & Dragons, though the actual spelling is Sahuagin.

I'm undecided on which version of your patch to use. I'd prefer the Japanese names, as I'm usually a purist. However, Secret of Mana is well-known for being a bit incomplete, so I'm curious to see the expanded content that your team pulled from various official sources.

11
Personal Projects / Re: Zelda: Remastered (Mesen HD Pack)
« on: October 17, 2020, 09:26:42 am »
 :thumbsup:

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Personal Projects / Re: Zelda: Remastered (Mesen HD Pack)
« on: October 16, 2020, 11:22:29 pm »
The first one is clearly the best.

The problem with fancier fonts is that it goes against type. Seems like a good idea since the medieval fantasy component and "ye ole fonts" seem to go hand in hand. But in reality, it makes for a cheap cheesy looking product. I start to feel like I'm playing a Monty Python version of Zelda, and I'm sure you are not wanting that, amirite?

Fonts like the first one are cleaner and more neutral. It would be cool for a font even cleaner than that since it is a touch space aged. But the others really ruin the game.

In fact, the original Zelda font is just fine as it is. Maybe you can pass it through an xBRz filter to smooth the edges a bit. But If it ain't broke, don't fix it. Sometimes little touches go a long way and you don't want to telegraph that this is a hack too much. For me, when you play a hack, it is what you don't notice that makes these things work. A fancy font simply just doesn't ring natural and you want to make this as organic an experience for the user since you are already radically changing SO much. My 2cents.

I agree with Pleiades. The more stylized the font is, the more polarizing it will be. It's best to go with something basic and neutral, like the first option.

13
Personal Projects / Re: Dragon Quest I - IV: Delocalized
« on: October 15, 2020, 03:37:24 am »
Awesome news. You all do amazing work, and I eagerly await your take on DQIV.

14
Personal Projects / Re: Zelda II Redux
« on: October 15, 2020, 03:31:53 am »
I would kill for that.

It was years ago, but I once used a program called Zelda Classic to play a complete remake of The Legend of Zelda using the BS Zelda graphics.


Is it possible to adjust the AI of some enemies (especially with the moving shields) to make the difficulty more forgiving?
I fought with the red Daira and the red/blue Iron Knuckle for minutes and it was really a pain to beat them.
It would already help if they do not shift the position of the shield so often so that the player has a chance to hit them.
I believe the ratio is 90% of all hits can be fend of the enemy.

Bombs are your buddy.

15
I agree with Metal Wario. From an art perspective, fading the color of the background hills makes sense.

16
Personal Projects / Re: Zelda: Remastered (Mesen HD Pack)
« on: October 14, 2020, 09:34:03 am »
First off, this looks (mostly) amazing, and I respect all the time and effort it must've taken. Second, to explain that aforementioned "mostly" ... Well, it's the font. That font really detracts from an otherwise incredible presentation of Zelda.

17
I can't seem to figure out how to delete this... perhaps I have to wait for moderator approval :/

Well I'm glad you weren't able to delete your post, as I found that article you linked to on the evolution of the ninji really interesting.

18
Personal Projects / Re: Zelda 1 Redux / The Legend of Zelda Redux
« on: September 19, 2020, 09:43:47 pm »
Of those four options, I prefer number 4.

Its heresy time! You could rework the sword into the Master Sword instead. I'm going to go prep the nuclear bunker now. :D

I'm not a fan of backporting lore aspects of later games of a series to earlier games. I can appreciate the consistency this presents, but I think it's interesting to see how a series evolves over time. For instance, I really don't like how re-releases of Final Fantasy games tend to have bonus dungeons filled with bosses that first appeared in subsequent games.

19
Personal Projects / Re: Zelda 1 Redux / The Legend of Zelda Redux
« on: September 19, 2020, 08:20:09 pm »
Yeah, the black text.

20
I know the bugfixed versions would be the best way to play them, and I would defiantly be playing them that way too, but of the 3 NES games FF3 doesn't have a bugfixed version. So I am looking to play FF1-FF6 without bugfixes for consistency's sake.

:huh:

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