News: 11 March 2016 - Forum Rules
Current Moderators - DarkSol, KingMike, MathOnNapkins, Azkadellia, Danke

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Bob789

Pages: [1] 2
1
The hack idea that I have for Mario & Luigi Superstar Saga is one that will not only translate the Japanese version into English, but it will also restore the unused Starbeans cameo appearances of popular Nintendo characters back to it as well.

The Japanese version is better because they did a lot of improvements in it.

Hmm. That sounds interesting. But first, I'd like to know: What exactly are these improvements? Is it worth spending time on? And the Japanese version had more cameos than the English? Wow. I thought that because you got an item that referenced a different game series with every new type of coffee you made, it was laden with cameos. What are these cameos?.

While I'm here, I'm on the go so I'm using my phone and, we could really use an RHDN app. Just for the forums and maybe the documents section, but I think that would be really cool. And also maybe have the ability to save threads. Then again, I've never seen this asked anywhere else so I'm probably on the minority.

2
I wonder how hard it is to hack boss HP in videogames. There are quite a lot of bosses I like fighting but wish that the boss had a little bit more HP. I feel like it might just be easy as editing a single hex, but which one?

It actually would not be that hard. Granted, I'm a beginner myself, so take this information with a grain of salt, but it's probably that easy. Maybe a couple hex values, and it probably would require a bit of ASM knowledge, but nothing you couldn't figure out after reading a couple documents.

October 17, 2017, 10:10:33 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
I personally would love a hack of Mario & Luigi: Superstar Saga. That game was awesome. Any hack would do.  I would make a hack of it myself, but I have no creativity.
Seriously, if it were a D&D stat, it would be 0.

Actuallly, since I'm going through the work of typing this, I might as well ask, anyone have any ideas for a hack for Mario & Luigi: Superstar Saga?
As I said, if I had ideas, I would implement them, but alas.

3
I plan on taking your advice. I've been creating way too many new threads.

4
Newcomer's Board / How Much ASM Knowledge is Needed to Translate a Game?
« on: October 06, 2017, 11:16:42 am »
I was wondering, how much ASM knowledge does someone need to dump the untranslated script and reinsert the translated script? Assuming they don't have to make their own fonts, and stuff like that. I understand that sounds a little vague, but I can't think of anything to add to it at the moment.

5
Newcomer's Board / Any N64 Emulators with Debugging Capabilities?
« on: October 05, 2017, 07:48:55 pm »
Hello people,

The title was pretty self explanatory, I am looking for an N64 emulator with debugging capabilities. As for the extent of the capabilities, I don't need a full on suite, a barebones debugger would be fine. Although it would be good to have something to the extent that say FCEUX has it.

Thanks.

6
Programming / Re: Some Dumb 6502 Assembly Questions
« on: October 03, 2017, 05:43:19 pm »
It all makes sense now. Life....Death....Everything..... jk but I finally understand it thanks for the help.

7
Programming / Re: Some Dumb 6502 Assembly Questions
« on: October 03, 2017, 01:11:23 pm »
Ok, I get it all now, except for one thing. Since .byte simply adds data in the program, (Ex. .byte 12 simply inserts 12 into the memory address where the program currently is, if that makes sense) and .hex looks like it does the same thing, does the byte of hex you put in the program get executed?
For example:
Consider the following.

 
Code: [Select]
LDA #$03      ; Let's say the hexadecimal equivalent of LDA #$03 is A9 03.

Could I do this to reach the same end?
Code: [Select]
.hex A9 03

Either way it is quite weird, because the first 1000 lines or so of Zelda's source code are .hex ff ff ff.
But the disassembler does put a comment of invalid opcode, just to throw information out there.

8
Programming / Re: Some Dumb 6502 Assembly Questions
« on: October 02, 2017, 06:25:59 pm »
.hex? .byte? I don't understand any of that. Are you sure they're instructions?

My bad, they're directives. Sorry 'bout that.
I'm not too sure what they are, but here are some examples:

https://stackoverflow.com/questions/28803143/what-does-the-byte-directive-do-in-6502-assembler

https://stackoverflow.com/questions/28811986/byte-directive-in-6502-where-it-is-stored

9
Programming / Some Dumb 6502 Assembly Questions
« on: October 02, 2017, 04:34:23 pm »
Hello,

I just started learning 6502 Assembly and I would like to ask a few dumb questions.

1. What does the .hex instruction do? I've been looking over the source code for the original Legend of Zelda on the NES and it uses this command quite often. Is it similar to the .byte instruction?

2. Can someone explain the BRK(break) command to me? All the documentation I've looked at does not explain it well.

3. I'm having a bit of trouble understanding Zero Page Indirect Indexed with Y. Ex. (ZeroPageAddress), Y

I will update this post as I continue to learn and my IQ gets lower.

10
Programming / Re: Best Assembler/Disassembler
« on: September 30, 2017, 06:36:56 pm »
I've used the FCEUX debugger a bit and it seems like a great tool. I plan on using it for my hacks. However, I was also looking for a tool
that could disassemble so that I could change the assembly code if possible.

EDIT: I now realize what I just said. FCEUX would be an adequate tool for assembly. However, I would not mind like options

11
Programming / Best Assembler/Disassembler
« on: September 30, 2017, 12:56:23 pm »
Hello,

I would like to know what the preferred assembler/disassembler is for 6502 NES Assembly. It does not need to be one program, multiple programs would work fine.
I'm looking for these tools for Windows or DOS.

12
Help Wanted Ads / Re: CastleVania (nes) level 2 spikes removal.
« on: September 25, 2017, 08:11:22 pm »
Sorry to say, but I don't have the skills necessary to do this for you. But, I do want to say, I loved the first Castlevania and this looks really good.
No joke. I am really excited to play this, hope you are able to finish it

13
Newcomer's Board / Re: Has Anyone Ever Documented a Full ROM Hack?
« on: September 25, 2017, 07:54:20 pm »
A purely graphics ROM Hack would be fine. I'm not picky. :)

Would you mind providing a link?

14
Newcomer's Board / Has Anyone Ever Documented a Full ROM Hack?
« on: September 25, 2017, 07:41:36 pm »
The title was ambiguous, so let me explain. I am looking for any form of documentation(text, video, even pictures) that documented the
entire process of a ROM Hack. I'm basically looking for "There is byte x at offset x, which I used to change x."
Nothing else matters, doesn't matter the game, console, platform they used, etc.., just that.

Edit: It does not matter the level of hacking done, just that something was changes.

Thanks for reading!

15
Newcomer's Board / Re: Is Searching Through a ROM This Hard?
« on: September 20, 2017, 07:48:30 pm »
Sorry for the ambiguity, I wrote the original post quickly.

To clarify, I am using FCEUX and I am trying to look through the original Legend of Zelda.
I have no experience with Assembly, but I plan on changing that.

EDIT: I am not trying to change anything specifically, just trying to see what does what to see what I have available to do.

Hope that clarified!

16
Newcomer's Board / Is Searching Through a ROM This Hard?
« on: September 19, 2017, 04:56:14 pm »
Hello all,

I've been searching through a ROM to try and find specific bytes but I was wondering, when searching through a ROM, do you really have to change every couple bytes and see what they did? Because that would be a huge pain in the butt.

Thanks,
Bob789

17
Help Wanted Ads / Re: Hello Dracula 2 a.k.a Kyonshiizu 2 for Famicom
« on: September 02, 2017, 12:46:22 pm »
Hello,

I am a willing ROM Hacker and I get to work on it. No promises though, the Earth could spontaneously combust, I could run into problems, etc...

18
Newcomer's Board / Re: Problems With SearchR
« on: September 02, 2017, 12:42:39 pm »
Thanks both of you for your answers, I finally got it to work!

Quote
  Did it really not occur to you to do a Google search for "Load Error: no DPMI - Get csdpmi*b.zip" (with quotes) ?

No it did not, and now that you mention it, I can't believe I didn't think of it. I'm an idiot sometimes. :-[ Although in my defense it was pretty late at night.

19
Newcomer's Board / Problems With SearchR
« on: September 01, 2017, 07:10:45 pm »


I am trying to use SearchR to search a ROM and when I run it in a DOS emulator(I've tried two) it gives me the error " Load Error: no DPMI - Get csdpmi*b.zip"
I have no idea what this means or how to fix it and any help would be greatly appreciated.

Thanks,
Bob789

20
Newcomer's Board / How Does One About Joining a ROM Hacking Group?
« on: September 01, 2017, 12:34:25 pm »
Hello all,

There's not much to be said here, other than that I would like to know how to go about joining an existing ROM Hacking group.

Pages: [1] 2