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Messages - galneon

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1
Personal Projects / Re: Arcana - Seal of Rimsala! (SNES)
« on: August 16, 2020, 12:47:18 am »
And do not forget to close every inn, so you need to beat the game in one sitting  :angel:

Like myself, and most others, wouldn't abuse savestates to get around that :P

2
I just wish you had figured out how to include MSU-1 support, the way Chrono Trigger Plus did. Ah well, not the end of the world, good thing the chiptune soundtrack is still good. :)

Given how highly-regarded this mod is (for good reason), I've long been surprised that no one has MSU-1-hacked it, to my knowledge. Maybe once the revisions stop coming out at such a steady pace...

3
Personal Projects / Re: Arcana - Seal of Rimsala! (SNES)
« on: August 05, 2020, 01:30:48 am »
I'd be interested in a hardtype if not for the nigh-interminable final dungeon of the vanilla game. :P I imagine you've already made it much more bearable in SoR, though, and since I haven't played regular SoR yet, I should probably do that before potentially creating more work for you. ;)

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Personal Projects / Re: Arcana - Seal of Rimsala! (SNES)
« on: August 04, 2020, 12:38:44 am »
Does the game seem like it was balanced with the intention of the player always using the best weapons available to them? If it does, I can pretend there's no problem and always equip the party properly. If not, I will have to hold off till the next update as I don't want to play as Rooks the unarmed card monk.

5
This and cute, and makes me realize how amazing a full-fledged Laputa-based JRPG in the style of Skies of Arcadia would be. One can dream...

6
I just remembered this game has my namesake in it. :P It's been a long time...

Looking forward to trying this out someday!

7
Seeing this series get some translation love is a dream come true. Thank you!

8
Would you want to take a look at some/all of "no joke" script after I give it another once-over? I appreciate all feedback.

At this point, the only way I am likely to get back to PSIV in order to finish it one more time is if I'm as story-naive as someone who has already beaten it (long ago) can possibly be. ;) Seeing how receptive you are to feedback, I will absolutely provide it in specificity when or if I get back to it.

Regarding removing joke lines outright, it does seem within the spirit of your project to include additional lore-friendly text in their place--I haven't compared directly, but hope NO JOKE isn't just a stripped-down version of the main relocalization with fewer lines of dialogue. Others will disagree, but such is the nature of what, as you surely know by now, is a polarizing type of project. Ultimately, it is yours, and I hope your own pride in the project is sufficient to view it in retrospect some year as an overall positive experience, regardless of purists' and nostalgists' criticism--I probably fall into the latter camp. Critics tend to be the loudest, and you already have many fans you will never hear from.

9
I appreciate your efforts and sympathized in an earlier news thread. I actually have fond memories of WD localizations given they were all I (or anyone else who didn't read Japanese) knew as kids of the '90s. I find the near-universal hate they now receive rather sad--particularly given the fact that they were publishing JRPGs, an unpopular genre for the most part, which other companies wouldn't bother touching. It's a little different for me in the case of the PS series given I grew up on the official translations which were less humorous, so I found the NO JOKE version more to my taste. I wish I had screen-capped other instances, but I didn't, and life has been rough since then so I can't give you any specific examples of jokes that slipped through as they are quite far from my mind. I will be more thorough when I get back to it, though, whichever "final" version I may be playing at that time. ;)

From a pragmatic standpoint, the version of your patch you next devote a playthrough to should probably be the NO JOKE version. I have a feeling more people downloading the patches today are opting for that version than you may realize. Again, it's mostly a question of what the audience is used to, and the improved localization still provided by the less editorialized version is probably going to sit better with most of us with nostalgia--I'm used to '90s WD localizations with jokes, but similar in PSIV? Not so much.

10
If you were sitting on these complaints and screenshots, why not just let me know? I incorporated a lot of feedback into these, as we all have different preferences, and I wanted to make something to enjoy the game better.

when you're going through 43 dialog files, and it's a line like that without context, there's no way to know where in the game it is, so yeah, it would be great to have that feedback.

Yes, that line so old I don't even remember writing it, and I probably wouldn't include it in the NO JOKE if I had known it was in.

You've had a lot of final/finalish versions of this patch. I upped the screenshots last fall between "final" versions and decided not to bother posting them, assuming you'd either catch the error on your next pass (if there was to be one), or that, due to the other jokes in NO JOKE, the inclusion was deliberate and that v4.41 was truly final. I didn't realize NO JOKE had received only a day's effort from its introduction until now considering the jokes have been the most common complaint about your relocalization (from your PM, included here for context: 'I did the "no joke" in a day and just cut a bunch of dialog, so it's natural that I'd miss a bunch. If you'd like to help make it better, feel free to let me know your thoughts!'). There were other mood-souring jokes I didn't record up until what's in the screenshots, but that example was particularly jarring. I'll get back to my playthrough at some point, but by that time, you'll likely have done a full pass over the NO JOKE script. Assuming that happens at some point, I don't think I'd have a hard time recommending your relocalization.

Anyway, I've reported it now. If it were me and I were still doing revisions, I would appreciate that someone bothered as apparently none of the other feedback received covered the lines in question.

11
I hope NO JOKE v4.6 is less jokey than NO JOKE v4.41.

https://imgur.com/a/bzU5TLp

Context: Kids hiding in a basement after their village was wiped out.

12
News Submissions / Re: ROM Hacks: Final Fantasy IV - Ultima (VERSION 7.0)
« on: January 26, 2020, 01:03:46 pm »
Slow down with the major versions, you madman. Let me finish a playthrough (or maybe I should just stop checking for updates till I'm done ;)).

13
Didn't expect to see this. I've only played Iron Storm from this series, but loved it. Maybe we'll see some love for the sister series, Master of Monsters, next. :) Though, to be honest, it's my impression over the years that later iterations of MoM aren't as strong as the early games...

14
Edit: Nevermind.

15
News Submissions / Re: ROM Hacks: Rock n' Roll Racing Hack - version 16
« on: January 22, 2020, 04:40:42 pm »
This is going to receive less play than it deserves due to the base ROM requirement. If patching directly from the older version of the hack to the newer one is really necessary, then the old patch should be included with the new and a more commonly available ROM should be specified as the base to patch first.

It's not difficult to find GoodGen for those who don't already have it, but the patching process needs to be easier to maximize the playerbase.

16
Very helpful and I look forward to playing someday. Thanks!

17
What is the overall difficulty like (assuming one doesn't abuse mechanics)? At least as hard as FF4j, or is the challenge mostly in the optional content?

19
The page says "From Software", not "FromSoftware".

Thousand Land was developed by the FromSoftware, which has been around much longer and made many more games than most people seem to realize.

20
Sorry to see the awful review posted in February... I can't imagine it's a fair one (then again, I grew up buying Working Designs localizations on release day and loving them). I'll be playing through this sometime this year and will be sure to post a review, likely one of contrast.

Is v3.5 more or less final?

Edit: If a new release you consider to be fully polished isn't available by the time I start playing, would you be interested in notes on all remaining dialogue issues I find? I have a writing degree and extensive editing experience, so I'm unlikely to miss much or create needless extra work for you.

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