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Messages - nutsie

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Personal Projects / Re: Tengai Makyou Zero translation project
« on: October 27, 2017, 10:29:54 am »
I was going to visit the Treasure Gallery (I laughed so much at Gen´s sculptures LOL), when I realized I made one big mistake. For whatever reason, I clocked the time at AM when it was PM so everything is 12 hours behind the real time.

Will this affect the game in one way or another? Is there way to speed up the clock to fit my real time?

Cannot believe I only noticed this now...

I tried and it seems you can actually reset the clock to any date you want. Only SRM files seem to work when loading saves though.

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Personal Projects / Re: Tengai Makyou Zero translation project
« on: October 26, 2017, 07:05:00 pm »
I was going to visit the Treasure Gallery (I laughed so much at Gen´s sculptures LOL), when I realized I made one big mistake. For whatever reason, I clocked the time at AM when it was PM so everything is 12 hours behind the real time.

Will this affect the game in one way or another? Is there way to speed up the clock to fit my real time?

Cannot believe I only noticed this now...

3
Personal Projects / Re: Tengai Makyou Zero translation project
« on: October 25, 2017, 06:36:28 am »
Sure it can, that's why I said it was hard coded logic, not part of the emulation.  If it doesn't cause any glitches, then we can go ahead and remove that logic.

Edit: Done, knock yourselves out: https://dl.qwertymodo.com/snes9x.zip

Edit 2: Just tested, when fast-forwarding, the "game time" counter will advance at the fast-forwarded rate, but the clock remains synced to real-time.  So, for instance, if it's 10:00am and I have played for exactly 1 hour, and I hold the fast-forward key for exactly 1 real-time minute, the clock will report that it is 10:01am, but I have now played for 1:14 (give or take, depending on your system speed).
 I'm not sure if there is anything in the game that can be exploited by doing so, but there you go.

Wow, that is perfect and so fast! Thanks a lot, really appreciate it. ;)

The in-game clock system will test my OCD. :laugh:

Fast forwarding works in bsnes without affecting the real time clock, so that can't be the case.

It's a shame that most people can't enjoy JRPGs like they used to. I think it's a part of why they don't make games like this anymore.

To me it is just time consuming. I gotta say that I am not biggest fan of random encounters in JRPGs as the rate of these battles can be extremely obnoxious at times. All I wanna is do explore Jipang. :laugh:

Although I feel like you can still make games like this. Just offer an option to speed up things, like Bravely Default did. I believe that the digital release of FF9 also has some sort of fastforward option.

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Personal Projects / Re: Tengai Makyou Zero translation project
« on: October 24, 2017, 04:36:06 pm »
First of all I wanna thank Doug (Muito Obrigado), Tom and everyone else involved in this project. I just have one question: I have been using the snes9x build that Doug provided and I cannot seem to fastforward. Is this related to the in-game clock system? As much as I love JRPGs I grew old of the random encounter system and I have been using the fastforward option in emulators in order to leap over that hurdle.

Thanks again.

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