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Messages - zonk47

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1
Personal Projects / Re: Battle Robot Retsuden: English translation
« on: May 03, 2016, 08:09:46 pm »
You know if you bring this over it might mean more real robot anime dubs.

2
Gaming Discussion / Re: Final Fantasy IV The After Years - Rant
« on: May 03, 2016, 12:21:51 pm »
FFMQ is plenty difficult if you rush through. That's how you're supposed to play the game, after all: like a ninja. ;)

3
Really nice work. Would like to see these features in other emulators.

4
Newcomer's Board / Re: Tracking down Magic Sword (SNES) timer in RAM
« on: April 29, 2016, 08:16:43 pm »
$770440 - life down counter

5
I'd like to do this because I think it'd make the game much less frustrating. As it is, neutral characters have fixed level, so the later you get to them level wise, the less likely they are to survive. The result is that you end up rushing through the game and losing characters (and maybe getting to a point where you can't continue).

May 01, 2016, 03:19:34 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Meh... I think I'm just gonna fix the slots to invincible.

6
Gaming Discussion / Re: Sega embraces game modding.
« on: April 29, 2016, 03:38:21 pm »
It's a pretty great feeling. I wouldn't necessarily say that it feels as though I've hit the big time, but it does feel really nice to basically have Phantasy Star II Improvement be validated as an official Sega mod.

They've really ground you down, haven't they? You know people in your country get paid for this work? No, seriously.

7
Gaming Discussion / Re: Sega embraces game modding.
« on: April 29, 2016, 01:32:45 pm »
I do hope that we can dispense now with the theory that modders are going to magically decide to become translators and/or assist in translation hacking.

8
Gaming Discussion / Re: Sega embraces game modding.
« on: April 29, 2016, 11:20:19 am »
Although I was putting off work on emulator debugger improvement over this, the more I think about it the more it seems like this crap can be contained on principle. If the Trump voters/libertarians want to throw their money to Japanese holding companies, that's their prerogative (it's not like they can conceive of beneficial uses of their money anyway). But liberals should stay far away. There is a little buzz now but I'm confident this phase of exploitation will run its course.

9
Gaming Discussion / Re: Sega embraces game modding.
« on: April 29, 2016, 08:51:25 am »
What the fuck does NEC have to do with their Steam genesis games?????????????????????????????

Back in 1989, EGM did a comparison of the Genesis and the TG-16. They tried to be detailed about it but they weren't experts and could only go by what the companies told them. Sega lied about the Genesis' color ability, saying it could do 512 colors like the TG-16 (it's really 64 colors from 9-bit palette, where TG-16 could manage nearly the full gamut (with exceptions for transparency) from same palette). Because of this, EGM argued that the two systems had similar graphics ability, and that Sega actually had a graphics advantage because of its 16-bit CPU. EGM ultimately recommended Genesis over TG-16 based on Sega's promise of modem play, which they didn't deliver on in the USA for 10 years afterward. It wasn't, but the rumor prevailed. That, and probably corruption on the part of the journalists of the like we've known for years. But the bias wouldn't have had an outlet if not for Sega's outright lies. That article was the beginning of the end for the TG-16... younger gamers believed EGM and flocked to Genesis instead of TG-16 at Xmas time.

Add to this their published ties to the mob, and their union busting activities... Sega is the dirt beneath our shoes. Never support them.

10
Gaming Discussion / Re: Sega embraces game modding.
« on: April 28, 2016, 09:12:59 pm »
Actually the first 50 and last 50 pages of every program registered with the copyright office are on file there. But yeah you're probably right about the publishers not having the code. But that Sega didn't release the code to Sonic, or Shining Force, does seem to reinforce my argument.

MathOnNapkins there are a lot of people who really do sit at home all day on disability or something and code this stuff. Or they have jobs but are one of those "10%" programmers who hardly do anything. Or they work at a factory packing stuff and lack ambition but have this identity totally fixated on fandom. I don't think many highschool students know how to hack... it's difficult to generalize though considering there are only like 10 console level editors currently in active development.

Really though living on the doe is really common in this scene. I know because my mom, who does social work, interacts with women who are sitting home drawing state aid for their babies while they twiddle with their PCs all day.

Quote from: MathOnNapkins
I would find your argument more compelling if game companies were crowd sourcing their level designs and art design from customers and then turning around and repackaging them for sale with no compensation to those users.

That's exactly what Sega is doing. I mean if you look at it from the perspective of an 80s child then you think the games still have value... but for most millenials these games are relics of an ugly past. The only remaining value does actually arise from whatever modding capabilities exist (and thanks to the tool makers, those capabilities are considerable). You mentioned intellectual property... that's just feint of psychology. Media propagandists have mastered the art of hype and consumer motivation since the 90s. They know the value of a property is commissurate to the experience of "sensationalism" built up around it. Sega knows their stuff of course: been following the news on this and their 90s formula is still in place: glowing endorsements from corrupt press, paid fan operators screaming the praises, and the standard rumor mill bullshit they used against NEC.

11
Gaming Discussion / Re: Sega embraces game modding.
« on: April 28, 2016, 07:28:20 pm »
To be honest with you

Two things.

1. I don't like that my hobby breaks the law. It's a dumb law.

2. I'm glad one of the companies is realizing this and is turning this into a benefit for both of them. If I had the capability to hack(tl;dr ADHD is a bitch), I'd be putting my hacks up there if any of them were on Sega games.

ADHD is common among gamers and artisans generally (though seriously, the number of people who can muster the concentration and determination to hack ASM is really small, like 1 in 200 or worse). It's telling that they just dumped the ROMs without the source. The source would have been something, or even an address list. But apparently they are too insecure to do so... or they don't have source anymore to begin with. Not to mention that ASM source with labels is not a great aid to programming, particularly on a system as constrained as the Genesis.

Quote
I do not understand why you're so offended by this idea of people not wanting to break the law. yes, a lot of laws are at best fucking stupid, but when we have the chance to turn one of the dumb laws to our side, you get all huffy about it? Honestly, you seem more like you just want to disagree...

This community has always been a loose coalition of fans, robin-hoods, and yes, criminals. The translation community is driven by altruism, we've established that. The criminals are the ones who keep the community afloat by spreading the roms and making games accessible to those who are playing on their grandparent's PCs with hardly a dime to their name and little prospects besides. The fans... really the fans are late comers. You look at the early years, fandom wasn't a thing, just popped up with the more risque editors (such as the Zelda:OoT editor). You talk to most of the fans, they are dreamers... people of little skill who maybe can type fast enough to be secretaries or man phones. Of course we saw starting with Byuu a sort of new personality emerge in the scene. (I don't think Byuu is that kind of person... I think he's actually very perceptive... but I count him as the impetus behind the movement to hack for its own sake, which is a far cry from what was going on before he came along). These people have always been around in a sense... at least since DOOM. The modder is a fan who has both passion and ability as a hacker. Id was the first to realize that modders could be exploited, that's why they made Quake C. But even so, the idea that rage against capitalism (coupled with community altruism) could be harnessed as creative self-sabotage went unproven until Mario Maker -- even RPG Maker let users market their games using a licensed runtime once they'd paid for the maker software. But now users have shown they are desperate to be fleeced, and the gates of exploitation are sadly swung wide open. I don't think it will last... I think programmers are gonna rebel rather shortly. I think there will even be unions and anti-maker contracts drawn up to prevent this kind of thing from continuing. But in the meantime, we get to watch the sad spectacle of self-debasement that I'd hoped I'd never see.

12
Gaming Discussion / Re: Sega embraces game modding.
« on: April 28, 2016, 06:59:00 pm »
I cannot tell whether or not Zonk is being serious half the time. I really hope he is joking this time though  :laugh:

You apparently haven't heard of Sonic's harem (i.e. the women who dream of marrying a man in a Sonic suit).

13
Gaming Discussion / Re: Sega embraces game modding.
« on: April 28, 2016, 06:46:40 pm »
have you considered that maybe a lot of people have been wanting to make their hobby legal for a long time and don't actually like breaking the law

Oh I know they have. But that just reflects that they don't think critically about their laws. I think the only people who will buy these are Trump voters anyway, which means money not going to Trump. Democrats are offering a collective "meh" at this gesture... holding companies are the devil, after all.

By the by, these games have been hosted on Internet Archive for a while now and the U.S. copyright office has given IA a pass on all of their holdings. Nobody -NOBODY- really cares about these games except Sega and their most rabid fans (and these people are the definition of rabid).

As far as 16-bit titles are concerned, the copyright wars are over.

14
Gaming Discussion / Re: Sega embraces game modding.
« on: April 28, 2016, 06:34:03 pm »
What are the odds that the Sega fan community will be made militant by this?

15
Gaming Discussion / Re: Sega embraces game modding.
« on: April 28, 2016, 06:22:36 pm »
*shrug* I don't feel any compunction at all to buy those games. I'll just keep playing them on Internet Archive or wherever else I feel like.

So they re-released the roms. Big deal. Now go put the truth to my sig lol.

16
Gaming Discussion / Re: Sega embraces game modding.
« on: April 28, 2016, 04:36:33 pm »
Anyway, about those TG16 CD games.

http://www.thebrothersduomazov.com/ <- this is the pre-eminent site for TG-16 reviews.

The general thrust of the 3rd gen thru the 4th gen was that you made two versions of hit games: one version for limited media, and another for the CD-based systems (the PCE-CD and the PCs). These CD-ROM editions used anime to flesh out details that the limited media versions only hinted at.

https://www.youtube.com/watch?v=AX9w3cqQcF8 <- The story of Double Dragon you've never heard. Clearly the definitive version.

https://www.youtube.com/watch?v=N8KtH2ZrC1I <- Cosmic Fantasy 3

https://www.youtube.com/watch?v=hhbqY_ojSMs <- Tengai Makyou II: Manji Maru

https://www.youtube.com/watch?v=UNWtkKphO7Y <- Fiend Hunter

https://www.youtube.com/watch?v=e7Rd3aUzuNk <- Legend of Xanadu 2


and the list goes on... and on... and on



17
Gaming Discussion / Re: Sega embraces game modding.
« on: April 28, 2016, 02:10:48 pm »
Cool. I'll send you a message after I finish with finals.

And the update for the genesis emulator on steam is out. It seems like you will be modding games through the same way many of you have been modding. And as of now, there are no mods. Who will win the race to first??  :woot!:

Gotta go fast.

April 28, 2016, 02:28:10 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
I thought this forum had a no-advertising rule.

18
Newcomer's Board / Re: Tracking down Magic Sword (SNES) timer in RAM
« on: April 27, 2016, 10:01:27 pm »
That would be easy except in Magic Sword enemies never stop coming. Anyway I managed to freeze the timer (which counts upward) and grinded enough on the flying imps to kick the game's ass without dying. That is why the health leak exists, in that otherwise you can grind health (as your "health levels" are like energy tanks in Metroid) and beat the whole game in a couple hours.

19
Gaming Discussion / Re: Sega embraces game modding.
« on: April 27, 2016, 09:36:35 pm »
A few? Try about 20, give or take. Aisle Lord, Daihoushinden, Funky Horror Band, Shadowrun...plenty of potentially worthwhile stuff without even getting into multiplatform games and strategy or adventure hybrids.

It comes down to how those games compare to the competition, I think. The TG-16 RPGs are legendary, Lunar-quality type stuff (but with GBA-caliber graphics and sound).

20
Newcomer's Board / Re: Game boy repointering - Beginner help needed.
« on: April 27, 2016, 11:41:51 am »
You are going to have to inventory all the pointers in the bank and adjust all that follow the text you want to edit (hopefully you have space to spare in the bank).

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