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Messages - ermac

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Hello all!  I was playing my way thru the 1.4 version of FF3 Refurbished when I noticed this bug on the job select screen after gaining the 3rd set of jobs (Water Crystal)

The bard job listing appears to be one row too low and does not display job skill level or job point cost.
Tested in Nestopia UE 1.47, Nestopia 1.40 vanilla, FCEUX 2.2.3, and Mesen 0.94


Couldn't figure out how to attach an image so here's the link
https://imgur.com/a/T9tGL

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News Submissions / Re: Translations: Ninja Rahoi Translation Released!
« on: October 14, 2016, 03:00:13 pm »
For any doubters :)
Ninja Rahoi! cartridge info from BootGod's website
http://bootgod.dyndns.org:7777/profile.php?id=1531

You don't necessarily need to change the patch you can just set the SRAM flag yourself using an iNES header editor.   Nothing in the ROM itself needs to be changed at all.   
I don't feel like its my place to submit a correction patch to Romhacking, that's up to Pennywise/aishsha if they want to do that, it's their patch.   I will upload it to a file hosting site in case someone doesn't feel comfortable with editing the header themselves. 

Ninja Rahoi! English 1.0 patch with SRAM flag set - patch over untranslated japanese ROM.  CRC32: AEA19F21   
Either No-Intro or GoodNES ROMs will work.
http://www.filedropper.com/ninjarahoienglishv10wsram


As an aside, what's the best way to contact either Cowering or no-intro about the incorrect flag in the header of the original Japanese ROM? 

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News Submissions / Re: Translations: Ninja Rahoi Translation Released!
« on: October 14, 2016, 02:54:50 am »
Forgive me for bumping a very old thread but I didn't know where else to post this. 

In the readme for this translation it mentions the lack of traditional on-cart SRAM saves.   It explains that to save your game you either need an obscure Japanese peripheral (ASCII Turbo File) that plugs into the expansion port on the Famicom or an emulator that supports it.   
However I noticed that when playing the untranslated Japanese version of Ninja Rahoi! in Nestopia it was in fact creating an SRAM savefile, while the translated version did not.     I got a little suspicious so I checked BootGod's website and, sure enough, Ninja Rahoi! does indeed have a CR2032 battery and internal SRAM.   It turns out the iNES header in both the latest GoodNES and no-intro sets do not have the battery SRAM flag set.   The internal and external Nestopia XML databases do have Ninja Rahoi! listed as having SRAM and since we know Nestopia overrides the header if the database has an entry for a given ROM, and since the translated ROM's hash would not be present in the XML database this explains why the translated game wouldn't save while the original Japanese version would .   After enabling the SRAM flag in the iNES header I have been able to save in every emulator that I have tested.   

Again, I apologize if this isn't the right place for posting this, or I am telling people what they already know.   I honestly couldn't find anything on the internet about this and I felt like I had a duty to tell Pennywise and aishsha that there is no need to hack traditional SRAM into the game because it already exists.  :)



So

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