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Messages - firedropdl

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1
Newcomer's Board / Re: Regarding Updates on Patches and Translations
« on: March 19, 2019, 11:49:13 am »
I'm going to re-word this to make it much simpler since I didn't get any replies the first time around.

By tomorrow, I will have gone through every NES and FDS translation patch hosted here and verified that I have the absolute latest version release for each one.

In the future, if I have tomorrow's date written down as the last time everything was verified, is the search system "sort by date" feature here set up to show patches as newer than that date if they were given an updated release after tomorrow?

Thanks.

2
Newcomer's Board / Regarding Updates on Patches and Translations
« on: February 07, 2019, 09:50:13 am »
Hello Everybody,

I hadn't been here for a while, but I went back and checked what new translations were added to the database for the NES and saw quite a few.  7 of them weren't new though, however, they were updates to existing patches.

At first, when I saw this, I thought the information here was just being presented in a better manner for end users, but that's not the case and you wouldn't ever know a lot of patches were ever updated unless somebody changes that field for the "Release Date".

For example (and I don't mean to call you out Psylax, buddy  ;), but yours is the first example I come across when looking at all NES translations alphabetically!), "Aighina's Prophecy: From The Legend of Balubalouk": http://www.romhacking.net/translations/3102/


Relevant Info: Release Date   29 Jun 2017
                     Last Modified   13 October 2017

                     Note in Description: VERSION 1.1 CHANGES


I'm assuming that the Version 1.1 Update was uploaded here slightly before 13 October 2017 and was then approved by the moderator(s) here on that date.

But if you look at ALL Translations for Nintendo Entertainment System, it shows the initial release date of 29 Jun 2017 for that translation.  So long story short, the way the data is presented when searching for translations and hacks here, the only way that you would know if a patch you love was updated would be to click on the patch itself every once in a while and see if the author put an update on the page.  You would also know if the author changed the Release Date field, but you couldn't just take that for granted.


Perhaps if there could be a separate field in the search tables for "Last Modified" it would be much easier for people to see which patches got updates when searching by date?

Given how the system works here, I thought it was REALLY nice for the patch authors to update that release date field so that these newer versions would show up as "NEW", if you've been paying attention to the last time you were here.  But at the same time I feel that in doing so it's kind of de-legitimatizing the actual initial release date of their work, for historical purposes.  Patch Updates is should be what the "Last Modified" date is used for, not the "Release Date" field.

And actually, the "Last Modified" date probably is used for quite a bit of other things such as moderator approved edits on information found in these entries, of which I've had many approved over time here.  So maybe the "Last Modified" tag isn't the proper place for Patch Upgrades either and there might be a call for an additional field?


I'm just trying to figure out what I want to do here.  Seeing that there were 7 recent upgrades, I will eventually be going back through every translation and every hack that I have to make sure mine are all up to date, but I was hoping that after I do this issue could be addressed so in the future it will be easy to tell when patch updates were made after a certain date. 

I went through this very process around 1 1/2 years ago after not being here around 10 years and there were something like 50 to 75 patches that I needed to upgrade, along with all the new ones I put together.  I doubt that number will be very big at all this time around since it hasn't been a decade or more, but without any good way of seeing this on a quick and easy database that you can sort by date, it means I'm going to be verifying by hand and with my eyeballs over 1,000 patches.  :)


Thanks for reading.  I know I can get my thoughts jumbled and maybe I'm not the best at laying out exactly what I'm trying to say, so please do ask what the hell I'm talking about if I wrote it all confusing like.   :laugh:

3
Hey vivify93,

I know this is a very old post, so I hope I don't get any warnings about this since I'm adding info and a sort of review here since this wasn't an official patch for me to review through the normal channels.  :)

First of all, thanks a ton for putting all of these amazing hacks into one single patch.  I had this game patched since right around the time you first released your last version of it, but I only got around to playing it yesterday.  I'd never actually played any of the Metroid hacks before and it's probably been at least 10 years or maybe 15 since I last played NES Metroid.

That being said, all of these major improvements made the experience much more enjoyable than I thought they would.  I didn't beat the game so fast that I saw Samus rocking the bikini, but being that it's been so long since I played and I forgot pretty much where everything was, I thought it was cool that I got her to take off her helmet, which is something I never was able to do back in the day.  Not sure where exactly that puts me time-wise, but it's faster than I've ever beaten the game before.


I only noticed two bugs during my time playing it.  Not that they're game breaking or that I'd expect anybody to fix them.  God knows where the fly in the ointment would be when you've got all of this stuff going on.

1. When I was in the save screen and had 115 total missiles, it read "25 / 1 5".  For some reason the middle digit was missing.  I didn't save and check this every time I got an upgrade, but any time after my next pickup that I saw the save screen it wasn't missing a digit, all the way to "250 / 250".  (I was trying to beat it "fast" and couldn't figure out how to get that 2nd one near Ripley with that terrible jump so didn't quite max out missiles).

2. When in the 2nd to last room before Mother Brain, there are 3 Metroids that spawn by the door that are easy to farm for missiles and energy.  When you go back into the room to the right, sometimes one of the Metroids will go right into the door and grab you instead of hanging out underneath a platform by the door.  When this happens and you kill all 3 of them the screen will do this weird scroll to the left, you get all 3 powerup drops, and then Samus is invisible.  You can move the screen around back and forth and eventually she'll show up on the lefthand side of the screen and you can go through the door to the right again as if nothing happened.  Not a big deal, just thought it was weird.  Maybe the original game did this too?


Anyways...  Thanks to EVERYONE who made these awesome upgrades to this NES classic!!!!! I'm simply amazed that you were able to do so much stuff with this game.

EDITED TO ADD:

I highly recommend this hack to any fans of the original Metroid and the Metroid series in general.

If the original hack authors of all of the various hacks used together in "Galactic Edition" were on board with the idea, I think it would be great if this compilation patch was given its own official patch release. 


EDIT 2:

New Game + is cool.  :)

With everything fresh in my mind I was able to charge through the game and pick up about 170 missiles and 5 energy tanks and blow by Mother Brain quick enough to finally get the bikini ending. 

4
Personal Projects / Re: SonicNes [Improvement Project]
« on: May 14, 2018, 09:17:05 pm »
Thanks for sharing your own personal history of this game with us.  I recently watched a youtube video of a famicom pirate multi-cart where the reviewer and a lot of people in the comments were crapping all over the various hacks (like Spiderman 2, which was a hack of one of the Ninja Gaiden games).  But I noticed a post in there where somebody was from Brazil and said that this was all they knew growing up and they thought it was a great game as a kid, bugs and all.  That game WAS their Ninja Gaiden.  :)


Really cool that you've decided to make it your own and improve upon the original.  It's amazing what you guys have managed to do to this rom so far, and I can't wait to see where you go with this Sics. 

You have my support!

5
Sweet man.  Thanks for the info.  I'm looking forward to seeing how this progresses.  Looks great so far!

6
Newcomer's Board / Re: Help with newest NES Sonic The Hedgehog patch
« on: April 28, 2018, 09:12:51 am »
Nice man.  I'll give it a shot and give you some feedback when I get a chance hopefully sometime late this week.   :thumbsup:

May 03, 2018, 07:08:46 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Hey Sics.  I just noticed that you're the one that made the 3rd Sonic patch for this game.  :)

I also noticed that you said to use only a rom patched with the first two patches and not your third one when using the new patch.  Is everything from your 3rd patch included in this one then?

I'm wondering what your patch does different this time around.  It's hard for me to tell since I still haven't beaten the first level.

Here's a breakdown of the roms when patched and what their starting and ending CRC values are.


1. ORIGINAL ROM:
Somari (Unl) [p1].nes
CRC32: BC979CAB

2. PATCHED WITH Jabu's Sonic The Hedgehog (NES) Improvement V1.0: http://www.romhacking.net/hacks/3208/
PRE-PATCH CRC32: BC979CAB
AFTER PATCH CRC32: B9353974

3. PATCHED WITH Jabu's patch and then with Ti's Music Improvement: http://www.romhacking.net/hacks/3223/
PRE-PATCH CRC32: B9353974
AFTER PATCH CRC32: 54BE4BB7
[This is the same result as the removed rom link you posted]


Here's where things branch off a bit...

4. PATCED WITH First two patches, then Your Graphics Improvement: http://www.romhacking.net/hacks/3224/
PRE-PATCH CRC32: 54BE4BB7
AFTER PATCH CRC32: A38ECEEB

5. PATCHED WITH First two patches, your Graphics patch, then Furious Hedgehog's Patch: https://www.romhacking.net/hacks/3770/
PRE-PATCH CRC32: A38ECEEB
AFTER PATCH CRC32: 07B5793A



OR...

4A. PATCHED WITH First two patches, then with the patch you put on this page:
PRE-PATCH CRC32: 54BE4BB7
AFTER PATCH CRC32: 32D34C97




OR...

I just went ahead and patched it 5 times with all 5 patches.  1st - Jabu's Patch, 2nd - Ti's Patch, 3rd - Your listed patch, 4th - Furious Hedgehog's Patch, 5th - The patch you put in here.




All of these roms work, no matter how I patched them.  One thing I notice is that after putting your patch on after using Furious Hedgehog's patch, it reverts to showing 2017 on the title screen instead of 2018.  Other than that, I can't see any differences in the short time that I've played them. 

Could you let me know what I'm looking for that you've improved upon with the new patch you put in the thread for me so I can see what you've done.  :)

Thanks bud.

7
Newcomer's Board / Re: Help with newest NES Sonic The Hedgehog patch
« on: April 25, 2018, 11:47:06 pm »

How so, if it can't open a RAR?  It's 2018, get 7zip already.

As I stated above, I have both installed.  I hate using 7zip.  It's an inferior product.  I only use it when absolutely necessary, like when somebody uploads a patch to romhacking incorrectly.  The whole 1 time out of a thousand that this has happened so far.  Hence the purpose of this thread.  I don't care if it's 2050.  I'm still going to use WinRAR if the other products aren't as good.

Just to confirm the above, the file is indeed in RAR5 format, which is frankly totally unnecessary for such a small file.

Thank you goldenband.  Good to see ya.  Been a while.

And just for my last word on the issue: 7zip is certainly worth using, but archiving a patch in anything other than regular old Zip is stupid. So I agree that the patch is in the wrong archive format. :)

Not to me it isn't.  Until this RAR5 instance occurred, the only time I ever used 7zip is to open files other people archived in 7zip.  It's the only reason I even have the program installed.  I do hope this RAR5 doesn't start becoming popular since it uses the same extension and looks on the surface to be just a RAR file.

I would say that 9 times out of 10 the patches here are zip files, at least from my experience.  About 10% of them are RAR files.  I was just surprised to find a RAR file that WinRAR wouldn't open.  I used to think it really didn't matter which one you used, but now this changes things a bit.

Hello first, I recommend that you use Bandizip you will avoid many headaches, it is also free and compatible with both "7Zip LZMA2" and "RAR5" among others.

 I also wanted to share the last project I am working on, it is a complete update of Sonic de Nes that also incorporate many of the improvements introduced by FuriousHedgehog, has a lot of new changes in addition to correcting some bugs.

SonicNES -Improvement Project

(link removed)
 
 My little gift for your dedication :thumbsup:

Wow.  Nice man.  I've got it downloaded.  I should be able to patch it sometime late next week at the latest. 

Is this a work in progress?  Are you looking for some feedback? DO you have a thread where you're talking about it already?

Thanks :)

8
Newcomer's Board / Re: Help with newest NES Sonic The Hedgehog patch
« on: April 22, 2018, 03:58:04 pm »
WinRAR is a better program than 7zip.  It's got less overhead so it's a lot quicker on an older system like mine.  The context sensitive menus are a lot better for all the zipping that I do too.  Also, you can't play games that are in any format other than .ZIP, and torrentzip is the shit for that. 

I've always had 7zip, but I only ever use it if somebody zips something in 7zip format.  7zip is essentially using a sledgehammer for a job that requires a tack hammer.  It's a big ole pain in the arse.

Thankfully, it was able to open this file when nothing else would. 

Honestly, I think either it should be re-uploaded in a normal format, or somebody should put a notation on the page saying that you probably need 7zip to open it.  Since it's a minor hassle either way, I suggest just uploading it in one of the standard RAR or ZIP formats that people have been using for decades.  I don't think this is an outrageous request.

I'm done worrying about it.  I got it open.  I'm just thinking about other people.



9
This one is pretty exciting man.  Looking forward to playing it someday whenever I get around to fiddling with SNES stuff.  Me and my bros got this cart from Funcoland back in the day and loved it.  Thanks for your effort.  :)

10
Newcomer's Board / Re: Help with newest NES Sonic The Hedgehog patch
« on: April 22, 2018, 10:28:04 am »
Nah.  I've rebooted my PC several times in between grabbing this download, and I've downloaded and extracted dozens, maybe even over 100 other patches during that time as well. 

The only way I was able to open it was with 7Zip.  WinRAR and WinZIP would not open it.

Looks like I'm not the only one with issues with this either.  Jorpho had weird issues with it as well.


My recommendation to staff is to request that FuriousHedgehog re-upload the patch because some people are going to have issues with it.

11
Newcomer's Board / Re: Help with newest NES Sonic The Hedgehog patch
« on: April 21, 2018, 12:34:34 am »
I'm scared that I finally got it open now.

This whole thing is how Nintendo Creepypastas start.   :-\

12
Newcomer's Board / Re: Help with newest NES Sonic The Hedgehog patch
« on: April 20, 2018, 11:44:28 pm »
Wow... That's strange.  It does in fact open up and I can extract it in 7zip.

Is it really a "RAR" archive?  I have a licensed version of WinRAR and I've used it to open thousands of archives over the years.  This is the only one I've ever tried opening that wasn't bad that errored out on me.  I've been opening dozens of other archives over the last few days without any issues as well.

Weird...


Thanks Midna  ;)

13
Newcomer's Board / Help with newest NES Sonic The Hedgehog patch
« on: April 20, 2018, 10:48:05 pm »
Would somebody be able to download this patch and re-upload it somewhere for me?

https://www.romhacking.net/hacks/3770/

Both the author FuriousHedgehog and the moderator Zynk have told me that this patch is downloadable and the archive can be opened in WinRAR.  I've been trying to download this for days and I get a message in WinRAR that says that it is an unknown format or it is damaged.  I've used two different computers and I've tried to download it in both Firefox and Edge and still have this problem.

I've downloaded 6 or 7 hundred patches here without any issues before, so I don't know what's going on here.

Thanks!!!

14
Newcomer's Board / Re: Metroid 99 and it's applications...
« on: April 16, 2018, 05:30:29 pm »
Holy crap!

I didn't even know such a thing existed. 

So.... being the complete dumbass to hacking that I am, is it then safe to say that if this program finds zero conflicts between two or more hacks on a single rom that there won't be any issues with the final result then?  (The review by Chronosplit seems to say that this is the case).

Thanks for the link PolishedTurd.   :thumbsup:

15
Newcomer's Board / Metroid 99 and it's applications...
« on: April 15, 2018, 07:45:11 pm »
I was wondering if anybody has ever applied the Metroid 99 to various hacks of Metroid here and then played it through? 

I know there have been some attempts at combining this hack with the more ambitious Metroid hacks, but I think it'd be a shame if this can't be applied to all of the other ones out there.  After playing Metroid 99, I know I'd never go back to playing the Official release and I find it terribly hard to get into any hack of the game when I see that life meter starting out at "30" on top.

Maybe somebody who knows a lot about hacking could just tell me that it's hitting some place in the game code that it shouldn't negatively impact any of the other hacks out there? 

Thanks. :)


16
ROM Hacking Discussion / Re: Bio Hazard (Resident Evil) for the NES
« on: January 24, 2018, 09:52:33 pm »
Yeah.  It's awesome buddy.  Thanks.  :)



Hey. I've never had any luck contacting pacnsacdave before, and the Facebook link doesn't work for me.  If anybody ever talks to him, maybe they can ask him if he has any plans on translating another Chinese bootleg called Dark Seed.  It's a really cool DOS game that they ported to the NES.  If I had to compare it to any officially released game, it would be King's Quest V.  It has a much, much darker subject matter though and the artwork for the game was done by H.R. Giger who did the Xenomorphs from Aliens and a lot of other trippy art.  I figured since he's a fan of Resident Evil and he seems to be the resident Chinese translator he might like to take a crack at this one.  He probably already knows it exists since he's done translations for games I'd never heard of like the Pinocchio one, but you never know.  These things are all pretty obscure.





DOS Version:






17
ROM Hacking Discussion / Re: Bio Hazard (Resident Evil) for the NES
« on: January 21, 2018, 07:43:06 am »
Awesome man.  Thanks.  It's downloaded and ready to go.  Can't wait to try it out.  :)

I've created a box and cart image for this game from an HD photograph of the box, cart and manual on the bootleg wiki.  When I patch this I'll upload them here for everyone. 

18
ROM Hacking Discussion / Re: Bio Hazard (Resident Evil) for the NES
« on: January 19, 2018, 06:57:15 am »
Sweet!  Did he make that just recently, or was it there the whole time?  I didn't even notice it before.

19
ROM Hacking Discussion / Re: Bio Hazard (Resident Evil) for the NES
« on: January 16, 2018, 09:26:20 am »
I'll think about it.

January 16, 2018, 06:57:07 am - (Auto Merged - Double Posts are not allowed before 7 days.)
firedropdl, I found a lot of mistakes in translation. It also ignores punctuation, direct speech is not marked.

I too would love to see a Resident Evil title screen.

As for the quality of the translation I can't speak to it since I haven't played more than a minute or two to test that it works.  There are probably translation mistakes in nearly all of the games that have a lot of dialogue.  None of these people were paid to do the job and I think it's amazing that they're even translated at all.

As far as punctuation, I think that could possibly be due to the way that it was coded originally.  I know that sometimes the patch authors have to take shortcuts given the original rom they're working with.  Maybe you could argue that point since you're actively hacking yourself.  That's way above my pay grade.  :)

20
ROM Hacking Discussion / Re: Bio Hazard (Resident Evil) for the NES
« on: January 11, 2018, 07:30:55 am »
I'm not sure what you're asking me lancuster.  Are you asking me two questions?  Are you asking if the door on the right in the lobby is a security door?

I haven't played the original PSX game since it came out in the late 90's, so my memory of that will be very foggy.  I haven't had time to play this game because I've been working a lot and doing some projects with emulation. 

I wish you luck in your translation project.  Hopefully somebody here plays the English translation soon and can give you the answers that you're looking for.

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