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Messages - LunaireticOmega

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Personal Projects / Re: Arcturus - The Curse and Loss of Divinity
« on: May 14, 2020, 05:48:10 am »
When I upgraded to Windows 10 64-bit, Arcturus is now performing quite horribly unlike when I played it on Windows 7 64-bit. Battles drop the FPS to a snail's pace, menus slow down, opening and closing other menus make the game slower and slower as if there was some kind of memory leak or the game was stacking menus.

It's very difficult to describe it. I tried everything including compatibility options, administrator approval, and nothing worked. What's worse is that on Windows 10, the game retains the title bar of the window at the top, which not only looks really awkward and tacky, it also cuts off the top of the game itself, and overlapping elements like the compass.

Does anyone know how to solve this? :(

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Personal Projects / Re: Arcturus - The Curse and Loss of Divinity
« on: March 18, 2020, 02:19:29 am »
finally managed to beat the game. got a bit cocky and was unprepared at first so i ended up having to do a lot of grinding. anyways, big thanks to helly for translating this rare game for a wider audience to enjoy it. arcturus is definitely rough in some places but it's also very unique and has great takes on exploration, battles and sound design.

Yeah, I loved it for what it is, although it's easy to recognize the heavily rushed parts, and the rough-around-the-edges gameplay. Congratulations on finishing the game! ;D

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Personal Projects / Re: Arcturus - The Curse and Loss of Divinity
« on: January 19, 2020, 08:22:26 pm »
man i'm pretty sure i got filtered hard on  the second set of guardians. i'm at lv 40 and i didn't expect to have to fight 4 lv 60 enemies in a row. the best i can do is fire pillar but i end up running out of kronheims.

can i get out of this with grinding or am I stuck?

Sorry about missing your previous message. Arcturus is extremely finicky when it comes to window resizing, so I'm not sure how to fix it. :(

Also, yeah around the half-way point of the game comes a huge spike in difficulty, and the fact that they immediately toss you into a fight with 4 guardians after the previous fight is brutal. I remember just grinding my butt off until I did decent damage for my first playthrough. For the second playthrough, however, I found that throwing items deal fixed damage, and any Staurolite either does 300 or 450 damage. If you don't have those, you might have to use other throw-able items, or if you're super desperate, stall them out with poison. Not to spoil anything, but after the 4 guardians, you'll be stuck in a dungeon for a bit, and there's even harder fights in there.

It's important to point out that every single enemy in the game, including bosses AND the final boss, can be afflicted with status effects. Bosses are immune to confusion though, but petrification and poison work on them.

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Personal Projects / Re: Arcturus - The Curse and Loss of Divinity
« on: December 25, 2019, 06:34:30 am »
does anyone happen to know where i could find a good guide on how to use the catalysts?

There isn't really a good guide as far as I can tell. The in-game books that provide the proper catalyst requirements and placements are still in Japanese, but the elemental characters can be visually matched when you select them.

You could try this translated website though.

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Personal Projects / Re: Arcturus - The Curse and Loss of Divinity
« on: March 06, 2019, 03:38:31 pm »
You need to run it from the command line. It will patch the executable with the required change.

Hmm, didn't seem to work. It says the "cp" command isn't valid, so I checked for a solution and I installed Cygwin, but that didn't change much.

Edit: followed a cygwin tutorial and modified the system variables to include the cygwin commands, then was able to patch the executable with the command you gave me. I tested it on a part that errored, and nothing popped up. Thank you so much!

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Personal Projects / Re: Arcturus - The Curse and Loss of Divinity
« on: March 05, 2019, 05:00:05 pm »
This command should disable the error nag function (untested):

cp ArcExe.exe ArcExe.bak && (printf  '\xc3' | dd of=ArcExe.exe bs=1 seek=211633 count=1 conv=notrunc)

For the monster that is crashing the game I'm guessing it says the name of the sound file it is expecting to find? It should give the file name for all missing resources. If so you can just put a placeholder in the data/wav folder.

Is that a shortcut command I add in the properties, or a command line input?

Also, the error I get for attacking the monster isn't a specific file, but instead it tells me "direct sound input buffer failed" or something to that effect.

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Personal Projects / Re: Arcturus - The Curse and Loss of Divinity
« on: March 03, 2019, 10:53:55 pm »
Using the tools, I managed to extract a cutscene in Act 2 of the game to see if I can fix some of the actor errors myself.

What's perplexing me is that I can replace the cutscene file with the original Japanese one, and it works fine, but when I try to modify some of the Japanese dialogue by translating it to English, encrsa finds errors in the file when it tries to repack it into an .rsa file.

I'm not sure what's causing it, because all the text is the same, save for the dialogue. :C

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Personal Projects / Re: Arcturus - The Curse and Loss of Divinity
« on: February 25, 2019, 04:11:12 pm »
Okay. Try this one then https://mega.nz/#!r9MHxaAJ!JX6FY2y6o0rUf1vpILEQgg5OMwfI_CeKHCU6iGMv6jM

You can use it from command prompt like so: "grfio.exe data.pak ./data". I made it a long time ago, but I verified just now that it will extract the Arcturus format just fine.

Regarding the message box spam, if the errors are recoverable we can just patch out the message box function.

Thank you for this. :)

I think most of the errors are related to the translation itself, and the game trying to call upon assets and actors, but is unable to find them due to potential misnames. Probably the worst offender is one enemy first encountered in the second act of the game who, if attacked, tries to play its "hurt" sound, but the game can't find it and it crashes instantly. The other errors are minor, but still annoying since it can take tens of minutes out of your time to get through one scene.

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Personal Projects / Re: Arcturus - The Curse and Loss of Divinity
« on: February 24, 2019, 02:08:25 pm »
You should be able to extract the .pak files with this http://qluster.net/software/grfextractor/

I haven't gotten around to playing this yet, but I may be able to help with crash fixes once I get to a point where I can reproduce them.

Unfortunately this program isn't working in unpacking these .PAK files, but I appreciate the file. It could come in handy later.

There's only a handful of crashes, the main issues are errors that, although they take you out of the game, it still lets you play it once you press "ok" to acknowledge the error itself.  :o

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Personal Projects / Re: Arcturus - The Curse and Loss of Divinity
« on: January 20, 2019, 12:13:40 am »
I hope Helly is alright. It's been a long time without any word.

I wanted to see if I could try to fix the actor errors myself, but I'm not sure how to extract these .pak files. :O

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Personal Projects / Re: Arcturus - The Curse and Loss of Divinity
« on: November 21, 2018, 09:33:46 pm »
It's been a while since a new update has been posted. I guess we've all been busy with life. :(

I do hope there's more changes in the future. I'd love for this game to have its translation refined, and the actor bugs ironed out if possible. :)

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Personal Projects / Re: Arcturus - The Curse and Loss of Divinity
« on: May 01, 2018, 10:04:20 am »
Yeah I can't do much about the enemies, apart from removing them from the game altogether...
I still don't know what make them crash... Maybe one of their attacks' name?

In any case I rewrote a bunch of lines that must have been causing crashes but I've yet to finish the game to try them out.
Actor bugs will be solved in this month's patch  :thumbsup:

Yeah, those little fairy enemies with the beehive hairdos still crash the game when attacked. I'm assuming it has to do with their "hurt" sound not playing correctly. Would it be possible to assign another enemy's sound to it?

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Personal Projects / Re: Arcturus - The Curse and Loss of Divinity
« on: April 30, 2018, 06:48:25 pm »
New patch released!
It's no panacea, sadly, but it does correct a number of bugs/crash in the second chapter. I'm still working on the 3rd and 4th ones, though.
I should have another patch soon, especially since I have a full week of holidays next week and not much else to do  :-\

Which bugs would those be? I still have some of the actor bugs, although I haven't tested to see if some of the enemies still crash the game. :o

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Personal Projects / Re: Arcturus - The Curse and Loss of Divinity
« on: March 31, 2018, 01:26:33 pm »
Hi there!
Just a heads-up to tell you that I will be releasing a patch in april that should solve all remaining bugs!
You can also expect some rewriting patch in may :)

Sweet~

When the April patch hits, I'll test the common areas with the actor bugs! ...That also includes fighting

Spoiler:
Elizabeth again to watch N.G. despite the fact that that boss fight is literally pure RNG what with her raising the roof and my characters keeling over one by one.

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Personal Projects / Re: Arcturus - The Curse and Loss of Divinity
« on: March 13, 2018, 01:09:15 am »
Thanks Helly!
That's very nice of you! My only issue with using another save game (aside from losing the hundreds of Catalysts I farmed  :laugh:) is that I would completely miss out on the Chapter 3 ending events and would likely end up not fully understanding the events before the final chapter.

That reminds me, there's a text scroll completely in Japanese, and since it's most likely another .avi file, I doubt it could be translated unless someone were to create their own .avi file of a text scroll in any movie production software.  :o

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Personal Projects / Re: Arcturus - The Curse and Loss of Divinity
« on: March 07, 2018, 05:33:28 pm »
You translated one monster of a game and already provided some patches, you have nothing to feel sorry about  :P

As for the save, I could provide one right before the end of Chapter 3, but unfortunately the crash happened more than one hour after the last save point and there's no way to save between those huge cutscenes. The part regarding Celine's past is perfectly fine if I remember correctly, while the later events are almost completely obscured aside from a small glimpse at the destruction of a city and the aforementioned Bible quotes, with dozens of actor and warp errors happening one after another.

Do you want my save right after the apocalypse? It might not be your party, but it's a good way to let you keep going in the game. :)

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Personal Projects / Re: Arcturus - The Curse and Loss of Divinity
« on: February 25, 2018, 01:36:37 pm »
Warp errors?
Can you be more precise, please?

I get those warp errors among the actor errors. I assume they either mean actors "warping" into the current cutscene, or the scene "warping" to a different map/fading to black for another scene.

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Personal Projects / Re: Arcturus - The Curse and Loss of Divinity
« on: February 13, 2018, 05:32:48 pm »
Sorry for the lack of replies, irl work has been quite a pain these last few weeks. I hope I'll have more time soon to keep working on the next patch :)

Looks like we're in the same boat, lol. Are the actor errors correctable via a patch, or are they the result of a game too old to run properly on modern PCs?

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Personal Projects / Re: Arcturus - The Curse and Loss of Divinity
« on: February 12, 2018, 03:08:12 am »
Probably Lunairetic already submitted those bugs, but I had a ton of missing actor\warp errors in the long cutscene  at the end of Chapter 3, so many in fact that I think I missed all the
Spoiler:
Apocalypse
events aside from the Bible quotes until I had what seems to be an hard crash (it looked like yet another warp\actor error before the game went black screen on me) a bit after Ai quoted the Avesta.

Is there a way to fix this? Unfortunately there's no way to save between those events and to reach that point I would have to sit through roughly one hour of cutscenes and two bosses :-X

I think I missed the chance to visit the castle, I thought it would unlock normally. I also noticed the compass mentions another town when you're in Philadelphia, but the entrance is blocked. I guess it was the village where Tenzi was exiled long ago? Maybe they wished to make it explorable and then cut it.

After the events at the end of Chapter 3, I was wondering
Spoiler:
what the point of Chapter 2 and 3's events were, considering the bigger picture. The whole Republican civil war and the attack on the Empire could have never happened, or happened without the party's involvement, and the Apocalypse would apparently have still taken place regardless, so the party's actions seemed unconsequential whereas going to Baara to rescue Sizz's original body and prevent Elizabeth's ceremony could have stopped everything. It's strange Sizz got sidetracked so much and didn't even attempt to rescue himself, I also wondered if he told the party what happened in Baara since when he told Elluard and Peach in Elhive about the events after Nabuchadnezzar they basically said "well, we all had it rough" without even showing surprise about his other body, or the Cardinal turning into a demon.

Sorry for taking a long while to respond, work comes first. :o

I never had those errors, are you on the current patch? It could be that, or maybe your system configuration? I dunno. :(

As for the story...

Spoiler:
Humans continue to vie for land, wealth, and influence throughout the continent. Even with all the chaos sweeping the final landmass, they didn't stop their conquest for power.

The party didn't exactly have any leads to where Bjorn (with Sizz's good body) and Elizabeth were, whereas Leighrant, along with his forces, were the immediate threat that had to be stopped, and Maria needed to be saved. The fact of Elluard and Peach not showing any surprise... at that point, everyone's pretty much seen it all. Peach was in a very traumatizing situation where she could've been experimented on had Elluard's party not reached her in time (and the fight with floating masses of bloody human corpses that burst into chunks with each hit wasn't a pretty sight). Elluard was permanently disfigured and his family, and homeland, all but ruined beyond recognition, almost like himself. All of the characters become desensitized quickly, and I don't blame them.

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Personal Projects / Re: Arcturus - The Curse and Loss of Divinity
« on: February 02, 2018, 02:44:24 pm »
This is exactly what I thought, to be honest it feels they had a ton of ideas for the game but they ended up having to downsize or scrap a lot of them once they get halfway. Chapter 1 was wonderful because it had a lot of freedom and side contents, which added a lot to the lore and made it possible to develop all characters and create a bit of foreshadowing. Some things were apparently a bit rushed, at least going with what Helly said about the Golden Temple being partially downsized during development and ending up being an incomplete dungeon, but overall it was a very strong chapter with tons of locations to visit, a lot of material and a better sense of scope than most jrpgs, especially story driven ones.

At the beginning of Chapter 2, however, it felt like the story progressed way too fast for its own good during the painfully long cutscene after Nebuchadnezzar, and after that the game became much more linear, side content basically disappeared and whole plotlines seem to be scrapped
Spoiler:
(the Cardinal in Baara and the King's Fate, Elluard's sister, the conflict within Ai's sect, the Six Sages)
even as a lot of new characters were introduced just for a single event. Even party members started feeling underdeveloped, I think Chapter 2 ended up giving only Elluard and Sizz the time they deserved, and even then they didn't feel as fleshed out as they were in Chapter 1 despite their changes.

Chapter 3 possibly feels even more rushed, with a lot of maps that feel both huge and incomplete, like Constellarium with its missing third floor and Laodicea. That one is so big it seems like a town they planned to use a lot and yet it apparently became a completely optional map with lots of buildings you can't access and a lack of field connections to the rest of the world. I haven't explored the optional castle yet, but the fact it's the only area connected to Laodicea and that the
Spoiler:
Emperor died off screen in a really anticlimatic way
makes me think the story could have initially been a bit different, maybe requiring the party to actually chase Dain to the castle after his escape from Constellarium. Of course I'm still in Chapter 3, so maybe both Laodicea and the castle will show up as story location and this paragraph will be contradicted by facts  :laugh:

Regardless, I'm still enjoying this game a lot and I'm curious to see where the story is heading, I just hoped the game would progress at the same pace as Chapter 1 in order to explore its themes and characters a bit better.

February 02, 2018, 12:05:22 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Probably Lunairetic already submitted those bugs, but I had a ton of missing actor\warp errors in the long cutscene  at the end of Chapter 3, so many in fact that I think I missed all the
Spoiler:
Apocalypse
events aside from the Bible quotes until I had what seems to be an hard crash (it looked like yet another warp\actor error before the game went black screen on me) a bit after Ai quoted the Avesta.

Is there a way to fix this? Unfortunately there's no way to save between those events and to reach that point I would have to sit through roughly 40 minutes of cutscenes :-X

Yeah, almost everything from Act II onwards is definitely linear and not really tailored toward general exploration. They may have wanted to get the ball rolling and bring out the meat of the story straight away. Unfortunately, that means too much of everything locked away for plot reasons, like the availability of high-end equipment shops at the endgame (where you'll be making so much gild and have nothing good to spend it on, and even getting equipment for Act I Sizz).

That female farmer probably died in the divine apocalypse too. A lot of side-stuff doesn't really tend to go anywhere, and she was most likely character development for Tenzi's sake, as well as getting a critical chance accessory.

Also, that castle beyond Laodicea seems to require something to bypass its barrier, so I did the obvious thing and jumped into the send-back zone, switched lead characters, and ran inside. ;D

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