11 March 2016 - Forum Rules

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Messages - mamertos

- Wrecking Crew (NES): fix the save/load features for the stage editor. There is an hack for fixing this in the romhacking's hack database but doesn't work
FINAL FIGHT 2 (SNES): an option to turn on/off hitting each other in 2 players mode, just like final fight 3.
Dragon Warrior (NES): fix the buggy fighter's ring. This item should improve your strength 2 points up... but it does nothing.
Thanks for the quick response. Unfortunately, the music goes to fast in the second level. I'll play the north american version instead.
Does anyone still have the patch for Super Aleste? PAL to NTSC patch was already included. Thanks.
SIM City (SNES) facelift: improve graphics since it looks like a NES game.
Parodius (SNES, PAL version): restore the uncensored graphics from the japanese version.
More enemies in Mega Man X2's stages (SNES) since all them feel lack of enemies (volcano stage, water stage...).
Ice Hockey (NES): change the music of the usa version for the third period of a match to the famicom disk system version instead, since the USA and JAP versions have different music. So, first and second period: USA version music, final period: JAP version music.

Mega Man 3 Improvement hack: stage select screen fixed for kachikachi.

Now you can play one of the best Mega Man's hack out there in your NES Classic on kachikachi with the satege select screen fixed. It looks like this before: (00:02:04)

Enjoy! (this is my first hack, hope it works fine).
Quote from: KingMike on January 24, 2019, 11:22:43 AM
So you're confirming it doesn't show pixels on a real console?
just the opposite, these pixels are shown in a real console and some of these pixels are not shown in canoe.
- Solstice: The Quest for the Staff of Demnos (NES):

I don't remember if I said this before, but a shadow for the main character and the floating platforms would be a nice touch.
The King of Dragons (SNES) and many other 16 bits beat 'em ups: to jump in 8 directions, not only right and left (just like TMNT 4).
Quote from: stevengeilberg on January 17, 2019, 03:41:55 AM
ActRaiser (SNES) without the simulation mode, just the action scenes.

Actually you can do that in the pal version since you can choose "adventure mode" or "action mode". Even you can set the difficulty level. Beside, an user made a pal to ntsc patch for this game.
TECMO Super NBA Basketball: FIXED! Well done, Bosco. This patch would be added to the Robin64's patch pack.

January 01, 2019, 10:42:07 AM - (Auto Merged - Double Posts are not allowed before 7 days.)

More issues about Tecmo Super NBA Basketball:

A bunch of pixels keep hidden at the lower part of the screen. This doesn't affect the gameplay in self but looks very odd if you have played the game in the original system. At the lower part of the screen, during a match, there would be a color line at the court (blue, green... it depends the team chosen). Besides the texts are not in the center of the screen. To fix it you would have to stretch the screen up.

This happens only with CANOE. Tested with snes9x and works fine.
TECMO Super NBA Basketball: screen issue just like Tetris & Dr. Mario but ONLY when you load a save state. A little odd.
- Firepower 2000, a.k.a. Super SWIV (SNES): continue feature after game over.

- Life Force (NES): restore the ending from jap version.
Exactly. That's I'm looking for Battletoads: unlimited continues, not infinite lives. I think this game (and many others hard NES games) are more challenging with unlimited continues since the infinite lives feature (game genie codes) is very boring to play because the check points. At least with infinite continues, if you die, you have to start at the beginning of the last level.
Battletoads (NES): after game over, start from the stage you have reached and not from the beginning
An easy mode's hack for Solomon's Key (NES) including stuff like more time limit, a continue option after game over, start with more lives and fireballs...