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@Normatt - great to see you still around buddy - been a long time since PN Network. Again, thanks for the references to those projects. Funny, I did a mostly completed Dino Devices 2 translation in 2005 with a guy named daMoose years ago however lost it on an old computer/may still have it but too lazy to find it.Sadly, nope never finished it, haven't found anyone wanting to translate it
Did you ever complete it?
Posting an update since I haven't for a while.
- All the text in the game should now be translated (around 250k Japanese characters or roughly 2~3 light novels' worth of text).
- Lots of bugs have been fixed.
- I've gotten some useful bug reports from beta testers but could use more testing (again, PM me to help test).
The game is basically in a completely playable state but there are still quite a few spacing / graphical issues I'm aware of that need fixing. I'm planning to publicly release the patch on June 10th, 2016. Over the summer I'll address any remaining bugs and typos people report and then clean up and open source the translation tools / hacking information in late August.
Menu text for Magical Vacation. Decided to go with a fixed-width font for convenience and because I think it looks decent in the menu.
I forget, are mock-ups allowed in the screenshots topic or not?
These are two small screenshot edits I made for a theoretical Phantasy Star IV on GBA. It was odd to me how the Phantasy Star Collection had the first three games, but not the fourth, and they never even released a port of the fourth as its separate cart. I often wondered if it was a problem with the menu screen layouts. I decided to test that theory today, and yeah, I pretty much confirmed it. I managed to make it work, though, and I don't think it looks so bad.
So, I just did a thing. If you can't tell, this is RPG Tsukuru Advance(RPG Maker Advance).
I'm still trying to figure out what font to use for the top menu name, but it apparently translates to "to create a data" or something to that effect. I'm probably gonna change that to "edit resources" to make a bit more sense.
By the way, does anyone have any idea what that one option translates to? All I can get is something about "work", and I have no idea what that editor does when I open it up.
I see this a lot in Intelligent System's coding. It irks me because it wastes a *lot* of space (One 32-bit pointer per possible input) and if it somehow ever got a value out of range it'd jump to a garbage address.Code: [Select]
08085430 0080 lsl r0,r0,#0x2 ;Input here is lsl'd by four
08085432 4903 ldr r1,=#0x8085444 ;A list of pointers here
08085434 1840 add r0,r0,r1
08085436 6800 ldr r0,[r0]
08085438 4687 mov r15,r0 ;Then just updates the program counter. ;_;
This particular example is from Advance Wars 2. Although it seems to be in a lot of IS' GUI code. :|