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Yeah, point taken. I guess I was trying to make it look as close as possible to the English logo on the loading screen, but it came out looking a bit sterile as a result....
Kind of exactly what I was talking about. Mother 3 has over 26,000 downloads, any given Earthbound/Mother forum has about 30,000 registered users. You interact with the series' fans on the internet, possibly everywhere you go on gaming forums on the internet, and that gives off the illusion that it's this massively popular series. The games, however, never reach so much as half a million sales. It's not exactly a series you can walk away from the internet, find gamers, and have a discussion with, unless you get really lucky and it's one of the 30,000 that would have registered for one of those forums.
Sequels to Zillion and Kenseiden would've been nice, as well as a remake or sequel to Golden Axe Warrior. Maybe Alien Syndrome as well. Asterix (Sega) was handed over to Core and those sequels were only OK on MD.
The Genesis may have actually outsold the SNES in North America. Whatever the truth of the units sales are on the whole, it was a close race, that needed DKC to push the SNES as far as it got. The point I'm trying to make is that the Genesis was just as popular here as it was in Europe, but the conversations on the internet will be dominated by RPG fans, and which console was better known for that?
2nd: The Genesis library is always going to be obscure, because, as the consoles name suggests, it was a fresh start for the company. Think about the NES. How many people had the same exact game library? Very few right? However as it's library got more and more well known toward the end, people knew what IPs they wanted on the sequel console, thus everyone wanted the Castlevanias, Mega Mans, Marios, Zeldas, etc. The Genesis didn't followup a successful console, so we're back to square one, like the NES. This person has games A, B, and C, and that person has games X, Y, and Z. Even most 3rd parties didn't franchise their IP's from the Genesis, let alone what Sega didn't followup on with the Saturn, whereas Nintendo and their 3rd parties kept the same IP's going for generations, starting with following up on what they started with on the NES.
With any older game, the manual contains most of the story, the controls, and various other important pieces of information. Nowadays, we're spoiled by games with baked-in tutorials. Back then, reading a manual was the norm. Now that the internet is widespread, it's not too hard to skim through a pdf online.
It appears that this is the first complete translation in English for a text-heavy game to be released for the Gamecube. Well, aside from that random Fire Emblem translation port.
I don't see any issue at all with having a Patreon while translating a game. He's just giving people the opportunity to support what he does. If he was charging money to download the translation, well then that would be a whole other situation.
You know, there never have been any attempts at dividing fan translations into American English and British English...
Oh wow, this game is good. Hard as hell though, I'm liking the BGM too.