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Messages - Helly_

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Personal Projects / Re: Arcturus - The Curse and Loss of Divinity
« on: May 01, 2018, 08:04:34 am »
Which bugs would those be? I still have some of the actor bugs, although I haven't tested to see if some of the enemies still crash the game. :o
Yeah I can't do much about the enemies, apart from removing them from the game altogether...
I still don't know what make them crash... Maybe one of their attacks' name?

In any case I rewrote a bunch of lines that must have been causing crashes but I've yet to finish the game to try them out.
Actor bugs will be solved in this month's patch  :thumbsup:

Personal Projects / Re: Arcturus - The Curse and Loss of Divinity
« on: April 30, 2018, 04:37:22 pm »
New patch released!
It's no panacea, sadly, but it does correct a number of bugs/crash in the second chapter. I'm still working on the 3rd and 4th ones, though.
I should have another patch soon, especially since I have a full week of holidays next week and not much else to do  :-\

Personal Projects / Re: Arcturus - The Curse and Loss of Divinity
« on: March 31, 2018, 09:24:38 am »
Hi there!
Just a heads-up to tell you that I will be releasing a patch in april that should solve all remaining bugs!
You can also expect some rewriting patch in may :)

Personal Projects / Re: Arcturus - The Curse and Loss of Divinity
« on: March 12, 2018, 04:30:31 pm »
I'm replaying the whole game to find all the remaining bugs, just give me some time ;)

Personal Projects / Re: Arcturus - The Curse and Loss of Divinity
« on: March 06, 2018, 07:49:56 pm »
I'm really sorry for not being able to work more on the game  :-[

Do you have a save that's just before the crashes?

Personal Projects / Re: Arcturus - The Curse and Loss of Divinity
« on: February 25, 2018, 01:01:59 pm »
Warp errors?
Can you be more precise, please?

The actor errors, while annoying, do not seem to result in any lost of text - once you've clicked past them, you're back to where you were before they started happening.

That crash with Ai, is that something roughly around that line?
Avesta 8:13... Three great disasters without comparison...

Personal Projects / Re: Arcturus - The Curse and Loss of Divinity
« on: February 13, 2018, 04:56:38 pm »
Sorry for the lack of replies, irl work has been quite a pain these last few weeks. I hope I'll have more time soon to keep working on the next patch :)

Personal Projects / Re: Arcturus - The Curse and Loss of Divinity
« on: January 22, 2018, 07:34:46 pm »
I was trying to replicate the shadow effect used with the font, but looking back, I definitely made it way too dark. Perhaps I can set the opacity a bit lower to make the shadow a bit grayer.

In addition, the thin Japanese characters make the shadow a bit more spaced-out and prominent, giving it the impression that it's lighter. I'll experiment with it though. :)

Helly_, I don't suppose you can extract character portraits (the ones used during cutscenes when an important character is talking) so I can use them to touch up the menu portraits if their English name is covering them up a bit?

Why I can, and I did!

I'm just missing Elluard's second picture.

Personal Projects / Re: Arcturus - The Curse and Loss of Divinity
« on: January 22, 2018, 01:25:19 pm »
Excellent, I'll check it out right now after I finish editing the Act 1 map screen. :laugh:

Edit: Patch worked! The major stuff has been taken care of at this point, now there's just the actor errors and sound bugs on certain enemies.
Additionally, here's .BMP files of the translated Act 1 map screen:

Hmm... perhaps I could do a slightly more stylized approach for Dome's map name, and change the sizes around for the text...

I know some people can be sticklers for direct translations, so I'm not sure if I should go with "Republic's Capital Dome", or "Capital of the Republic Dome".

Great job, thanks!
Personally, I like 'Dome, Capital of the Republic', but that's just me :)

Helly, great job on this. With the 1/20 patch I notice that when you go out of Sizz's or Maria's rooms instead of appearing on that walkway that's connecting the two rooms, you appear outside on the ground. This is of course not a big deal, and I noticed some text that could be better translated in the conversation with the Inn Keeper in Ty-whachamacallit when she suspects Maria is a guy. Maria says something about not wanting to stay at "that hotel" which should be "this hotel" and also she tells Sizz's if he's "taking her defense or something" which I'm assuming should be "taking her side or something".

If I notice any other things I'll try to let you know, though I progress very slowly through games. If you can use some help proofreading the translated text I'm willing to help out :thumbsup: ... though that would spoil the game for me a bit :-\ but if you need help I'll take one for the team, this community has given me plenty already anyways.
Don't worry about it bro, I should be fine! After all, replaying the game in full and reworking the translation line is basically next on my agenda so just enjoy the game and have fun, please :)
Thanks for the remarks in any case!

I realize they mean the same thing, and Capital of the Republic definitely sounds better too, but I'm willing to stay truthful to the original intended name structure if Helly_ wants that. :)

The R.O.S.C part (when you start playing as Elluard) I'm assuming stands for "Republic of Seven (lords) Committee".  I guess calling it:

Republic of Seven Committee

would be too much of a departure from the original name?

Basically nobody in the game calls it the ROSC; for anybody but historians, ROSC is just the Republic.

A friend once told me about this game, so thank you a lot for making it playable for everyone! Great job!
I hope you'll enjoy Maria's shenanigans!

I started working on the character names in the UI, what do you guys think? I need to touch them up a bit on the edges though.

Also Act 2.

A bit too shadowy maybe, but still much better than what I did myself ;)

Personal Projects / Re: Arcturus - The Curse and Loss of Divinity
« on: January 20, 2018, 06:22:30 pm »
Thanks for the latest patch. Is it a fix for the Philadelphia after-flashback crash?
That and a fix for the Scrapbook (encyclopedia for people, places and concepts).

Personal Projects / Re: Arcturus - The Curse and Loss of Divinity
« on: January 20, 2018, 05:31:08 pm »
Okay, I'll change my Tranquilee to Easy then.

If you can't find those enemies, you can try my saves out on the various 12 floors. I think they might be around the 6th floor?
Alright, found! Thanks, so it's something about the Queen bee that's bugged...
I'll test it out!
Oh, and I updated the OP with the latest patch.

Personal Projects / Re: Arcturus - The Curse and Loss of Divinity
« on: January 20, 2018, 06:30:39 am »
I appreciate the compliment! I'll see about working on the other ones too, and the act 2 map screens. The quickly-translated Tranquilee was tasked as "easy", but is it actually "normal", and is Dome "hard" instead of "normal too?

The game crashes for me on those two enemies too, consistently.

By hidden characters, are we talking about cameos, overall plot-related characters, or optional party members like Vincent and Yuffie in Final Fantasy VII?

Edit: Went ahead with "hard"
Yeah, Easy difficulty doesn't exist in Arcturus it seems ;)
It's indeed Normal for Tranquilee and Hard for Dome.

I really have to find those enemies, then :-/

No, no optional party members, sadly.
There are cameos by Gravity's staff, however. Look Passman 2000 up if you want ;)

Personal Projects / Re: Arcturus - The Curse and Loss of Divinity
« on: January 18, 2018, 06:58:49 pm »
Thank you. What are the results translated to, aside from MVP? And the Act 2 location names?

Edit: How does this look?
Yes, I should have translated them before sending those pics over ;)
Anyway, it looks really really great! Thanks a bunch  :)

bushrmks is 'Distribution'
dodnhage is 'Shared'
mlaajugi is 'Monopoly'

Regarding the scenarios,
sselecta1 & 3 is :
Year 738
Republic's capital Dome
Difficulty: Hard

Year 738
Difficulty: Normal

Year 739

Year 740

If it helps, the bug was instantly triggered each time I attacked the female fairy monster, the one with the strange hair\hat you find in the fields during Chapter 2. Sometimes the bug was also triggered while fighting the typhoon enemies, but that was far less frequent and I wasn't able to replicate it.

Another strange thing I noticed since the Prologue is that, by manipulating the game's camera, you can open treasure chests that are actually far or out of reach, almost as if the game was calculating the distance based on the camera's angle rather than the real distance between the chest and the characters. If that's a bug, it's definitely one I would like to keep though  :laugh:
I'll keep looking, but I've yet to make it crash :-/
And that camera thing is not a bug, it's a feature! Well, I don't think I can do much about it anyway ;) (Also, it's the only way to get to some hidden characters in the game)

Personal Projects / Re: Arcturus - The Curse and Loss of Divinity
« on: January 17, 2018, 04:03:53 pm »
That's exactly it! I just had the same error using Fire Pillar against those enemies, which means it wasn't Salamander's fault  :laugh:

If it helps, my error states: Direct Sound Buffer Creation Failed (80004001)
Never had that one before!
I'm trying to reproduce it, will keep you updated.

Helly_, how are the graphics placed in the game? I'd like to try helping with the visuals if I can, like the scenario selects and the character names on the status screen.
If you want to help, I'd be glad to let you have a try at them ;)
You'll find below a link to both the scenario

The 'result' stuff needs to be put in data/texture/result
The 'scenario' stuff needs to be put in data/texture/scenario
The 'userinterface' stuff needs to be put in data/bmp/userinterface


Personal Projects / Re: Arcturus - The Curse and Loss of Divinity
« on: January 14, 2018, 09:59:31 am »
I did check the computer (or well, a stone tablet) on the 12th floor, but I only got the login credentials that didn't seem to have a place to input them. I tried running the string of 0s and 1s through a binary converter, but I didn't get anything from that either. :C

Edit: Nevermind, I must have

used a terrible converter, because I just did it again and unlocked it. XD
Gaia Theory, huh? It's still in Japanese, but I see an ARC-TORUS at the bottom.  :o

Yeah, I still have to find a way to display books correctly. In any case, it's that crazy scientist explaining the design of the Ark: It's in the form of a torus, thus ARC TORUS thus Arcturus...

Personal Projects / Re: Arcturus - The Curse and Loss of Divinity
« on: January 14, 2018, 04:28:37 am »
I can probably perceive Jaesong as Ahura Mazda and Hyongi as Ahriman then. Both would be vying for the outcome of the Arcturus world if that's the case, and both are assumed to be connected to the virtual world, with Jaesong in the pod and Hyongi as part of the engine.

It's possible. But I'm pretty sure there is no official answer in any case - there has been many debates on the jap webosphere since 2000 about it

This may sound silly, but with the fact that the real world appears to be long ruined at that point, I would prefer to believe that the Arcturus world (if it's the virtual one) succeeds it as the real world. A neat twist would be instead of Sizz teleporting the party to safety from the crashing ark, they unexpectedly end up in the real world (Eden) directly because of Ahura Mazda giving Sizz her "power", since nothing really came of that scene aside from Sizz blocking an attack. With all the flickering spirits (digital holograms?) telling you about the outcome of their world, it could mean regrets from the past, or the real world warning the virtual one. Of course, that wouldn't exactly explain the ending, unless they decided to go back to the virtual world, but why would they do that

They might do that because the virtual one is still salvageable whilst the real world has been truly annihilated and nothing but those in the arch survived after launching in space?

Edit: What is the code combination for
the fifth floor of the ark that requires four inputs of 0/1/2/3? And what's the point of the login data?
Hint: Check the computer on the 12th floor :)

Personal Projects / Re: Arcturus - The Curse and Loss of Divinity
« on: January 13, 2018, 06:58:34 pm »
I know that Celine is Jaesong, but wasn't there some detail about Celine being a clone of Jaesong or something, or am I making that up in my head? She looks much younger as Celine, adolescent age, as opposed to Jaesong who looks to be in her 20s, but I'm not sure if the magi ritual involves de-aging along with immortality, and if it would be passed via cloning. It's not the twin sister thing (since that was Elizabeth). The whole thing about Jaesong in the pod leads me to believe that she had the Dallant transplanted, then was chosen as one of the 144,000 humans to be placed in stasis on the ark. If that's the case, and she was using Celine as her "avatar" to experience the virtual world that might be the world of Arcturus, then it would make sense that the Dallant is in Celine because it's in her body in the real world.
A clone of Jaesong? No, as far as I remember, she and Celine really are the same being.
According to your theory, everything was a 'dream' and thus didn't matter at all? That's harsh!  :laugh:
Also, who would then be Ahura Mazda? Celine/Jaesong too?
Regarding Maria, I actually do like her character arc, since she became a better person through helping Elluard despite everything. He himself is still as thuggish as ever, however.

Personal Projects / Re: Arcturus - The Curse and Loss of Divinity
« on: January 13, 2018, 05:40:03 pm »
I'm certain there's far more spell creation books than the one the game expects me to find, Salamander, a spell that seems like it would've helped me progress without relying on Fire Shower so much had I known how to use the catalysts before I beat the game. I just couldn't seem to find any others.

Edit: And a lot of questions for Helly_, when the ending reveals
Lee Jaesong suspended in a high-tech pod, I didn't quite follow the details as much as I wanted, maybe I'm just not good at picking up on certain things. Was Jaesong "playing" as Celine the whole time? Does that mean we were in the virtual world all along hence the binary rifts in the sky and the wireframe apostles? Or was this the virtual world in the virtual world? Was Sizz (Mitra)the eyes for Ahura Mazda, who might've been the eyes for Lee Jaesong if it was the virtual world? If Sizz was truly female all along, why did Ahura refer to him as her son? She could've said "my child" unless (going back to the Jaesong's eyes idea) Jaesong was not expecting Sizz to be female. On another note, wouldn't it have been such a cool reveal if it turned out that the virtual-virtual world was Ragnarok Online considering the death of major figures in this game and a cataclysm that shakes the world to its core?
Yeah, spell creation was originally going to be something much more complex according to the devs, something akin to what you have in Morrowind for example.

Regarding your questions:
There's no official answer. I think it's indeed that the world they live in is itself a simulation. Jaesong is Celine, but she didn't remember it until her memories were unlocked by Ai and Sizz. Regarding Sizz's sex, he's actually referred to as 'My son' by Ahura Mazda in the original version, so I think she is referring to his 'complete' being which is masculine. He became a woman because at the end, only his body of good remains. I'm not really sure why we see Celine/Jaesong in that pod, unless maybe she decided to seal herself away from the world somehow?
The whole mythos has remained quite a mystery, even for koreans and japanese...
Ragnarok Online came several years later, actually, so it might be possible that it's the same world! Maybe there are clues to be found in RO ;) (apart from Sizz and Maria existing as shop NPCs, of course.
You know, I still don't know if Maria really deserves her ending. I mean, she was a true sadistic despot during the whole 1st chapter...

Personal Projects / Re: Arcturus - The Curse and Loss of Divinity
« on: January 13, 2018, 07:15:57 am »
Ok, the end of Chapter 1 was among the longest cutscenes I have seen in a game so far  :laugh:

Since it was a lot to take in and I would hate to miss some key story detail, I have some questions\rambling below and I would appreciate the veterans here to clarify those plot points:

1) Sizz was controlled by Empenza to kill Celine and take out her Dallant heart because Empenza couldn't do it himself or because he wanted to make him suffer? Judging from Empenza's last lines, it does seem the former rather than the latter.

2) Which town was destroyed by Elizabeth's Meteor, and why? Did Empenza trigger this by reuniting the Dallants?

3) The Republic is in civil war now between Leigh and Molay's factions, but are the Kingdom and Empire directly involved in the war? Who are the "Government" soldiers in Martunie, since they have a different uniform from the soldiers seen previously?

4) So Sizz holds both godly and devilish potential, we don't know as of yet who his real parents were but he was contended by two "human dolls" with different objectives, Empenza and Senkrad, and then went to live with the Flair family. As of the start of Chapter 2 we still don't know what human dolls are exactly or who their Father is, right?

5) Sizz's body, the godly part, was taken in by Baara's Cardinal, which is secretly plotting to use it to resurrect some kind of devil. Meanwhile, the Gritt faction led by Senkrad captured his evil soul, divided from his body by the accident's shock. Is it right?

6) Is the Gritt church the same as the Church in Baara? The Baara Church seems based on Christianity while the Gritt one seems based on Zoroastrianism, but maybe I missed something. I also don't understand Ai's role in the Church, how she met Senkrad and so on.
Yeah, there's a lot of cutscenes, and they were a pain to translate ;) Once I've done a full proofreading and bug squishing pass, I'll focus on improving the dialogue by replaying the whole game, talking to everybody and making the dialogues more relevant.
To answer your questions:
1) Only those with 'black blood', as in Sizz, can do this. It'll be explained a bit more later on.
2) I don't remember :3
3) Yes, the Empire is directly backing the Republican coup d'état. Technically, the Kingdom is a de jure vassal of the Empire, so we could say the Kingdom is behind it too indirectly. It's detailed in some cutscenes and dialogues. Governmental troops are troops that work for the new government post coup d'etat, so they're technically republican troops.
4) Right. You'll hear more about all this later on.
5) That's it!
6) No, they are two different things entirely. You'll learn more about it later on, but you're right: one is based on Christianity and the other on Zoroastrianism.
Sooner or later, I'll have the 'scraps' part of the encyclopedia working. It contains knowledge about every person, place & concept in the entire game that you need to unlock by looking them up in Dome's library.
More questions, more answers!
1) Well, the Empire is funding the coup d'état with money and weapons, but they're not directly involved in the fighting, though.
2) The Holy Fire Bell is an old relic of the Grit religion that dates back to the Ancient ones. More details to come in the scraps ;)
3) He's a higher-up of the Grit religion and one of Ai's father's protégés, along with Senkrad. Senkrad received the Holy Fire Bell and that guy received the Avesta scriptures, the two main artefacts of the Grit religion. They were supposed to work their difference together and make Ai the next founder, but Behrman decided that he would be a better founder than her and tried to take control of the sect.

Personal Projects / Re: Arcturus - The Curse and Loss of Divinity
« on: January 12, 2018, 07:11:45 am »
Well, I have you to thank for that, don't I? Your work and the tools you've acquired have made this all possible.

I think most of the bugs left that aren't game-breaking, mostly just annoying, are the actor bugs, which I think I've detailed all of them (or most, if they're in side-quests I've missed) since they're somewhat sparse. They even happen during the
N.G. segment, since it uses the Dome thieves scene, which already had actor issues of it's own.

Edit: If you want, I can give you my final save for the after-credits sequence, if you need it to fix the errors. :) Also, after checking again, the game still crashes after the flashback in Philadelphia.
Yeah, I do have to take care of those actor bugs, even if the game is still playable.
Anyway yes, i'd love your entire save folder! It should help me fix the bug in philadelphia

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