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Messages - Axiphel

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1
I'm guessing that was still part of the curse.
In BoF1 they could freely transform back and forth (such as the soldiers who bring Ryu to fight the Wizard after he poisons Nina).
Although why they don't fly there directly instead of walking, I don't know.
Spoiler:
Nina's story in BoF1 is a little confusing. So the "child" Nina (pink dress) is amnesia? A time-traveler? I know that only "adult" Nina (the blue dress one in Tunlan) can fly. Why there are two Ninas is the part I don't understand. The two soldiers that initially join her should be able to fly, yes? Actually yes they should, because how they even learn about the wizard was one of the two poisoned soldiers using its last life force to fly back to warn the others.
Was adult Nina sent back in time for unknown reasons by Cara (or Karla, in Japanese. I guess they changed her name since they didn't want to give a demon a real human name? Then again, she was once a non-evil human.)

Nina got all timey wimey'd by the Time Key when the party was trying to save Carmen from being frozen in time. So she got sent into the past where she fell in Tunlan.

2
Exactly what she said.

Except she didn't say exactly that at all...

3
I don't think that's something multiple people can do. Seems like they pass it down to one person and maybe that person eventually dies and their spirit passes it on to someone else.

4
I'm pretty sure the reason they can't turn into birds in BoF2 is because of some cursed prophecy having to do with Nina from BoF1 marrying Ryu. None of the Wyndians can turn into birds and I doubt they are all mixed race.

5
To me the narrative isn't saying 'God is evil or you're dumb for believing' but it's asking the question 'do you actually know what you're believing in?'. The people in the game sure didn't.

6
"Makes you feel bad for believing in God" I guess if that god is sending out/turning people into demons and sucking the world's life energy you should feel bad...

7
SNES version with GBA text patch, or GBA version with SNES music patch? Which way would now be considered the way to play?

Really there's a potential negative in every version.

GBA without the sound restoration: Slowdowns in battles/towns without the patch. Oh and the portraits can be seen as a negative too

GBA with sound patch: Slightly worse quality sound than the SNES or mobile/PC ports but no slowdown compared to vanilla GBA. Portraits

SNES: No extra content and the battle background are dated and sacrifices in translations have to be made for spacing issues

PC/Mobile: Seams everywhere! Like wow it's worse than in the VI ports. Portraits

For me the best version would be the GBA with sound restoration (or if I could have the slowdown removal without the sound but that doesn't exist) as you get SNES sound while preserving the graphics and the extra content.

8
An uncentered colon for the clock seems like a very small sacrifice to make for a better looking dialogue text.

9
Personal Projects / Re: Chrono trigger plus
« on: October 31, 2017, 10:17:18 am »
Not really that big a problem.

I didn't really say it was.

10
Personal Projects / Re: Chrono trigger plus
« on: October 29, 2017, 10:21:47 pm »
That's cool I just wasn't expecting it. Also, your hack includes MSU-1 already but it seems like it lacks the ability to show the FMVs.  :huh:

11
Personal Projects / Re: Chrono trigger plus
« on: October 29, 2017, 06:50:46 pm »
Damn Gato just fisted Crono and Marle. He 2 shot us! End game boss status.

12
Both games suffer from a poor combat system. Neither really take any sort of strategy because most elemental weakness are either nonexistent or don't matter, status ailments/buffs either don't work on monsters or there's no reason to use them on the ones they do work on and dealing damage boils down to transforming into/summoning Ryu's dragon then pressing A for almost everyone and healing.

The music in 1 is definitely better to me than 2 but 2 does have some nice tracks. Graphically 1 is better than 2 and the biggest reason I say that is the battle backgrounds in 1 actually change depending on the area you got into a battle (if you're on a bridge your battle background is a bridge). These background changes seem to be absent from 2. 2 does have some cool spell animations and some of the transformations are pretty neat too (hello fire monkey genie??).

Of course the 2nd game has a superior story but I think with maybe a retranslation/text expansion the first one could be brought slightly up to par.

13
Now if only the battle backgrounds could be updated to the GBA ones then the SNES version would be definitive without a doubt. :D

14
Gaming Discussion / Re: Console with remastered games included
« on: September 07, 2016, 04:32:38 pm »
Because then they would either have to recreate the hardware necessary or create an emulator that is 100% compatible with all the games for that system while also being good enough to run on cheap hardware.

15
Personal Projects / Re: [GBA] Magical Vacation English Translation
« on: September 02, 2016, 09:04:36 am »
I wonder if the bugs that everybody mentioned before about this game have been fixed.

For some weird reason, @magicalpatcher dissapeared from this site after he released the patch.

The freezing bugs should be fixed. At least in mGBA. There are still some texts that people have said are untranslated.

16
ROM Hacking Discussion / Re: Super Mario Advance 4 color restoration
« on: August 25, 2016, 11:54:39 pm »
By the way, is there a patch yet equivalent to the Wii U Virtual Console version, i.e. that neatly adds in all the e-Reader content?

Yes, there is. You could find a patch on gbatemp. Can't be hosted here because it's Nintendo's content I guess.

17
ROM Hacking Discussion / Re: Super Mario Advance 4 color restoration
« on: August 25, 2016, 10:29:16 pm »
The difference between the GBA version and the SNES version is just a slight difference in brightness. (aside from the obvious resolution differences...) It's not really worth the effort which is why it probably hasn't been done but that's up to you. You could achieve SNES color with just a slight reduction in brightness in the emulator.

GBA

SNES

18
Epsxe doesn't need strictly isos as it can run tons of different formats. Bin+ue is the standard for PSX now because of Redump.

19
ROM Hacking Discussion / Re: Lost Romhack Request Thread
« on: August 20, 2016, 12:46:15 am »
I'm going to bump this with something I thought was lost but relatively recently got re-uploaded.  Here's a patcher for Suikoden 1 that fixes the more annoying bugs (to be precise: two versions of an Earth Rune fix, a sorta fix to the bribe glitch, and two Escape Talisman related fixes).  It only works on a US 1.0 ISO: http://suikosource.com/phpBB3/viewtopic.php?f=8&t=12780&start=30

There's also one for 2 but it was never really lost, it also fixes a whoooole lot more than the above one and is usable for all versions of the SK2 ISO.  In case you're curious, it's over here: https://github.com/pyriell/gs2-bugfixes

Thanks! It doesn't specifically need to be a .ISO file as I patched a .bin file successfully.

20
Gaming Discussion / Re: Pokémon Uranium released.
« on: August 19, 2016, 12:52:12 pm »
It doesn't even have full screen, vsync or controller support which boggles my mind.

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