« on: September 06, 2021, 07:10:00 pm »
years later, backboard breaking is in...
i love you
i love you
News: 11 March 2016 - Forum Rules
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Same thing for me. Biggest glitch of them all, is "appraise" option for female merchant. She just tells you complete nonsense (like club weapon is cursed or something like that). Male merchant works fine, i think. I can't believe developers of this hack just completely abandoned it and never fixed these horrible, horrible, horrible issues. What a rip off.
Never disagreed with ya there... with v2.0, the new Mattrizzle Player Engine delivers on that issue.
Did applying these inventory graphics over Redux with the normal inventory work?
Why not do what Square Enix did with Quina in FF9? Often during the story, characters would refer to Quina as "s/he" or something. Everything about Quina was ambiguous, and that is part of its charm. Same can be said in this case, as well. You can't please everybody, but if it's ambiguous you can.
Your project seems to me very good but too close to zelda 3 redux version which proposes to keep also the original menu of the objects, there are several patches in zelda 3 redux with original style menu or a new object menu there are some patches which are optional.
For example the redux patch gives hair close to the link drawing on the cover and the Japanese notice, there is an optional patch to make the hair pink but the problem of wanting to keep this link as the original does not merge because of color changes with some characters like uncle with black hair and are purple in the original without redux.
I think it would be cool to keep the experience of the graphics identical to the original while keeping your ideas in mind, I just wish you would restore the censored elements of the western versions.
The game has been released in several versions.
zelda 3 usa , zelda 3 pal english , zelda 3 canada , zelda 3 pal french and zelda 3 pal german.
Can you make your patch compatible with all these versions moreover some translate the USA version which is in 60 hrz in their language because not translated into Spanish or Portuguese or other European language.
You will find information on this page about the different versions of zelda 3 on snes.
Thank you in advance for your work.
Out of curiosity, isn't that what DX and Redux's patches already do? Or does it differ in other ways?
Yes it works now, thanks!
Since it expands the file you could also change the ROM size in the header at 7FD7 from 0A (8MBit) to 0B (16MBit) to reflect that.
(and fix the crc afterwards with Checksum Recalculator)
I get a "The patch is broken and can't be used." error.
Nice list. I'll definitely add Eminem. I'm not sure the exact number but there's over 50 hidden characters in the game so i got a lot of players i can add. I haven't played College slam on the PS1 yet, though i did try it on a Saturn emulator. The game has fictional players, but i believe they have a large roster too. And the game let's us change the players names. There aren't any player portraits though. I'm thinking about messing with that in the future as well.