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You set two matrices for lights: one used for positioning of the lights, the other for colors.By colors, do you mean the color of the light source?
In both cases you populate the 3 rows of a matrix, where each row corresponds to a light sourceIm assuming these matrices are both 3X3? And that the columns of a row stores the XYZ values of the light source and that each row stores a different light source? So does that mean that one matrix can store 3 different light sources?
Position matrices are usually calculated by taking the light position, then you normalize it, and assign the result to the corresponding row. Color matrices simply contain the colors for each channel shifted left by 8 bits.So will our position matrix look something like this?
I honestly gave up on romhacking when I figured I couldn't do all the stuff I want without it becoming rocket science.
Any difference between RAM and SRAM? Also, when the game is saved, is that just a massive overwrite of ROM values? Lastly, what is bank swapping?When the game is saved...there is usually a seperate place within the cartridge that the saved game data goes to. For example, in the gameboy, there is a place for the ROM(read only) and then there is a seperate place for the RAM.
April 19, 2016, 11:10:17 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Oh, and what are those weird symbols on the right of the hex editor?