Adding the double jump to the boots and then upgrading the spell into a triple jump sounds even better.
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Alright, I’ve changed the name of the monster to Beholder, since it’s arguable that it’s not the same monster as the Evil Eye. When the script is ported the FF1&2 multicart I think it’ll have to be Evil Eye though because they changed that monster to the Evil Eye graphics in that.
With that said I’m not against using “Death Machine” instead of “Warmech” but in this case “Warmech” fits in the 10-char limit nice and cleanly without abbreviations. There’s a couple other monsters with a completely different name in the GBA localization (that have nothing to do with the NES localization name) and while it’s very few, Warmech is among that list and I feel like if I changed Warmech then I would have to change the others too, such as “F.Element[al]”(Fire Elemental) to “Fire”(ファイアー), “W.Element[al]”(Water Elemental) to “Water”(ワォーター). In those cases I think those names should only be changed in the non-canon patch I’m planning. (However, not to play devil’s advocate, but in the “canon” patch I’ve renamed Lesser Tiger to its Japanese name of Kitty Tiger purely to fit the 10-char limit)