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Messages - zhaoyun99

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Personal Projects / Re: Mega Man X3 - Zero Project (V4.0)
« on: August 14, 2018, 02:23:21 am »
I normally play snes games using zsnesw151. I don't have any problem as you stated.
Also, I patched it using Lunar IPS.
I suspect your Megaman X3 rom is not clean. You might have modified it.
Try to download a new rom.
Both headered or unheadered will work.

Ok, it looks like Lunar IPS worked. Maybe my other tools screw up the 4.0 patch. It's strange that snesRomUtility didn't like this patch but Lunar IPS did. Anyway, I would like to report a bug about Zero boss room. After X warned Zero, I switch back to X and the door won't open until I had to go back and off screen the door and go in again. That's when the door open for X.

Personal Projects / Re: Mega Man X3 - Zero Project (V4.0)
« on: August 01, 2018, 12:23:38 pm »
ZSNES is pretty much a hacked together mess. Move to SNES9x, Higan, or Retroarch. At least test your ROM on one of those.

I tested with other Emulator already. Still got issue with X and Zero shooting backward. The game started with X got like Head and Armor part and both X and Zero already got all weapon. The game froze as soon as I get pass the second enemies. Any body know which method to apply the patch?

Personal Projects / Re: Mega Man X3 - Zero Project (V4.0)
« on: July 26, 2018, 03:36:30 pm »
How can you guys apply the patch correctly? :'(

I used this tool and this emulator ZSNES to run the patched rom. It's ok for the previous ver. of the mod but NOT with 4.0. X and Zero will shoot backward. I can only advance like 10 steps until it was completely frozen. HELP!!!! PLEASE!!!!

Personal Projects / Re: Mega Man X3 - Zero Project (V4.0)
« on: April 17, 2018, 03:10:27 am »
I mean, that's nice and all, but it has nothing to do with this hack.

I think it would because it would be easier to apply this mod to the PC ver.

Personal Projects / Re: Mega Man X3 - Zero Project (V4.0)
« on: April 14, 2018, 01:01:51 pm »
Capcom confirmed now that the X3 ver. that will be use in the Legacy Collection would be the SNES ver. Rejoice PPL!!!!

Personal Projects / Re: Mega Man X3 - Zero Project (V4.0)
« on: November 16, 2017, 02:02:20 am »
It's not even a nerf since Zero will start off with everything he gained from the capsules in the first place except for the damage halving.

Then I just hoped that he gained the damage reduction later on because Zero tends to get hit easier than X since he got bigger hitbox and a little bit slower. This game damage from some bosses are really big like Neo Tiger or Crush Crawfish or the Nightmare Polices.

Personal Projects / Re: Mega Man X3 - Zero Project (V4.0)
« on: November 11, 2017, 12:25:24 pm »
I would suggest that please don't nelf Zero capsule ability gain because version 3.00 already nelfed him enough with extra sub weapon consumption. That nelf actually forcing him to be more planning out, respect some bosses or had to at least deal 50% of damage to like a bunch of bosses in order to have enough weapon energy to deal with bosses. Volt Catfish and Sigma 1 are the best example of this case. Not to mention Zero had a larger hitbox compare to X making him a big and a little bit slower target to begin with. You can make the chip capsule to be Zero's exclusive technique like 3 combos slash or projectile slash. His helmet to reduce energy consumption. That's just my suggestion.

News Submissions / Re: ROM Hacks: Mega Man X3 - Zero Project (3.0)
« on: July 12, 2016, 01:42:41 pm »
Everything was good so far but please fix Zero's weapon energy consumption. In the last build, his consumption rate was the same as X but now it was double.

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