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Messages - Polargames

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This looks awesome!!!!!!! ;D Oh, Here is my suggestion for the title name: Super Mario Kart Refueled.  I hope that you like it. :-D

ROM Hacking Discussion / Re: A simple hack
« on: January 07, 2020, 09:07:32 pm »
Hello, Sorry for the late post. I am finding out that the compression is weird in the game. So I thinking of doping it. I do thank you very much for all of your tips you have given me.  :)

ROM Hacking Discussion / Re: A simple hack
« on: December 18, 2019, 10:54:35 pm »
If you delete tiles of the sprite, then guess what happens - this sprite will become invisible in the game. That's how you know you've found it.

If you are talking about replacing tiles using your picture, then not exactly. I'm pretty sure colors would be messed up. You'll need to reassign colors to tiles first using a 5th right button at the top. Without setting an approximately proper palette in the program this can take a while.

It's very unlikely you will break something if you delete tiles only.

I just wanted to give you an update, I could not get it to work at all. :-(

ROM Hacking Discussion / Re: A simple hack
« on: December 10, 2019, 11:14:48 pm »
If you delete tiles of the sprite, then guess what happens - this sprite will become invisible in the game. That's how you know you've found it.

If you are talking about replacing tiles using your picture, then not exactly. I'm pretty sure colors would be messed up. You'll need to reassign colors to tiles first using a 5th right button at the top. Without setting an approximately proper palette in the program this can take a while.

It's very unlikely you will break something if you delete tiles only.

Ok, I will give it a shot and I will let you know what happens. :-)

ROM Hacking Discussion / Re: A simple hack
« on: December 09, 2019, 07:18:20 pm »
Doesn't matter where you start. Keep deleting until you find it.

OK, I will do that, I know I might sound like a broken record, but how do I know I find it? Will thing look like the sprite I am using as a replacement? And will it make the rom unplayable if I delete willy nilly?

ROM Hacking Discussion / Re: A simple hack
« on: December 07, 2019, 11:40:36 pm »
Looks fine.

Select area and press delete.

Ok, How does one do that. I never used this program before. Does it matter what one I delete?

ROM Hacking Discussion / Re: A simple hack
« on: December 07, 2019, 06:18:07 pm »
Sounds correct. But just in case I want to see a screenshot of the program after you open a rom.

Yep, tiles usually look that way. Small squares lying here and there, that game puts together to create a sprite.

In order to find tiles of the sprite that you need to change, you can erase or corrupt one or several pages at a time, then save, open this rom in emulator and see if your character has changed or vanished. If not, try another page. And so you can locate those tiles.

Don't forget to make a backup file beforehand.

Ok, I can do that, Here you go :-D How does one change or erase like you have said. I do not know what to do. Oh and on the side of yy-chr is the png of said sprite.

ROM Hacking Discussion / Re: A simple hack
« on: December 05, 2019, 10:50:36 pm »
I don't know, let's hear what you have tried exactly.

Ok, I open the program and then click on the rom. It then shows me a bunch colorful squres and when I zoom in on them I can see the sprites, but there are all mixed together and I cannot find the main one that you play as in the game. That is the sprite I want to change. I am able to import the png into yy-chr, but I cannot get the sprite into the game. I do not know what I am doing wrong?

ROM Hacking Discussion / Re: A simple hack
« on: December 04, 2019, 06:27:15 pm »
Try yy-chr program

Image should be in bmp format and 128x128 size.

I've never done it for snes, so I could be wrong.

Thank you very much Cyneprepou4uk, I gave the program a try, but I could not quite get the hang of it. Its kinda tricky. Is that normal for yy-chr?

I am very new to this, so any information is very helpful. :-D

ROM Hacking Discussion / A simple hack
« on: December 03, 2019, 10:52:40 pm »
Hello everyone, I have an idea on a simple hack for return of Double Dragon. I what to change a single sprite in the game because I feel its out of place in the game. I have said sprite in png format, but I do not know how you convert it into the format for snes. Is there a program that can do that? If so is it a hard one to understand?

Thank You for taking the time to read my post. I hope everyone has a great week.  :)

I thought that emulator bundled ROMs ( ). Pokemon uranium was a fan game as well. Pokemon Prism might have been a bit more contentious but everything I read there was more trademark stuff as their website(s) could have caused confusion among customers.

Took a look and assuming I found the same Super Mario 64 HD then it was a fan game made in unity ( ) and using a potentially confusing name.

The copyrighted source code would probably be the thing they go after this sort of project with (it most definitely is not a clean room reverse engineering effort* that could spare us that issue).

*I read an interview with one of the people behind the dolphin emulator. They say they have to ban anybody that says they read the leaked SDK and care to contribute to their project. Whether that is overly cautious I don't know but it is in line with best practices.

As far as Nintendo going after things. I thought their youtube stuff was silly, even if justifiable under the law in most cases. I have not yet seen them go after a fan game or similar that I would not have done in their place either -- while you can let a bit of copyright get bruised you do want to defend your trademarks (if you don't then you risk losing them), and such works were making it to major industry publications. While one or two being in a few press pieces would not have landed them with a genericide verdict ( ) then if I am Nintendo's legal team having them wander in, slap down a bunch of articles from the main press for my client's industry showcasing multiple projects released over years flagrantly flouting trademark law and saying they clearly don't care would not be a position I care to be in.

Yes, you have found the right sources. I did not know that the emulator had games in it. My bad. Could one also say that on the Pokemon games, I agree with you on the trademark stuff btw, might of had source code in them and could that also be a factor?

On Mario HD I agree with you on it not being clean, but could there been some open source code that we the general public might not know about? There could of been, but was over shadow by it not being 100% clean.

I did not know about the leak SDK for the dolphin emulator. That would be the right thing in legal was the right move. If I remember right though, didn't dolphin start off as being closed source at first? I had been told that a while ago, but I could be wrong.

You can say though its doing very well when it tricked Nintendo's servers into thinking it was a wii system. If that does not show dedication by fans, I do not know what does lol.

With the topic of emulators having been brought up. Could one say that Cemu emulator could be a new target on Nintendo's radar? I believe that its not open source and does require people giving money to there Patreon page to get the newest build before the general public can get it. I am torn on this because I know building emulators does take money, but holding the newest build for giving money,could that cross a legal line at all?

The you tube part is 100% silly, and its even worse now, Nintendo has taken down videos that talked about homebrew. I know they do not like homebrew at all, but taking videos down and helpful game walkthroughs when your stuck is getting way out of hand.

August 19, 2019, 02:57:41 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Except they never published the source code, so how could something that was never published be copyrighted?

I remember there was a lot of bafflement around twenty years ago when DeCSS was released, and people found it amusing to contemplate that the source code might somehow be illegal but various textual descriptions of the algorithms would be protected free speech.

I expect Nintendo would almost certainly want to keep something like this as quiet as possible rather than getting dragged into some intricate legal battle over a project whose existence the vast majority of the population will likely remain ignorant of.

The post before mine did a great job of summing things up, I just wanted to say that I understand what you mean. And one could say hypothetically in the eyes of the DMCA it could fall under free speech and fair use, but fair use has also be a back and forth game in the eyes of the law also.

Gaming Discussion / Re: Underrated Games
« on: August 17, 2019, 08:58:33 pm »
A game that I really enjoined was Army Men: Sarge's Heroes 1&2 for the Nintendo 64. I felt that the games although were far from perfect, they just had something about them that made it fun to play. I thought that playing as a plastic toy in a video game was a very cool idea and I felt that it was an idea ahead of its time. The PS 1&2 versions were still bad IMO.

ROM Hacking Discussion / Re: Wolfenstein3D - SNES Uncut hack
« on: August 17, 2019, 08:51:51 pm »
Thought I'd throw a contribution in with an alternative US-based cover art design. The image of BJ Fire-WSP is using in the PAL-based cover comes from the Wolfenstein coverage in the March 1994 issue of Nintendo Power. Upon closer inspection, while similar, it's not the original painting that appears on the title screen. I tried to track down a high quality original image of that work, but the best I could find of the full image was a picture of a t-shirt John Romero sold on ebay that Apogee had made in 1992. So, I worked from that. I worked at print size resolution, but it can easily be reduced for canoe, retroarch, etc. I think it looks quite good scaled down.

I hope this project comes back from its long hiatus. Been a little under a year since I last checked in. How you doing DarkSamus993? Still planing on returning? There's a lot of good stuff here. I hope to see it finished.

Great Job on it GyaragaX. I really like your detail. :-D

I don't know what Mario 64 HD specifically entailed but if it was a fan game then that is in line with trademark law, and trademark law requirements. If it was a ROM hack (or even an emulator retexturing) then that is a slightly different matter and I will go looking (I try to keep a list of interactions of game makers and ROM hackers), and possibly also a "reach for the stars" opening salvo that lawyers so often do. They would probably also tell you it is not an old game -- an iteration of it was made for the DS, and I have not checked but I imagine a version is available on their downloadable game services for modern consoles.

Anyway the source code is already out there, and this is not 2006 any more where people don't keep sharing the tapes of such things. They might be able to take out the final version of the project with all the supposedly nice function/variable names that it presently does not have but this is more than good enough for a springboard. On the flip side how many years now have there been disassemblies of pokemon and whatnot on public repositories?

I understand what you mean, I think the Super Mario 64 was HD textures, but I too do not know how it was made. Before I cold take a look at it Nintendo C&D the whole thing. Now I understand the trade mark laws, but I believe that Nintendo has also has the source code copyrighted. While I agree that its out on the net and more then likely been used in different project. Nintendo cold still swing there C&D hammer at any point. They did take down gb/gbc/gba emulator on git-hub not to long ago, and they also took down Pokemon uranium.

August 17, 2019, 08:49:40 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
If I'm not mistaken, the source code does not include any actual graphics, sounds, or music from the game, and you can't actually arrive at a "1:1 recreation of the original ROM" without separately extracting those assets.  I would expect someone else is already planning a completely separate set of open-source assets.

Yes, you are right, Source code does not have any visual items, but it can still be copyrighted by Nintendo, as they have not made it open source at all. Nintendo is very funny when it comes to stuff like this. I mean they could use anything to C&D a project of any sort if they wanted to. They have done it to a lot already, and while ago was on a Rampage of sorts. I hope that someone out there has made or is making an open source version of the games code because it would help to preserve the game and make awesome projects out of it. 

Really, its all about the money. I think its really silly that Nintendo goes nuts on stuff like this, when a lot of people just do this in there free time for no money, and just pure love of the games. If I ran Nintendo, I would not have any issue at all of people making fan remixes and/or recreating a game in HD as long they are not selling it. But maybe I am using my head and heart to much here. 

This is probably going to be taken down by Nintendo. They do not like such projects that use there stuff. This kinda reminds me of Super Mario 64 HD. That was very cool, but Nintendo C&D it. It sucks to say because it could do a lot of good especially finding errors that are in the game, or maybe unknown tweaks.

If someone or someones could redo the whole source code into open source without using any of the OG, then I think it could be free and clear in the legal terms, but as its sits, I see it being stopped.

I wish Nintendo would stop doing this because there old games, and no one is hurting anybody, but that is just my 2 cents.     

Gaming Discussion / Re: HD Mode 7 is on bsnes v108!
« on: August 16, 2019, 04:35:03 pm »
So far it plays very well, I tested a few games on it and I have to say its cool to play games in 16-Bit HD lol. :-D

Gaming Discussion / Re: Snes Mode 7
« on: August 16, 2019, 04:32:31 pm »
Well, this is not a game at all, but if your playing on a pc, use the bsnes emulator. That has mode 7 as the default and you can play the whole snes library that way. I hope that helps.

SNES9X and Canoe are pretty different, dude

I understand that, I was just trying to help out. That's all.

These patches just make an exact match of the Trials of Mana rom, this doesn't help any at all.

Correct, but what I had forgotten to say which I though I did, So my bad on that. The patch is suppose to be applied to a game that is a default for the Canoe emulator.

If that is not what people wanted I do understand, I was just trying to help out the best I could.   

What do these patches do? Are they for compatibility with Canoe?

In theory they should work with the Canoe emulator. The patches are to trick the emulator to run a game that its been default on the snes mini.

I made the patches off of the OG fan translation game, that should work as I seen in youtube videos. ( That is the first patch) its a beta. The second is based off Super Mario Kart that is a default game for the snes mini that when tested on snes9x, seem to fix the slowness that has been an issue as some people stated. Now I do not have a snes mini, but I tested them both on snes9x and both play fine without any issues that I could see. If the OG fan made one does not work for Canoe, It's was a shot in the dark so to speak, but with the one based off of Mario Kart, that should play like if its the true game.

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