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Messages - shakunetsu

Personal Projects / Re: STREET FIGHTER 2 DELUXE NES
December 30, 2021, 01:34:35 AM
Happy New Year guys
Personal Projects / Re: STREET FIGHTER 2 DELUXE NES
October 16, 2021, 03:27:16 PM

Any chance that you can add an intro like the SSF2 ryu doing hadouken

Quote from: Bonesy on June 08, 2021, 10:40:39 PM
if people had actually read the pinned threads in this board before posting they would know it is here

Why can't I create an account :(

SF2 series Optimize control layout for 3 Button Pad for Genesis.

LP: Tap A BTN  LK: Hold A BTN
MP: Tap B BTN  MK: Hold B BTN
HP: Tap C BTN  HK: Hold C BTN

SF2 series Optimize control layout for 4 Button Pad for SNES.

LP: Tap Y BTN   LK: Tap B BTN
MP: Tap X BTN   MK: Tap A BTN
HP: Hold X BTN  HK: Hold A BTN

SF2 Optimize control layout for 2 button PC Engine's handheld The Turbo Express.

Light Normal: TAP
Mid Normal: Back+TAP
Heavy Normal: HOLD

SF2 Sega Master Update/Remastered

To be Playable

-Clean background to have a seamless effect then remove repetitive NPC
-Everyone had there specials in the Original SF2 like Ken having Shoryuken.
-Responsive and Forgiving special move execution commands.
-Increase the horizontal distance from the ground or increase the Y axis not ground bound special moves
  ie Hurricane kick. To look visually more akin to other SF2 games in visual standpoint.

by MCBRemakes @twitter

Hyper SF2(ARC) easy pick World Warrior bosses by holding start

- Easy selectable and accessible WW bosses, You can change version inbetween rounds, if even possible to add Violent Ken and Evil Ryu


Something like this

Colorized by Liamh1982


There were other works interpretation of colored version that is completed by Seong-jin for Mugen Stage. That can be used as inspiration.

Here are the rest of the SF2 GB stages that are recolored

Quote from: shakunetsu on April 01, 2018, 07:01:20 PM

Translations English

-MTG (Dreamcast)
-YuYu Hakusho Tokubehuten (Snes)
-Sankyo Fever 4 (PsX)
-SF2 Movie Game (PsX)
-KOF Kyo English (PsX)

and Someday

no worries man will be still following your project
Yes its doable, you can see it in some combo video beforee.
Agree the goal its not to be an snes port or be like snes.

It has nothing to do with snes, the graphic in snes were based from super. The same thing gameboy, amiga and etc did.

The improvement here is functionality and graphics
Agree  :thumbsup: the sprite i realize it late but the choice of sprite was a good move.

If they could add elemental attack like ryu's hadouken will always have a fire effect and ken has a fife effect on shoryuken.

The input command might be also another way to be strongly unique than the other

The distinction would had be morr stronger.
Thank you Amilgi

Thank you for the great additional stuff.

@Lusofunia yes the other kinda bit muddy on colors it kinda c64 palletes. i think this sebastianàngel will have a better experience in versus mode.

Yet its too early to decide on the gameplay. Its still likely both would would have diferent experience hoping that both will be great
Both are offering different aesthetics and gameplay experience.

So it doesn't matter. They are different games at there own.

And both have different technicality.

Personal Projects / Re: STREET FIGHTER 2 DELUXE NES
April 21, 2021, 07:43:56 AM
Thanks sics for the info. And thanks sebastianàngel for the new stuff.
Personal Projects / Re: STREET FIGHTER 2 DELUXE NES
April 20, 2021, 06:21:40 AM
Quote from: SomeOldGuy on April 19, 2021, 09:15:43 PM
Hey Sebastian!  Would you consider changing a few pixels and fixing Ryu's huge nose?  That thing is killing me  :laugh:

hi man can i ask what tool or software are you using in that comment?

Personal Projects / Re: STREET FIGHTER 2 DELUXE NES
April 12, 2021, 12:52:16 PM
Thanks sebastianàngel sics and song6052 for clarifying stuff and for the in depth stuff.

Quote from: saitoh00 on March 09, 2021, 03:00:55 AM
It is very good news, the truth is that since final fight ae was launched, more than one of us have wondered if it would be possible on other boards.

I have to ask, which board would you like to choose to be the first to have 4-player support? Have you "played" with any in particular?

Four Player would be interesting with Lucia and Maki as additional characters if it teachnically possible.
Personal Projects / Re: STREET FIGHTER 2 DELUXE NES
March 24, 2021, 08:43:32 PM

Im okay without people but also Its better even with static people that are static. IMHO

But whatever they are going for im okay with it. Everything kinda look fine and 10x better than before.

As for stage don't know if animation area is assigned with the stages so it's not easy to swap or change it.

I believe the project is more skinning the existing sprites than adding new sprites.correct me if im wrong guys thanks

Personal Projects / Re: STREET FIGHTER 2 DELUXE NES
March 23, 2021, 03:21:53 AM

Quote from: sics on March 23, 2021, 02:28:36 AM
Maybe it will be useful in the future, although at this moment it's not in my plans, anyway, they are very interesting concepts, specially for those of us who dream about developing videogames, thank you very much for the information :thumbsup:

Thank you very much sics for being informative and explaining detais regarding technicality of the project.   :beer:
Personal Projects / Re: STREET FIGHTER 2 DELUXE NES
March 23, 2021, 12:05:23 AM
SF never had official release on nes. Most of that official art are from snes, genesis and japanese mags
Personal Projects / Re: STREET FIGHTER 2 DELUXE NES
March 20, 2021, 12:28:31 PM
I dont know if they can add effects or modify states when getting hit by specific moves.

What I am sure is that they could tweak color palletes so the projectile color could be fix or adjusted.
Personal Projects / Re: STREET FIGHTER 2 DELUXE NES
March 19, 2021, 01:26:57 PM
Quote from: sics on March 18, 2021, 02:32:19 PM

7. Will they fix the technique commands for the characters?

In the past I had already said that I was not interested in collaborating on that aspect, but later they found a hack that implemented a series of variations in the controls of this game, so I secretly planned to adapt it to the needs of this project to incorporate these changes, although as I explained, this is no longer a hack, so this plan is no longer valid.

The only good news about it, besides the song6502 comment of course, is that modifying the controls of a game is not as difficult as many think, but without really knowing what it means to do it through the source code, I am not convinced that I want to commit to doing it.

More if I take into account that I do not know how the controls of a good fighting game should really be...

Here Sics and Song6502

I hope this would help.

For basic moves and command/input

Good controls for casual players are just making the command/input having an alternative command/input available which is also known as "Shortcuts"

So if they missed a certain button the special moves still happens

Here is the Legend or guide to the term of buttons:

F=Forward    D=Down/Crouch/Duck

B=Back/move-away   U=Jump

DF=sliding Down to Forward       DB=sliding Down to Back

P=Punch  K=Kick

"+"=Pressing both buttons at the same time together.

Then here are some examples that would also work for the rest of the cast with the commands:


D,DF, F+P = standard
D,DF+P =shortcut 1
DF,F+P =shortcut 2

Hurricane Kick

D,DB, B+K = standard
D,DB+K =shortcut 1
DB,B+K =shortcut 2

Shoryuken also known as Dragon Punch

F,D, DF,F+P = standard
F,D,DF+P = shortcut 1
F,DF,F+P = shortcut 2

If you notice Shoryuken shortcuts are like hadouken shortcuts but added "F" or "Forward" in the beginning.

Sonic boom

B,F+P = standard
B,F,P= shortcut

Flash Kick

D,U+K = standard
D,U,K = shortcut

Shortcuts are commonly shown in versus games. Like Xmen.vs.SF and Marvel.vs.SF.

Then the second approach

"The easy commands/inputs" this is used when fighting games are ported to mobile/cellphone devices



Hurricane kick




Sonic boom


Flash Kick


Im not fan of the commands for mobile devices but I just included it if you guys are interested or its more comfortable to you.

I prefer shorcuts than easy mobile commands. I know in the past comments someone already suggested the easy commands.

So im introducing shorcuts if you guys are interested.

Overall its what you guys prefer would be in the game. and I will fully support it. :beer:

Quote from: Lusofonia on March 18, 2021, 07:45:48 PM
Thank you very much for the answer, sics. Another thing that I don't know if could be fixed are Ryu/Ken's red hadoukens, but honestly I like the red hadoukens because it makes themm look fiery, and in later SF games Ryu has fire hadoukens.

For a guy that is an avid fan of SF and continously updated on everything regarding SF.

the fire hadouken is called as SHAKUNETSU HADOUKEN.

which is my username also. Because I used to consistently throw Shakunetsu Hadouken everytime.

The thing is that Shakunetsu Hadouken is long gone for Ryu.

There Fire Hadouken is now with Ken. In the later SF games.

And Ryu now has electric Hadouken.

SF5 and SF4 has no Shakunetsu hadouken anymore

So plain hadouken non-fire is already okay. No need to change them.
Personal Projects / Re: STREET FIGHTER 2 DELUXE NES
March 11, 2021, 09:47:15 AM
I dunno about editing special mods command if its possible. But adding new moves and characters were the one mentioned earlier
Personal Projects / Re: STREET FIGHTER 2 DELUXE NES
March 07, 2021, 02:30:24 AM
Hey guys there is a huge need for technical knowledge if your asking for new characters and new moves. According to sics and sebastian angel in previous post. Thats was the most frequent request here.