Why not resize avatars on title screen?
News: 11 March 2016 - Forum Rules
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I think I made a breakthrough, but I'm not finished yet. After more tinkering, I managed to adjust the offset by two (Inserting at 0xE81 instead of 0xE83. The font could also be decompressed and extracted at 0xE83) and I managed to insert the English font into the ROM and it's running. The problem is some of the sprites were changed as well... not how I had hoped it would work. The last 16 sprites show numbers and letters instead of actual game sprites. I'll have to fix that somehow.
At least, I managed to insert the English font, so that mission seems to be accomplished. I just need to re-add the original sprites that were, somehow, changed inadvertantly.
I did what you suggested. This is what happened.
python main.py D rom decompressed_file offsetCause it's not graveyardduck...
I can't get it to run. Every time I use it, it tells me that it's incompatible with my computer's OS. (I run 64-bit Windows 10) How can I get this program to run on my system?
Yes, excuse me, I also tried Dragon Bowl. I think it is more a problem of my lack of ability to use the program, since it is difficult to locate the sprites. I saw a tutorial in which I mentioned changing the codecs, changing 2-Dimensional Mode and activating the Full Canvas box but I can't see anything.
Do you know which codecs I should use for Ninja Gaiden or Dragon Bowl?
Could someone proficient in Tile Molester take a test?
I've recently started trying to learn a little bit more about rom hacking so I decided to make a PT-BR translation of Golden Axe. I'm using Monkey Moore to make tables, and WindHex32 for Hex editing, but I ran into some problems. I create the table, open it with a Golden Axe rom, an it lines up perfectly with the text, however every time I change anything and try to run the game, It just gives me a red screen, no matter the rom I use or emulator. But here's the thing: if I apply a ES translation patch to the rom before attempting to change anything, it works fine, using the same table I've created with the original unmodified rom. Am I missing something here? I could just apply the ES patch and work from there, but I really want to know what's going on, otherwise I will not be learning anything. I appreciate any help.