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Messages - HPJ

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1
Personal Projects / Re: Sonic 5 - Improvement Vol.2 (Nes)
« on: April 20, 2019, 06:23:44 pm »
That homebrew seems quite interesting, but it isn't nearly as impressive or as complex as this romhack of somari. However, how it relates to this topic other than loosely resembling sonic on nes eludes me

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Personal Projects / Re: Sonic 5 - Improvement Vol.2 (Nes)
« on: April 03, 2019, 11:43:15 am »
I went through all the mock up boot screens you posted, and this is the one I like the most of all of them:


I think this one is probably my favourite too, although it's had to choose with so many :o

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Personal Projects / Re: Sonic 5 - Improvement Vol.2 (Nes)
« on: March 22, 2019, 04:10:14 pm »
Aha! Now I actually have something to report that you probably don't know about...

https://youtu.be/Xt5hlJn07-w

This shows off a collision glitch in Marble Zone, that's pretty easy to come across if you know what to do.


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Personal Projects / Re: Sonic 5 - Improvement Vol.2 (Nes)
« on: March 20, 2019, 12:30:22 pm »
Since you've mentioned labyrinth zone, you've just reminded me of something. In the original game, and I'll also assume* this one too, not all of the... bubble dispensing... things... actually produce bubbles (like this one here).



Now, I have no idea how this game handles objects so I'm just wondering if you intend to fix it at some point (by adding or modifying other objects). You could alternatively just remove the tiles for the "bubble dispensers" that don't work.

Spoiler:
*sics :thumbsup:


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Personal Projects / Re: Sonic 5 - Improvement Vol.2 (Nes)
« on: March 19, 2019, 04:53:05 pm »
Uhhh what does those three number means in the poll because Im confused?
It means three! It makes perfect sense!

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Personal Projects / Re: Sonic 5 - Improvement Vol.2 (Nes)
« on: March 17, 2019, 06:51:54 am »
UltraEpicLeader100
 Somari's data is no longer present in the game, since they were replaced to include Sonic, the only way Somari revisits Green Hill would be if a person without common sense searched and identified each of the data originals of Somaria in his natal game, but do you know how long it would take to do such a thing? :P

Well, theoretically, if the game was corrupted in exactly the right way, the graphics could be replaced exactly by the ones from somari, but the chances of that actually happening are so slim that it is probably safe to say there's no point trying

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Personal Projects / Re: Sonic 5 - Improvement Vol.2 (Nes)
« on: March 14, 2019, 01:07:21 pm »
About the rest of the project, I was not doing anything really transcendent:
 ● I was playing with some palettes configurations.
 ● I was solving some bugs in certain zones*.
 ● I'm trying some alternative graphics, for example:



Wow, that waterfall is stunning!

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Personal Projects / Re: Sonic 5 - Improvement Vol2 (Nes)
« on: March 08, 2019, 10:19:34 am »
Also Read One Of Your Old Posts About The Megadrive Sonic Sprites and To Be Honest, I Really Like Those NES Style Genesis Sprites, They Looked Really Good (Even Though You Discarded The Idea!)

I completely agree! Don't tell sics, but I actually prefer the Megadrive version to the current "modified Jabu" one

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Personal Projects / Re: Sonic 5 - Improvement Vol2 (Nes)
« on: February 28, 2019, 10:17:55 am »
I suggested that maybe sics should take on Super Mario World after finishing this, further improving either the Jabu's work or finishing LooneyDude's version, as they're doing such a brilliant job here. The chanes of it are slim, though :-\

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Personal Projects / Re: Sonic 5 - Improvement Vol.2 (Nes)
« on: February 27, 2019, 03:08:52 am »
Aaaah this is going so well! But by "eggman's escape" do you mean in labyrinth zone, or have you managed to implement the animations of him escaping from final zone? Because if the latter, that's really cool!

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Personal Projects / Re: Sonic 5 - Improvement Vol.2 (Nes)
« on: February 20, 2019, 04:50:50 am »
Just wondering... Labyrinth Zone has lots of areas like this where the water levels don't line up properly



Would you be willing to change that if you have that chance? (IDK how you would, the only way I can think of is to find that level editor you're looking for)

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Personal Projects / Re: Sonic 5 - Improvement Vol.2 (Nes)
« on: February 19, 2019, 03:57:14 am »
It does already do that :P
The ball in-game flickers at one quarter per frame which, while not ideal, works well enough. The reason the GIFs here show it as being slower is because sics makes them themself, so you can't expect them to be that accurate. Some of the other animations play at the wrong speed in the GIFs too.

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Personal Projects / Re: Sonic 5 - Improvement Vol.2 (Nes)
« on: February 17, 2019, 10:51:36 am »
I'm curious as to how close to completion this project is. What are you currently working on and is there much else on your endless list of jobs you need to get done?

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Personal Projects / Re: Sonic 5 - Improvement Vol.2 (Nes)
« on: February 11, 2019, 05:19:14 pm »
In my opinion, it isn't as good. It looks cylindrical rather than round like it should be. I also prefer the dithering over the reflective lines. It is still a nice looking idea, but isn't best in that situation. So yeah, I'd  say stick with the original

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Personal Projects / Re: Sonic 5 - Improvement Vol.2 (Nes)
« on: February 11, 2019, 10:48:12 am »
How do the emeralds work? Is there an actual counter for how many you collect or are they simply decorative for the end of the special stage?

Also, if you need help with clouds and water, I could try and help :laugh:

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Personal Projects / Re: Sonic 5 - Improvement Vol.2 (Nes)
« on: January 18, 2019, 01:04:08 pm »
I think I've found a way for the ramps in Spring Yard Zone to work. By Star Light Zone, Hummer Team had obviously got their game together and had made a zone of much higher quality than previous ones, adding impressive features such as running up vertical walls and the like. One of the new improvements was that the ramps actually worked. By the look of it, the ramps were made from similar resources as the normal slopes, just increasing in steepness as they go on. This suggests to me that you could essentially create your own ramps by using a succession of slopes increasing in steepness, replacing the broken curved ones with your own more jagged but more functional ones.

I hope you understand what I mean. I would give you an image but I'm unable to at the moment.

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Personal Projects / Re: SonicNes ♦ Improvement Next ♦ (New)
« on: January 03, 2019, 09:31:06 am »
Oh, a continue screen now?! This is getting better by the minute! I honestly can't wait for it to be finished.

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Personal Projects / Re: SonicNes ♦ Improvement Next ♦
« on: December 27, 2018, 06:35:49 pm »

Also unrelated to this but the new font's "I" looks a little better nudged right one pixel in my opinion.



Oh no. Now my attention has been brought to this, I pretty much demand that you do it. There are no words for how much better that looks.

December 27, 2018, 06:36:59 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Actually, you could do the same to the I in SONIC as well, that looks a little rough too

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Personal Projects / Re: Super Mario Bros. - Goomba Attack!
« on: December 27, 2018, 05:43:14 am »
Seems pretty neat, I'll check it out.

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Personal Projects / Re: SonicNes ♦ Improvement Next ♦
« on: December 23, 2018, 06:45:50 am »
Well, not really. LooneyDude's hack is entirely separate to The Jabu's one, and while I prefer LooneyDude's one, it's actually only a demo. They finished the first world about a year ago (I think) and they made it explicitly clear that that was all they'd do. It's a shame really. :-\

This is why I thought you could do what you're doing here, adding an addendum to either the Jabu's or LooneyDude's versions, fixing unfair enemies and optimising the tiles, etc. They would both require an equal amount of effort, J's one already has all worlds finished, but L's one has extra features and stuff.

I don't know. After all you've done here, you probably need a well-deserved break rather than instantly diving into another project! :beer:

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