Now I just need to fix this "18 characters per line" rule the game has. Which will be simple.
Thanks for the advice Gemini.
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if((CurrentPrintedLetter == 'A') & (NextLetterToBePrinted == 'B'))
// Customize the 'B' coordinates to make it squeeze in close next to 'A'
A similar case appears when the game caches text glyphs on demand and renders as individual sprites
ABCDEFGHIJKLMNOExcept this massive spacing between the letters.
you need to change the incremental spacing to be proportional and possibly hack in a static font rather than cache on demand.It's the part of finding the code responsible for the spacing that is making this difficult for me.