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Messages - ChrisHighwind

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Personal Projects / Re: Mega Man X3 - Zero Project (V4.0)
« on: March 23, 2019, 05:56:28 pm »
Currently reading the Readme for this hack, and I'm curious as to what this means:

Quote
7.   The Golden Armor can now be collected in two manners instead of one.
   a.   The first manner is the same as the original game with all upgrades.
   b.   The second manner is based on the Chip Capsules obtained. You can now collect ALL Chip Capsules instead of picking just one. If all four are collected, go to the Golden Armor capsule like normal and you will obtain the Golden Armor! This bypasses the need for full health, all Sub-tanks and all Heart Tanks!
   c.   However, you cannot mix and match these to obtain the Golden Armor. You can go either route, but both routes don't mix to allow obtaining it.

Does this mean that I can't get all the upgrades if I were to get all the Chip Capsules if I want the Golden Armor and vice-versa?

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Personal Projects / Re: Secret of Mana, Turbo - Beta 190314
« on: March 15, 2019, 02:21:39 pm »
I've had someone else report this as well. Which emulator has this issue? Specific version info may be necessary to track this down, as it's been reported for variants of Snes9x, but the version of Snes9x I tested on sounded normal. Can you give more detail about what's wrong with the music? And yes, it's related to FastROM.

I've played it on SNES9X 2005 on RetroArch Vita and SNES9X for 3DS, and both had the audio issue.

Of course, now a new bug is when I get the Unconscious status, my character gets right back up and I end up softlocked and unable to move until I reset the game.

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Personal Projects / Re: Secret of Mana, Turbo - Beta 190314
« on: March 15, 2019, 01:13:29 pm »
I can't remember if I played the March 3rd build or the March 7th, but one of those builds had an issue where the music sounded off. Has that been fixed in this new build?

EDIT: Nevermind, turning off FastROM fixed it.

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Personal Projects / Re: Secret of Mana, Turbo
« on: February 14, 2019, 09:39:28 pm »
"- Removes stamina (attacking / running / blocking)"

Thank you! I had the same thought you did when I first played Secret of Mana, having not played it as a child. I was used to Zelda's method of attacking and I thought SoM would be similar, so imagine my displeasure when trying to play SoM like a Zelda game resulted in my attacks doing pitiful damage after the first swing, which turned me off of the game completely. And yet, for some reason everyone else loves the stamina mechanic because no other hack removes it. I just don't get it. Glad to know someone else out there isn't a fan of having to wait until they can attack again just to have full damage.

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