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Messages - Asaki

Pages: [1] 2 3 4 5 6 ... 9
1
Personal Projects / Re: Zelda 1 Redux / The Legend of Zelda Redux
« on: January 17, 2021, 01:07:11 am »
Just checked, you used $21 :P
I remember I went through all the shades of blue in the NES, and I went with $22 because $21 looks a bit too bright, while both the Green and Red tunic are kind of moot in color, so I wanted to keep it in the same tone as those.

Ah, yep, 21. 1C must've been the Pac-Man hack I did (which I think I changed to 2C the last time I modified it).
I thought 21 looked perfect, on real hardware at least. But it's your patch :)

2
Personal Projects / Re: Zelda 1 Redux / The Legend of Zelda Redux
« on: December 31, 2020, 08:20:27 pm »
What palette color did you use? I can't remember if I used $22 for mine.

Oh gosh, I would have to check, but I want to say it was 1C.

3
Woah, I had no idea this was a thing.

Has anyone PMed phalanX?

As crappy as this game is, it was one of the first Genesis games I ever played, along with Golden Axe and Altered Beast. Would be cool to have it translated, to go along with the SMS game.

4
Personal Projects / Re: Zelda 1 Redux / The Legend of Zelda Redux
« on: December 28, 2020, 12:58:32 am »
  • [DONE] Make the Blue tunic more vibrant

You didn't like the shade that I chose? :)

https://www.romhacking.net/hacks/3846/

I just clicked a shade that looked okay (the colors in the palette editor don't exactly match the real thing), and I liked it so much that I kept it, after making sure that it didn't blend in with any backgrounds.
It looks a lot like the BotW color, but that wasn't my intent. Honest.

5
Gaming Discussion / Re: How do you emulate?
« on: November 02, 2020, 12:59:12 am »
I like having 240p scanlines on CRT televisions, so I usually emulate stuff via the Wii. Wish more emulators supported 240p mode.

Otherwise I like to emulate on handhelds: GBA, DS, 3DS, and I recently got a PocketGo.

6
I'd have to include screen shots, but X japan, X japan fan tranlsation have a grey/blue theme for colors...

While X USA Proto/Lunar Crash demo default to default colors (sort of orange, green, yellow) on super gameboy for example... Yes it is the default pallete... and its boring... I'd like the japanese pallete back...
You can probably just copy and paste the title from the Japanese header into the proto header.

7
The GBA is a classic 2d system underneath it all. This means the widescreen stuff seen in the likes of PS1 emulators on up (or indeed https://www.wsgf.org/ on the PC side of things) where you just render more of the scene is not an option...

Wouldn't you just have to render the screen a little bigger and disable some of the mask that covers up the background mapper?

There are Game Boy and Game Gear emulators that already do this, it's just that most games you'll get garbage tiles here and there, and you might get sprites that don't render until they're closer to the edge of the screen.

But if the SNES ports were ported lazily enough, they would probably work out alright. At the very least, the ones I've checked seem like they draw the entire SNES resolution backgrounds in the mapper...it would just be a question of the sprites, really. It would be an interesting experiment, anyway.

8
Gaming Discussion / Re: Gamepads for emulation
« on: August 08, 2020, 01:47:43 am »
The Pro Controller has an amazingly good Windows driver and utility package called BetterJoy. It presents the device as an Xbox controller, so most things Just Work with it.

I'm having the opposite problem. I'm using WiiU Pro Controller with WiinUSoft, and I can't find an option to change it to DirectInput, so I can only use it with certain games.

But I do have the Logitech for 2D stuff, so it's not a HUGE issue at the moment.

9
Gaming Discussion / Re: Gamepads for emulation
« on: August 06, 2020, 01:46:25 am »
Logitech Precision is pretty nice, and fairly inexpensive. It's PSX style, so there's an extra set of R and L buttons.

10
And yet, this Twitter thread thrives.
https://twitter.com/TheLX5/status/1286807705315872768

I think he specifically meant YouTube.

Idunno, usually when people are in doubt, they try to play it safe.

11
ROM Hacking Discussion / Re: Exhaust Heat SNES Project
« on: August 04, 2020, 07:54:47 pm »
Can the trickery be that they "hide" these two as a graphic and not as text??

Seems likely, but I'm no expert. It's hard to see what's going on in your VRAM viewer with that weird stretching going on, though.

Now last question. If the tiles were compressed, I don't think they would show up in the VRAM Viewer, right?

I believe that's how it works with most games; the programming in the game uncompresses the graphics on the fly and writes them to VRAM.

12
ROM Hacking Discussion / Re: Zelda 1 NES best graphical update/hack?
« on: August 04, 2020, 07:47:29 pm »
Ohhh, okay, ha ha.

It doesn't bother me that much that he's a righty now, but I do think it's weird that they "fixed" Twilight Princess Wii by mirroring the ENTIRE GAME.

13
Personal Projects / Re: BS Zelda - Link Restoration
« on: August 04, 2020, 03:55:20 am »
What is the source for this? Is it from one of the leaks?

Ehhhh, maybe??

Can I request that this be added to those 2 roms too?

I don't know if I can, there's a lot of custom graphics in here. 0x00040600 has some custom Link sprites (looks like he's punching in his sleep or something?) and I don't have anything to replace them with.
Actually, now that I think about it, those are probably the "Link being rescued by Zelda" sprites.

And they changed the Girl Mascot into Zelda. A lot of misc. graphics have been changed, like the Magic Book, the shields, the swords, the compass, the Triforce pieces...so do I revert those too? Or just the Link sprites? Or what?

I feel like it would be better to contact the author of those patches and ask. But if you just want something quick and simple right now, I can cook it up and send it to you in a PM.

14
ROM Hacking Discussion / Re: Zelda 1 NES best graphical update/hack?
« on: August 03, 2020, 08:34:11 pm »
Left = Original, Right = New

Right-handed Link!?!? BLASPHEMY!!

15
Personal Projects / Re: BS Zelda - Link Restoration
« on: August 01, 2020, 05:44:10 pm »
I'm using the pre-patched version of MottZilla 0.95 available at the main site, and the BPS gives me a checksum error.

That's weird, because that's the exact same ROM I'm using.

I've never made a BPS patch before though, so maybe it's my fault.

Then you can just link to the MottZilla patch in the description :)

I'm hesitant to do that because all kinds of ROMs are easily available at the same link, and I'm not sure that's allowed.

I guess maybe I could upload his patch to ROMHacking for him?? I really don't like to do that though, I assume he had a reason for not doing it himself.

Worst case scenario, I make patches for the original ROMs and hope all the other patches play nice (but I have a feeling that they won't). Or I do that, and add the MottZilla addendum patch as a bonus prize. That should work, I think.

August 02, 2020, 01:45:24 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Well here's to worst-case scenarios, I figured I'd just do it up real quick, so here's v1.1: https://www.mediafire.com/file/fuk19q676wu561l/file

Two patches for clean ROMs (headered and unheadered), the MottZilla patch, and a patch that should work on Complete/Upgrade/Restoration.
I also changed Link's outline from dark grey to true black, because it seems like an oversight to me on Nintendo's part. The "leak" palettes all have dark grey, but in the "final" ROM, almost all of them were changed to black.

I don't think there's a way I can cancel my original submission, so I guess I'll just wait to see what happens.

16
Personal Projects / BS Zelda - Link Restoration
« on: August 01, 2020, 01:55:13 am »
Addendum patch for MottZilla's v0.95 patch.

  • Adds official Link sprites back into the ROM as the default character option.
  • Custom art cobbled together for Link's one-handed fanfare, stray pixels removed from Link's shield in one downward-facing frame.
  • Link's palettes changed back to their original colors.
  • Zelda's hair changed back to brown.
  • Shopkeeper sprite/palette returned to original.
  • Girl Mascot's hair changed to brown, and character select screen re-adjusted (both to account for palette change).
  • Link and Zelda added to intro sequence.



v1.0 https://www.mediafire.com/file/s0ftdqc4plf698q/file
v1.1 https://www.mediafire.com/file/fuk19q676wu561l/file

I just submitted it for approval, but it says that addendum patches have to link to the original patch, and the original patch has to be hosted at RomHacking, and it is not...so I'm not sure how I'm supposed to fix that? Do I just include the original patch in with mine??

17
How does it compare to no-intro? Any bad dumps to weed out?

There's a few revisions that never got released, including a final ROM for Hit the Ice (well actually that one was in an email).

I started going through a bunch of it, but I wanted to try and find other people who were working on it first, so we could collaborate.

No such luck.

18
ROM Hacking Discussion / Re: Gigaleak Discussion
« on: July 30, 2020, 04:46:17 am »


July 30, 2020, 06:17:48 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
What even happened with the previous big leaks?  It's getting hard to keep track of everything.  Was there ever a thorough dissection of the old Pokemon GS beta ROM, for instance?

I don't know much about anything, just seen a lot of activity on Twitter.
4chan had tons of posts, but it was mostly non-hackers asking for info.
I was in a Discord server briefly, but I think they kickbanned me.

19
ROM Hacking Discussion / Re: Exhaust Heat SNES Project
« on: July 29, 2020, 08:53:17 pm »
I use snes9x to emulate and WindHex to edit the game text. I use relative search ("ignore case + start search from beginning + use "*" for wildcards ticked" ✔) type in the wrong name of the engine and then alter to the correct name. The problem is that when I type ferari or homda WindHex gives me the dialog that the String wasn't found, like in the screenshot below. The previous engine names were corrected using this method but I can't seem to find a way to get to the remaining two strings.

They might be using some kind of trickery, have you tried finding them manually? There's a good chance the data is right nearby the data for other engine names.

Alright it goes on. Today I stumbled across something.. I want to change some background graphics on the game but the tiles appear different in no$sns and in YY-CHR.
They're probably compressed in the ROM, so that will be fun =)

20
ROM Hacking Discussion / Gigaleak Discussion
« on: July 29, 2020, 08:45:58 pm »
So I'm wondering what our stance is here on the current "Gigaleak"?

Obviously, sharing files is out of the question, but are we allowed to discuss discoveries? Are we allowed to use found assets to create and share new hacks with? etc. etc.?

I've been trying to find out which community is actually documenting this stuff, but I don't know where they're hiding. There's no point in trying to catalogue stuff myself if someone else has already done the hard work. I tried asking a few people on Twitter, but they wouldn't even give me the time of day.

July 29, 2020, 10:32:09 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
For example, these shots (from Nintendo Power Magazine) match the BS Zelda tiles in the leak, except it's the Boy Mascot instead of Link.



I'm playing around with putting them back into the ROM right now, but the palettes don't quite match up :) And the older(?) tiles have a few extra frames here and there that the "final" ROM is missing (including items like the Master Key which did't get used).

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